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miniwally

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Re: (un)official contest: Design an AI5! https://elementscommunity.org/forum/index.php?topic=12599.msg159044#msg159044
« Reply #12 on: September 15, 2010, 03:30:18 pm »
It appears as though current deck construction rules for AI Level 5 aren't being used. Is this intended?
What are the actual rules?

Offline GlitchTopic starter

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Re: (un)official contest: Design an AI5! https://elementscommunity.org/forum/index.php?topic=12599.msg159049#msg159049
« Reply #13 on: September 15, 2010, 03:46:35 pm »
Deck rules:
The deck must be more difficult than traditional AI3
The deck must be less difficult than traditional False gods
The reward for grinding the deck must be more than the reward for beating traditional AI3.
The reward for grinding the deck must be less than the reward for beating traditional AI5.

To enter:
Post your AI5 deck.  Make sure you list any cool features like double life, double draw, or triple mark, or mention if it doesn't have any.  Also submit your deck code with any and all upgrades already upgraded.
Post the reward for beating your Ai5 deck.  This includes cost to play, reward if beaten, and spins.

Offline Toimu13

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Giftiger Vampir https://elementscommunity.org/forum/index.php?topic=12599.msg159164#msg159164
« Reply #14 on: September 15, 2010, 08:42:42 pm »
Name: Giftiger Vampir

3x Mark, 200 hp, Double Draw.

Cost = 20 electrum. Winnings = 40 + %HP x 40 +[ 30 - (# turns/2)]

So I win in 16 turns with 50 hp. I get 40 + 20 + 22 = 82 electrum.
Normal win rate in spins, but 25-50% of the time it being an upped card.

Code: [Select]
52h 52i 52o 52o 52q 52q 52q 52u 52u 52u 542 542 542 542 542 542 542 542 5ul 5up 5up 5uq 5uq 5ur 5ur 5ur 5ut 5ut 5ut 711 712 718 718 71b 71e 71e 71e 72i 72i 72i 72i 72i 72i 72i 72i 7n2 7n2 7n2 7n2 7n2 7n2 7t5 7t8 7t9 7t9 7ta 7ta 7td 7td 7td3 non-upped Deathstalkers
8 non-upped  :death Pendulums
3 upped Deathstalkers
8 upped :death Pendulums

Offline Toimu13

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The X5 - The nuke in MacGruber https://elementscommunity.org/forum/index.php?topic=12599.msg159181#msg159181
« Reply #15 on: September 15, 2010, 09:06:55 pm »
Name: The X5 - The nuke in MacGruber
100 card HB deck!

3x Mark, 200 hp, Double Draw.

Cost = 20 electrum. Winnings = 40 + %HP x 40 +[ 30 - (# turns/2)]

So I win in 16 turns with 50 hp. I get 40 + 20 + 22 = 82 electrum.
Normal win rate in spins, but 25-50% of the time it being an upped card.

Code: [Select]
5rp 5rp 5rp 5rp 5rp 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 6u7 6u7 718 718 718 718 718 74f 74f 77j 77j 7dk 7dk 7dk 7dk 7go 7go 7go 7n6 7tc 7tc 7tc 7tc 80a 80a 80a 80a

miniwally

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Re: (un)official contest: Design an AI5! https://elementscommunity.org/forum/index.php?topic=12599.msg159184#msg159184
« Reply #16 on: September 15, 2010, 09:10:50 pm »
Deck rules:
The deck must be more difficult than traditional AI3
The deck must be less difficult than traditional False gods
The reward for grinding the deck must be more than the reward for beating traditional AI3.
The reward for grinding the deck must be less than the reward for beating traditional AI5.

To enter:
Post your AI5 deck.  Make sure you list any cool features like double life, double draw, or triple mark, or mention if it doesn't have any.  Also submit your deck code with any and all upgrades already upgraded.
Post the reward for beating your Ai5 deck.  This includes cost to play, reward if beaten, and spins.
I meant the actual AI5 rules.

Offline Baily18

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Re: (un)official contest: Design an AI5! https://elementscommunity.org/forum/index.php?topic=12599.msg159186#msg159186
« Reply #17 on: September 15, 2010, 09:12:36 pm »
^ Pretty sure its a 60 card deck randomly put together with pillars, and pendulums of the element that isnt the mark, then quantum pillars, and a bunch of random cards from the two elements used

Offline Toimu13

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Vishnu Purana https://elementscommunity.org/forum/index.php?topic=12599.msg159216#msg159216
« Reply #18 on: September 15, 2010, 10:03:09 pm »
Name: Vishnu Purana

3x Mark, 200 hp, Double Draw.

Cost = 20 electrum. Winnings = 40 + %HP x 40 +[ 30 - (# turns/2)]

So I win in 16 turns with 50 hp. I get 40 + 20 + 22 = 82 electrum.
Normal win rate in spins, but 25-50% of the time it being an upped card.

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6u5 718 71a 74a 74c 77d 77f 7al 7an 7dn 7dr 7gn 7gs 7jv 7k1 7n2 7n2 7n2 7n2 7n2 7n2 7n2 7n2 7n2 7n2 7n2 7n2 7n5 7n7 7q4 7q8 7t9 7tb 80e 80h

Ifailgood

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Re: (un)official contest: Design an AI5! https://elementscommunity.org/forum/index.php?topic=12599.msg159238#msg159238
« Reply #19 on: September 15, 2010, 10:43:41 pm »
It appears as though current deck construction rules for AI Level 5 aren't being used. Is this intended?
Yes.  The only requirements are appropriate difficulty and reward.

Reserved for a really brilliant deck.

(not really  ???)

Code: [Select]
6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6tt 6tt 6tt 6tt 6u2 6u2 6u2 6u2 6u2 6u5 6u7 6u7 6u7 6ug 6ve 6ve 6ve 6ve 7dg 7dg 7dg 7dg 7dg 7dk 7dk 7dl 7dl 7dl 7dm 7dm 7dm 7do 7do 7do 7dr 7dr 7dr 7e4
Alright here it is. ??     is entropy pendulum
Please post the cost/reward for beating this deck.  Also:  Mark x 3?  Draw x 2?  Life x 2?
The cost will be 20 electrums. Winning is 30 electrums and EM is 60. Since it has all upped cards, it won't have the annoying upgrade and non upped matching up ^_^. It'll have 2x Draw and 2x Life.

wizelsnarf

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Re: (un)official contest: Design an AI5! https://elementscommunity.org/forum/index.php?topic=12599.msg159239#msg159239
« Reply #20 on: September 15, 2010, 10:44:46 pm »
3x Mark, 200 hp, Double Draw.

Cost = 20 electrum. Winnings = 40 + %HP x 40 +[ 30 - (# turns/2)]

So I win in 16 turns with 50 hp. I get 40 + 20 + 22 = 82 electrum.
Normal win rate in spins, but 25-50% of the time it being an upped card.

Code: [Select]
6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 718 718 718 718 718 718 74f 74f 74f 74f 77j 77j 77j 77j 7dk 7dk 7dk 7dk 7dk 7dk 7go 7go 7go 7go 7go 7n6 7n6 7n6 7tc 7tc 7tc 7tc 7tc 7tc 80a 80a 80a 80a 80a 80a
Funny you were able to make this deck using the deck generator. I am pretty sure the 20 supernovas broke the 6 card limit though haha.

Offline Toimu13

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Re: (un)official contest: Design an AI5! https://elementscommunity.org/forum/index.php?topic=12599.msg159299#msg159299
« Reply #21 on: September 16, 2010, 12:38:03 am »
3x Mark, 200 hp, Double Draw.

Cost = 20 electrum. Winnings = 40 + %HP x 40 +[ 30 - (# turns/2)]

So I win in 16 turns with 50 hp. I get 40 + 20 + 22 = 82 electrum.
Normal win rate in spins, but 25-50% of the time it being an upped card.

Code: [Select]
6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 718 718 718 718 718 718 74f 74f 74f 74f 77j 77j 77j 77j 7dk 7dk 7dk 7dk 7dk 7dk 7go 7go 7go 7go 7go 7n6 7n6 7n6 7tc 7tc 7tc 7tc 7tc 7tc 80a 80a 80a 80a 80a 80a
Funny you were able to make this deck using the deck generator. I am pretty sure the 20 supernovas broke the 6 card limit though haha.
The trainer wouldn't let me, so I just added the 14 extra 6u3 (Supernova) into the deck image.  Maybe you said the same thing, I don't know what a deck generator is :)

Offline Toimu13

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Uragequite https://elementscommunity.org/forum/index.php?topic=12599.msg159309#msg159309
« Reply #22 on: September 16, 2010, 01:06:38 am »
Name: Uragequite

3x Mark, 200 hp, Double Draw.

Cost = 20 electrum. Winnings = 40 + %HP x 40 +[ 30 - (# turns/2)]

So I win in 16 turns with 50 hp. I get 40 + 20 + 22 = 82 electrum.
Normal win rate in spins, but 25-50% of the time it being an upped card.

Mine:
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rm 6rm 6rm 6rm 6rm 6rm 6rn 6rn 6rn 6rn 6rn 6rn 77i 77i 77i 77i 77i 77i 7ai 7ai 7ai 7al 7al 7k2 7k2 7k2 7q9 7q9 7q9 7q9 7q9 7q9 80d 80d 80d 80d 80d 80d 80d 80d 80dBut MrSexington's is better:
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rm 6rm 6rm 6rn 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 6u7 6u7 71c 71c 71c 77i 77i 77i 7aj 7aj 7gq 7gq 7h1 7k0 7k2 7n8 7n8 7q5 7q5 7q5 7q5 7q9 7q9 7q9 7t9 7t9 80e

Seravy

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Re: (un)official contest: Design an AI5! https://elementscommunity.org/forum/index.php?topic=12599.msg162502#msg162502
« Reply #23 on: September 21, 2010, 07:48:48 pm »
2x Mark. 100 Life. 1x draw.
Rewards as it is now (3 spins).
ALL upgraded cards. (main source of reward)
Optimized, strong decks. (Unlike FG decks which are pretty unoptimized)
(No, I won't post decklists. There is no point. We'd need at least 20-30 of them anyway, and it's better to start making them AFTER it has been decided how many draws/marks etc, not before. Draws and Marks are a primary factor in designing the decks, and I assume all HB will have the same amount after they get changed...if they'll get changed at all.)
In short, no advantage for HB except +1 mark, but stronger decks than what an average FG has.

Yes, that'd make the AI 5 both easier and more rewarding than it is now. Which is a good thing. It'd make HB the main source of farming (which they should be, being the highest AI level intended for farming) to replace false gods (which are intended to be a challenge and not a farming target, but they are because everything else gives too low rewards)

False god rewards should be somehow increased, or at least changed. HB should be the main source of electum/upgraded cards in the game, and FG should be reserved as a challenge.

 

blarg: