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Offline RootRanger

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Re: Welcome to Guilds! - Rules, General Discussion and Feedback http://elementscommunity.org/forum/index.php?topic=58780.msg1233312#msg1233312
« Reply #48 on: May 19, 2016, 04:22:39 PM »
    • What is your opinion about guilds giving rewards, in the form of codes or icons, for the whole event? Since there is a plan to tie the whole guild system into the championship, does a casual yet whole-year event warrant an award for the whole team? If not, then what should be the scale of the rewards? Suggestions:
    Icons should be proportional to the number of participants, and until that number rises, anything more than one icon is excessive. Whether this icon goes to a guild-voted MVP or the guild leader is of less importance to me.

    • Should there be a change to the size of guilds? 10 seems to give people a good chance at joining guilds casually, but the problem is that it's not giving them much opportunity to join events. However, this might also be a good thing as it does not force them with the obligation of joining every event.
    Possibly. You might have more accountability in terms of players participating in events.

    • Non-PvP: It seems that there is more interest on tasks and puzzles instead of creative non-PvP, and since this will have less overlap with competitions and brawl, is this a welcome change?
    As always, depend on the time of non-PvP. I'm personally not much a fan of anything involving voting or other subjective means of determining a winner.
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    Offline JonathanCrazyJ

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    Re: Welcome to Guilds! - Rules, General Discussion and Feedback http://elementscommunity.org/forum/index.php?topic=58780.msg1233314#msg1233314
    « Reply #49 on: May 19, 2016, 04:41:14 PM »
    Yeah, I liked the puzzles and tasks much more, as they are more unique.

    I did not like the vague "do something creative" part of the guild champs, because that kind of elements tribute style task is done in Brawl and Comps. I also agree that with many people on teams, any kind of voting would be a bad idea with regards to Non-PVP.

    I like the idea of an MVP vote for the guild to decide who gets the icon. i don't like the idea of many many icons.

    I also dislike the idea of guilds being ultra competitive. I think at the moment they have a good balance of well run, semi-competitive, but ultimately not hugely important. They allow players a sort of guild identity, promotes being social (I wouldn't have got to know dragtom so well if not for guild puzzle league) and are a fun way to smack-talk other guild players without being serious. Having one MVP icon go to the winning team would be a nice way to commemorate effort, but without making the whole thing too competitive.


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    Offline dragtom

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    Re: Welcome to Guilds! - Rules, General Discussion and Feedback http://elementscommunity.org/forum/index.php?topic=58780.msg1233320#msg1233320
    « Reply #50 on: May 19, 2016, 05:23:31 PM »
    I don't think that having a single person in a guild getting the icon is a good idea, as it might cause conflict within a guild.
    Even if it is predetermined who gets it (guildleader), it'll feel like 'I worked hard for an icon that you end up having'.
    Either reward a whole guild with something, or, more likely, nobody.

    I'm not opposed to include creative stuff in guilds.
    One thing guilds should focus on is teamwork.

    finally, I agree with JCJ on the competitive part.
    be quick- time is quanta.

    Offline theelkspeaksTopic starter

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    Re: Welcome to Guilds! - Rules, General Discussion and Feedback http://elementscommunity.org/forum/index.php?topic=58780.msg1233322#msg1233322
    « Reply #51 on: May 19, 2016, 05:51:37 PM »
    I'm seeking feedback on the idea of semi-live guild events, and want to know how guilds' leaders would feel about the idea.

    For those unfamiliar, the idea of a semi-live event is that each guild would choose a time that worked for them to start completing one or more challenges, and time taken would be at least a factor in the overall score.  The time  would only count for each guild from when that guild received the challenges, allowing guilds to choose a time which works for their members while still allowing speed to be a factor in the competition.
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    Online worldwideweb3

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    Re: Welcome to Guilds! - Rules, General Discussion and Feedback http://elementscommunity.org/forum/index.php?topic=58780.msg1233323#msg1233323
    « Reply #52 on: May 19, 2016, 05:51:58 PM »
    I don't think that having a single person in a guild getting the icon is a good idea, as it might cause conflict within a guild.
    Even if it is predetermined who gets it (guildleader), it'll feel like 'I worked hard for an icon that you end up having'.
    Either reward a whole guild with something, or, more likely, nobody.

    I'm not opposed to include creative stuff in guilds.
    One thing guilds should focus on is teamwork.

    finally, I agree with JCJ on the competitive part.

    Fully agree with everything that's been said here.
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    Offline Sera

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    Re: Welcome to Guilds! - Rules, General Discussion and Feedback http://elementscommunity.org/forum/index.php?topic=58780.msg1233625#msg1233625
    « Reply #53 on: May 24, 2016, 04:51:05 PM »
    Rewards and competition: If we're keeping the current guild sizes, we are not giving rewards to the whole winning guild. This means we're either giving it to the MVP, or keeping it simply as a hall of fame in the guild section. And to make it not too stressful and competitive, I will adjust the pace of the planned system to make it more suitable.

    Non-PvP: Overlap with Brawl and Competitions will be avoided, but creative non-PvP will not be ruled out. Personally, I also dislike a voting system given the varying levels of activity between the guilds, so that will be avoided as much as possible.

    Online worldwideweb3

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    Re: Welcome to Guilds! - Rules, General Discussion and Feedback http://elementscommunity.org/forum/index.php?topic=58780.msg1252816#msg1252816
    « Reply #54 on: December 05, 2016, 03:02:51 AM »
    May i recommend a private board for guilds if possible?
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    Offline asdw152

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    Re: Welcome to Guilds! - Rules, General Discussion and Feedback http://elementscommunity.org/forum/index.php?topic=58780.msg1252821#msg1252821
    « Reply #55 on: December 05, 2016, 03:34:08 AM »
    Been wanting to join for a while now.
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    Offline TheonlyrealBeef

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    Re: Welcome to Guilds! - Rules, General Discussion and Feedback http://elementscommunity.org/forum/index.php?topic=58780.msg1254525#msg1254525
    « Reply #56 on: January 03, 2017, 02:07:02 AM »
    So, uh... discussion and feedback.
    Well, there's one thing that I feel is worth mentioning: guilds feel kinda distant to me. Not being active when guilds became a thing is a huge factor, no doubt. But then I'm wondering: if I feel like that, how are newer members supposed to feel about it?
    I can't really tell and maybe guilds need more work in general before trying to reach a larger public, but... yeah. Just looking at the first two posts of this thread I see lists of rules, regulations and points. Nothing that welcomes players new to guilds with a brief overview of what's what and where to look. But it's called "Welcome to Guilds!". ...where's the welcoming committee?

    Oh, for the record: that's not my obnoxious way of saying I'm interested in joining a guild, but rather: what are they about, and why should I want to join? What kind of commitments does it come with? Where do I find the fine print that says I'm signing my life away? The guilds I know from other games were mostly just a gathering point for my numerous alts! Me, myself and I: we always had great fun in guilds together.
    It's like by just naming it guilds, they're supposed to create a certain association that makes people go "Oh, guilds! I want in!". But this association is different for different people. To me, it currently just makes me feel indifferent. Yet the enthusiasm for it from some people make me wonder what it's all about. And the guild events, some seem fun enough.

    Anyway, consider this some food for thought from a different perspective: one not currently involved in guilds.

    Offline Manuel

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    Re: Welcome to Guilds! - Rules, General Discussion and Feedback http://elementscommunity.org/forum/index.php?topic=58780.msg1272545#msg1272545
    « Reply #57 on: December 15, 2017, 10:39:41 PM »
    i know is hard and maybe impossible since half of the guilds has a really low amount of active players now, but

    anyone ever think to bring guild to life for 2018?

    Offline TribalTrouble

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    Re: Welcome to Guilds! - Rules, General Discussion and Feedback http://elementscommunity.org/forum/index.php?topic=58780.msg1272547#msg1272547
    « Reply #58 on: December 16, 2017, 12:15:07 AM »
    i know is hard and maybe impossible since half of the guilds has a really low amount of active players now, but

    anyone ever think to bring guild to life for 2018?
    Council has been discussing Guilds a lot over the past term. Someone has to step up with a clear, convincing vision for how they would solve the problems Guild had in the past. That is if we are to take the path of reviving it.
    Council is in early discussions of how we could possibly take the option of refocusing the community on something other than Guilds to improve the active community member numbers etc. I don't know how long that discussion will take. Due to how early in those discussions we are, I can't provide more details at this time.

    Offline Manuel

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    Re: Welcome to Guilds! - Rules, General Discussion and Feedback http://elementscommunity.org/forum/index.php?topic=58780.msg1274945#msg1274945
    « Reply #59 on: March 07, 2018, 09:27:42 PM »
    http://elementscommunity.org/forum/elements-council/currentfuture-council-projects/

    so guilds are officially dead? not even trying to hire guildmasters and trying to see if they come out with something? a poll to see if someone want to form or be in new guilds? nothing?

     

    anything
    blarg: