Guest Posts

This section allows you to view all posts made by a guest. Note that you can only see posts made in areas you currently have access to.


Messages - zse (568)

Pages: 1 ... 45 46 [47] 48
553
Half Bloods / Re: The AI5 Farming Challenge
« on: August 22, 2010, 11:46:40 am »
Code: [Select]
6rn 6rn 6rn 6rn 6rn 6rn 6ts 6ts 6u2 6u2 6u2 6u7 6u7 6u7 6u8 6u8 6u9 6u9 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q3 7q5 7q5 7q8 7q8 7q8 7qd 7qd 7qd 7ri 7ri 7ri 7ri 3 Dune Scorpion, 4 Time Pendulum
90 min
+880 score
15 won (5 with em)
0 lost
+785 electrun (without selling cards)
3 cards (Mummy, Chimera, Eternity +242e)

I've played now ~50 games with this deck on Level 5, and have lost only 2 of em ( :earth/ :gravity and some really fast & lucky :life dragon-rush).

554
Rainbow Decks / Re: Fractal Speed Rainbow! v1.5
« on: August 20, 2010, 07:19:58 am »
Sorry about multiposting, but I think I'm gona keep the skeleton/eclipse combo in permanently, 4/3 skeletons for 1 quanta really give this deck mega speed.
Elite Skeleton ftw!!!

 ??? Really? REALLY!?! I thought this day would never come, someone finally found a way to use that card in a real deck. What an epic deck!

555
Trio & Quartet / Re: Ray of Life (FG grinder)
« on: August 20, 2010, 07:05:13 am »
I think use entropy pendolium and butterfly effect with SoR may be possible and more useful than life gain
as hope block most of the damage already
you can also do entropy pendulums and BE instead of Feral Bonds
:o That's a great idea!
That'd boost RoL/Hope greatly and could help on many hard matchups:
Ferox/Elidnis (No more Mr. Lifegain),
Chaos Lord/Dream Cather (End of Disco),
Octane/Hermes/Graviton/Obliterator (Balls to the Wall)

...puns intended

556
Duo-Decks / Re: MrSexington's "Entropy Scorpions"
« on: August 19, 2010, 06:37:48 am »
Really love this deck!
I tried with couple of changes (don't have full sets of some cards). 3+3 T.Tower/Pendulum, 4 CP and 5 DS. Then I added 2 Eternity, cos it can lock the game alone. Works pretty good in Top50 grinding, only problem is Life rush...

557
Trio & Quartet / Re: Ray of Life (FG grinder)
« on: August 18, 2010, 02:45:34 pm »
Stats? What win% & EM% this has? And how many games can you play in 1 hour with this?

Just by looking at this, I think the original way - using SoG for lifegain is better. But if you can beat my stats I'll test (=copy) your build. ;) On 1.24 I got 50% wins with 59% of wins EM, and I was able to play ~15 games/hour with this:
Code: [Select]
6rn 6rn 6rn 6rn 7jp 7jp 7jp 7jp 7jp 7jp 7jq 7jq 7k2 7k3 7k4 7k4 7k4 808 808 808 808 808 808 808 808 80e 80e 80e 80i 80i 80i 80i 80i 80iI had win rate 60% on Morte, and 43% on Scorpio. Less than 1% of games started with Luciferase as the only 0-cost card, if you're wondering that.

558
Deck Help / Re: PVP dune scorpion deck help
« on: August 18, 2010, 07:41:16 am »
Haven't tested this so I might be way off. But think about adding 1 or 2 Pharaoh, and 2 Eternity. Maybe take out 1 Armagio, 1 Momentum and 1 DuneS. After those changes I'd take out at least 3 pendulums for Time Factory. Some (2-3?) Black Holes could also fit in this.

Hope that helped.

559
Archived Decks / Re: dune scorp killing fgs!!!
« on: August 17, 2010, 08:56:10 pm »
I'm having a lot of fun with an antimatter-heavy entropy/time variant. Stick them once and let the poison do its work while you get healed forever--it's nice not having to worry about the AI blowing up your eternities or scorpions. Against some gods being able to play chaos powers on targets to antimatter can be lifesaving. Pandemonium can sweep the field of small creatures that aren't worth anti-ing and can give you a chance against some FGs that would shut you down otherwise (feral bonders and RoL/miracle gods.)
Feral bonders can be dealt with Butterfly, and RoL/Miracle by using 2x Eternity (Animate Weapon) to mess opponents draw "For the rest of the game you'll draw the same 2 RoLs again and again, too bad for you." :P

Can someone give me feedback for my  :time/ :entropy DuneS deck, pretty please with a cherry on top  :-[
http://elementscommunity.org/forum/index.php/topic,11335.0.html

560
Deck Help / Re: 1 green nymph, something creative
« on: August 16, 2010, 04:11:29 pm »
Code: [Select]
7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ae 7ae 7ae 7ae 7ae 7ae 7ag 7ag 7ai 7ai 7ai 7al 7al 7al 7an 7an 7an 7b0 7n2 7n2
This should win about 99,5% on T3, and EM around 70%. Happy score farming!

561
Deck Help / Re: Time/Entropy Dune Scorpion
« on: August 16, 2010, 08:37:15 am »
Thanks for your comments Sdgc!
Yes, time pendulums + mark is to avoid EQ and Trident/Poseidon.
Antimatter is there 99,5% to get more lifegain, but on some really REALLY rare occasions I use it on my Scorpion to pass shields.
I think you didn't quite understand how Eternity works in this deck - it's not just to avoid decking out. E has actually both defense/attack role by rewinding enemy creatures, since replaying creatures adds more Neurotoxin counters. So at the same time E reduces enemy attack power / forces to draw & play same cards multiple times / gives more poison counters.

New smaller version. What you think of this?
Can someone advise me how to tweak Quanta base, cos I really don't know how to calculate the optimal amount of each Tower/Pend.
Code: [Select]
6rn 6rn 6rn 6rn 6rn 6rn 6ts 6ts 6u2 6u2 6u2 6u7 6u7 6u7 6u8 6u8 6u9 6u9 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q3 7q5 7q5 7q8 7q8 7q8 7qd 7qd 7qd 7ri 7ri 3 DS, 2 Time Pends

I've now been able to win Morte, Seism and Paradox with this.  ;D


New Topic posted at
http://elementscommunity.org/forum/index.php/topic,11715.0.html

562
Archived Decks / Re: dune scorp killing fgs!!!
« on: August 15, 2010, 09:38:33 pm »
Have you tried using Gravity Pendulums + Mark of Time?
When I tried your build, I struggled to get enough Time quanta at the start for Hourglasses and Eternity, and that change could help. You can win the match with just 1 Gravity quantum, and the whole deck needs only 4 anyway.

563
Deck Help / Time/Entropy Dune Scorpion, needs help with Quanta base
« on: August 15, 2010, 09:12:38 pm »
Code: [Select]
4vg 4vg 6rn 6rn 6rn 6rn 6rn 6rn 6ts 6ts 6ts 6ts 6tt 6u2 6u2 6u2 6u7 6u7 6u7 6u8 6u8 6u9 6u9 6ve 6ve 6ve 6ve 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q8 7q8 7q8 7qd 7qd 7qd 7ri 7ri 7ri 7ri 7ri 7ri 4 Entropy Pendulum, 3 Dune Scorpion, 6 Time Pendulum

Dune S. + Unstoppable is a great card combo, but Dune S. + Chaos Power is pretty much as good. 
I think that the almost pure Time version needs ways to control permanents, and I'm not sure if using Pulvy is gonna work that well. I also feel that Entropy can help the deck the more than Earth/Gravity can.

Reasons why I have some cards
SoG - life is really needed in control deck.
Antimatter - more life gain to survive initial rush. You can also use combo Scorpion+C.Power+Antimatter to pass shields if that is needed.
Butterfly Effect - permanent control.
Maxwell and Pandemonium - creature control.
Dissipation Shield or Turtle Shield - not sure what to use... help me on this one.

50 cards is too much, so I'd like to hear your opinions what could be taken out. I've tested this only on Half-Blood and it's working nicely there. What do you think needs to be done to get this deck good enough to fight FGs?

564
Archived Decks / Re: dune scorp killing fgs!!!
« on: August 15, 2010, 08:44:58 pm »
Chaos Power got a little boost, now it's guaranteed to give at least +1/+1, but yeah, it's still a gamble.

Walls can be passed by giving Scorpion a negative attack power with Antimatter (once again I wish I had Purple Nymph), or by using Butterfly.
So, let's see. My options are either using Chaos Power and Antimatter to heal my opponent and get past his shields, or I can use Momentum, which costs seven times less, accomplishes the same thing, and doesn't heal my opponent.

Hard decision.
Hard decision indeed.

BUT lets now look at the image sSethia posted on page 1. He had 3 Scorpions with Momentum on board and Eternity to stall Ferox, but he still lost the game because he got attacked for 45,5 damage per turn (attack damage divided by 2 due to Turtle Shield). If he had used 2 antimatters on dragons Ferox had on table he would have been taken 9,5 damage per turn.

So, let's see. My options are either using Chaos Power and Antimatter to heal my opponent and get past his shields AND THEN WIN MATCH, or I can use Momentum, which costs seven times less, accomplishes the same thing, and doesn't heal my opponent AND THEN LOSE MATCH:-*

Anyway, I posted my deck on Deck Help ( http://elementscommunity.org/forum/index.php/topic,11335.0.html ), lets continue discussion of entropy-version there, and leave this topic to gravity-version. OK?

Pages: 1 ... 45 46 [47] 48
anything
blarg: