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Messages - zac80 (30)

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25
Water / Re: New Card: Nymph's Tears
« on: January 09, 2010, 09:30:32 am »
What happens to a quantum pillar if nymph-ed? Do towers produce the same nymphs as pillars?

26
Patch Notes and Development News / Re: AI improvements
« on: January 07, 2010, 01:05:58 pm »
AI put Antimatter on a 1/1 Werewolf, instead of waiting one turn when I supposedly activate its Lycanthropy skill. Thus it became -1/1, which (after skill-activation: +5/+5) became 4/6. AI could have gained +6 healing/turn by waiting a bit more...

27
Patch Notes and Development News / Re: Elements 1.17
« on: January 05, 2010, 06:08:47 pm »
Quote
I may not have a large Light deck or all the upgraded cards, but I fail to see the use for the Luciferin potion. [...]
I guess you can utilize the effect of Luciferin, even if your deck is not Light-based.

Quote
I think when you play Luciferin, it should make all your creatures generate whatever your mark is.... just my opinion, though....
Since Lucifer means 'the bringer of light', it would be quite confusing... : )

28
Patch Notes and Development News / Re: AI improvements
« on: January 05, 2010, 02:33:26 pm »
in v1.17: The AI cast immortality on a lobotomized 0/5 Oty.

29
Entropy / Re: Antimatter / Improved Antimatter
« on: January 03, 2010, 02:50:46 pm »
When will these cards (minus Stone skin, Quintessence, Adrenaline and Rage potion) be available in the normal game? I guess they are still tested at the moment, and under development, but some time schedule would be really appreciated.

30
Patch Notes and Development News / Re: AI improvements
« on: December 28, 2009, 11:45:17 am »
Some of these were already mentioned, but I just post here my collection intact. I know these do not all connect directly to the target choosing algorithm, but may be of help nevertheless.

- using Sundials/Hourglasses, and decking out
- Rewinding/using Eternity and preventing me decking out before him
- it uses Healing with Emerald Shield on
- stealing Bone shield/wall (to replace perfectly functioning Phase shield, Dissipation Field, etc.)
- plays small HP creatures (and FFQ creates Fireflies), even if I have multiple Otyughs
- poisons ALWAYS one creature (with most damage), insted small but dangerous ones (like Werewolf)
- targets the creature with largest damage, instead of the one, who generates hundreds of minions and much larger damage therefore (Fireflies instead of FFQ, Skeletons instead of Otyugh & Boneyard)
- uses Protect/Enchant artefact on Sundial right before it expires and disappears
- Sundial is active, but he keeps spending quantums on Dive
- Plays Spark, when Sundial is active, AND I've got Bone shield
- Freezes Firefly instead of Firefly Queen

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