Guest Posts

This section allows you to view all posts made by a guest. Note that you can only see posts made in areas you currently have access to.

Messages - yeehaw (24)

Pages: [1] 2
For activity, adrenaline! Pity it isn't that standout and distinguishable.

Tournament Archive / Re: Tournament Protocol
« on: January 13, 2010, 04:36:20 AM »
Posting here as promised. To accommodate people in different timezones, two options:

1) Shift it to Sat and make it start earlier, e.g 12 to 4 GMT.
(Sat important for staying up late)

2) Have separate tournament. In need of other organizers. I can help a bit I guess.

Deck Help / Re: rainbow deck Help
« on: January 08, 2010, 07:08:54 PM »
Well, I wouldn't take all the fun from you, so some suggestions only:

Too many quantum towers. Excessive use of a certain element. Single copies of important cards= not reliable. Use of "weak" cards - There's no need to use every element!

Happy fixing!

General Discussion / Re: Shards of Gratitude
« on: January 08, 2010, 12:09:48 PM »
There are two different kind of shards who both look the same. (Shard of Gratitude, SHard of Divinity) So it could look like you won, but you didn't.

Game Suggestions and Feedback / Re: Remove animations
« on: January 08, 2010, 12:03:11 PM »
Edit: Moved to starting post.

Half Bloods / AI5 drop rates
« on: January 07, 2010, 08:37:08 PM »
I find the chance of upgraded cards to be of a very low percentage of all cards, around 20%. Can others share their experience? Want to know if it is just bad luck or this is common.

In-game Troubleshooting / Re: Quality defaults to highest
« on: January 07, 2010, 10:19:22 AM »
The moment I set it to low quality. Only happening with v1.17.

Update: Only minor bug apparently. Realized that game is still in low quality, just that for settings it is displayed at high quality.

We are in agreement then. =) I feel the new alchemy cards like Stoneskin help to address the amount of quanta going up rapidly in mono decks. The huge amounts of quanta was the biggest reason why mono decks were by and large unviable besides rush/scaling.

General Discussion / Re: Rare Cards: Do They Need to Exist?
« on: January 06, 2010, 10:36:10 PM »
Thanks zanzarino for keeping us updated about your intentions. Would like to make a point that hopefully the legendaries will not be so good that they are "must-have" that forces everyone to grind for 6 of the each legendary.

Additional Suggestion: Maybe a card that is like "free switch to X element"

In-game Troubleshooting / Quality defaults to highest
« on: January 06, 2010, 10:29:23 PM »
Hello I have recently encountered another problem. When I set quality to lowest it auto defaults back to highest. Any fix for this problem?

I feel obliged to point out something. Using a dragon first is only better when 5 free quantum or above is available per turn. Quite a convenient breaking point you have chosen there.

Rainbow Decks / Re: PuppyChow's FG Rainbow
« on: January 06, 2010, 01:03:40 PM »
I spent 1500 gold, hoping that +1 cost to permafrost shield would cause AI to steal it instead of Eternity, but didn't work out that way. Now I am broke. =/

Pages: [1] 2