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Messages - xXCigarXx (10)

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Game Suggestions and Feedback / Re: Mulligan poll!
« on: March 16, 2011, 12:07:23 am »
If mulligans were added I would want it to be pvp only (so we don't get complaints from score grinder) I don't think the annoyance of an extra pseudo turn is really that bad and if we are really wanting to cut down on desync so much that we can't add 2-4 pseudo turns at the beginning of a game why don't we just ban stall decks because they increase desync. The only downside to mulligans that I can see is that the Random Number goddess would lose some of her worshipers. In effect I'm trying to say that adding an extra element of strategy by allowing mulligans is a good thing. I say only 2 mulligans per player would be best.
Why should there be different rules for PvP and PvE?
Adding manual mulligans to PvP might be reasonable if there is a reason to have that different of rules between PvP and PvE.
Now that I think about it it would be better to have an option in settings to Turn manual mulligan on and off (if off auto mulligan would happen) that would solve the same problems I was trying to address by saying it should be pvp only.
Great idea.Then people playing pvp and FG's would have the option.and people grinding ai3 ECT. could leave the option turned off as to not slow down their grinding.

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Game Suggestions and Feedback / Re: Mulligan poll!
« on: March 16, 2011, 12:01:22 am »
Quote
Not to mention that so far I see only 4 'Yes' votes and I can deduce they're all from newbies who really shouldn't demand much without knowing the game's ins and outs
Can you (or any good player) explain how a mulligan like the one proposed would change the game behaviour ? its a real question, i'm not sarcastic at all.
I see that this game has a well developped community, and the game is not new and well established, maybe it explain why 'old' players are against this suggestion while new players maybe aren't :)
A manual mulligan would require a manual pseudo turn to be inserted before the real turns. The manual mulligan could not be part of the first turn because there are cards like nightmare that can change the hand.
This additional turn would be an annoyance except when the mulligan is needed. In most cases the automulligan fixes the same problems a manual mulligan would. When grinding with a deck using pillars or a properly built deck that uses immolation there is no benefit and it slows down the grinding for electrum, score and cards.
These extra turns give connections more opportunities to desync causing problems with gameplay in pvp.

TLDR: The current automatic mulligan creates as much benefit as possible without slowing down PvE or causing more technical problems with PvP.

Quote
I have a feeling it would make more players angry having to choose whether or not they will keep their hand at the beginning of each match. Slows down grinding way too much

Also, who knows what kind of chaos this extra amount of time at the beginning of pvps could cause for the desynch bug
If by grinding you mean get gold from the FG i think its quite the opposite, the mulligan proposed would increase your chance to put a fight against FG you can beat in case of bad starting hands. Actually if your hand sucks and you draw nothing in the next 2 turns its better to quit, with the probability the  next god is an auto quit thus wasting your time.
The biggest problem i see is that's implemented in flash -> possible slow downs etc... and like you said desynch etc..
Grinding includes Ai3 grinding. Time is everything in Ai3, Top50 and unupped PvP grinding. These are the only grinding options available to newbs. The Pros recognize this and try to protect the new player's grinding options.

Quote
A2 - It would force me to add an extra turn in pvp games before the game actually starts: more waiting, more questions, more clicking.
Q - I strongly prefer the system where I can have a mulligan, but if I get one I'll get less cards and it can be repeated up to 3 times, unless it is a first Monday of the month in which case I can get 2/3 of the cards that my opponent had yesterday.
A - Simple = Better
This is just insincerity.
The game is just a clicking fest, how could some more clics bother the player. Also in pvp you must wait for your opponent to play, waiting for a mulligan would change nothing. And its best wasting time for a mulligan then waiting for some pillars or waiting for some cards while playing pillars after pillars.
Also if more waiting is bad then disable the coin toss ffs.
I can agree that this kind of mulligan takes time if you play with real cards, but here we are on a computer, shuffling take milliseconds, and you do it with one single click which sould'nt take you more then 5 sec (included the time for the decision). And if your opponent wants to waste your time he can do it mulligan or not.
Zanz answer shows a total ignorance  about the system. Its absolutely not more complicated then the automulligan in place, and it reduce the frustration a lot more. And you will still have bad hands, and while it increase the chance of getting the card x, you do it with a cost (-1card) and usually card x without card y is worth nothing.

If zanz is against this kind of mulligan i accept his choice but not with those arguments.If he dont want to do it fine but don't search excuses not to do it.
Zanz has recently been able to reduce the flowthru time (aka Ai turns, option to skip after battle summary). I have high hopes that he will find time to further reduce the flowthru by increasing the speed of the cointoss. However there are serious concerns about a manual mulligan instead of an automatic mulligan. (see above) Also a mulligan would require 2 pseudo turns per game including the Ai tring to decide to mull or not. Then the game would have to transfer control between Turn0Player1, Turn0Player2 and finally to Turn1Player1. Also this would have to happen every game not just the games where it is useful. So this is about 30seconds (in PvP closer to 40seconds PvE) added on to every game including the ones where automulligan already is sufficient with a 1second delay or so. Immolation rushes are not popular enough and badly built enough to warrent an additional 29/39 second wait for everybody in pvp/pve.


Thanks for the reply the majority of what you says seems like viable reasons to not add this feature although what i am saying is a suggestion and thus why i created a poll i was just curious what others thought and the reasoning behind the current system thanks for your insight and thoughts.

3
Game Suggestions and Feedback / Re: Mulligan poll!
« on: March 15, 2011, 11:57:43 pm »
Quote
Not to mention that so far I see only 4 'Yes' votes and I can deduce they're all from newbies who really shouldn't demand much without knowing the game's ins and outs
Can you (or any good player) explain how a mulligan like the one proposed would change the game behaviour ? its a real question, i'm not sarcastic at all.

I see that this game has a well developped community, and the game is not new and well established, maybe it explain why 'old' players are against this suggestion while new players maybe aren't :)

Quote
I have a feeling it would make more players angry having to choose whether or not they will keep their hand at the beginning of each match. Slows down grinding way too much

Also, who knows what kind of chaos this extra amount of time at the beginning of pvps could cause for the desynch bug
If by grinding you mean get gold from the FG i think its quite the opposite, the mulligan proposed would increase your chance to put a fight against FG you can beat in case of bad starting hands. Actually if your hand sucks and you draw nothing in the next 2 turns its better to quit, with the probability the  next god is an auto quit thus wasting your time.

The biggest problem i see is that's implemented in flash -> possible slow downs etc... and like you said desynch etc..

Quote
A2 - It would force me to add an extra turn in pvp games before the game actually starts: more waiting, more questions, more clicking.
Q - I strongly prefer the system where I can have a mulligan, but if I get one I'll get less cards and it can be repeated up to 3 times, unless it is a first Monday of the month in which case I can get 2/3 of the cards that my opponent had yesterday.
A - Simple = Better
This is just insincerity.
The game is just a clicking fest, how could some more clics bother the player. Also in pvp you must wait for your opponent to play, waiting for a mulligan would change nothing. And its best wasting time for a mulligan then waiting for some pillars or waiting for some cards while playing pillars after pillars.
Also if more waiting is bad then disable the coin toss ffs.
I can agree that this kind of mulligan takes time if you play with real cards, but here we are on a computer, shuffling take milliseconds, and you do it with one single click which sould'nt take you more then 5 sec (included the time for the decision). And if your opponent wants to waste your time he can do it mulligan or not.
Zanz answer shows a total ignorance  about the system. Its absolutely not more complicated then the automulligan in place, and it reduce the frustration a lot more. And you will still have bad hands, and while it increase the chance of getting the card x, you do it with a cost (-1card) and usually card x without card y is worth nothing.

If zanz is against this kind of mulligan i accept his choice but not with those arguments.If he dont want to do it fine but don't search excuses not to do it.
Thank you for the reply yours seems to be one of the less biased I've read so far thank you for your imput.

4
Game Suggestions and Feedback / Re: Mulligan poll!
« on: March 15, 2011, 11:53:33 pm »
Yeah I saw that, But the point still stand this needs to be in the game anyways just because one guy says "it's to complicated" (and its not) does not mean anything to me to tell the truth if we want it enough he will cave the needs of the many outweigh the few so to speak and we ARE the support the ideas and the breath of this game for the most part zanz happens to be the man to deliver the needs and as long as he's making money from us he should probably keep us happy right?
Yeah, you definitely deserve it considering the monthly fee...

Not to mention that so far I see only 4 'Yes' votes and I can deduce they're all from newbies who really shouldn't demand much without knowing the game's ins and outs
oh really you mean he does not receive any money from kongregate or our donations? and "newbie" or not i would like the game to be much less based on a lucky draw also i think anyones imput is valid if they have played the game for any decent ammount of time..... your statements sound very eliteist and condesending.

5
Forum Archive / Re: RARE CARD FARMS - updated daily by the community!
« on: March 15, 2011, 10:13:02 pm »
I have just fully updated the list with FARMS ONLY if you are someone posting farms or have found a person with a farm going please update the list as such.

6
Game Suggestions and Feedback / Re: Mulligan poll!
« on: March 15, 2011, 10:53:56 am »
Auto-mulligan function:

Q - How does it work?
A - If none of the cards in your initial hand can be played during the first turn (none has cost 0) you'll automatically get 7 new cards. Only once.

Q - Am I going to realize a "mulligan" happened?
A - No.

Q - Why can't I decide myself if I want a mulligan?
A1 - People would use it to drastically improve the chances of getting the desired card X in the initial hand.
A2 - It would force me to add an extra turn in pvp games before the game actually starts: more waiting, more questions, more clicking.
A3 - I still want bad/good initial hands in the game. What I do not want is having 8 cards in your hand and having to discard one during your first turn - just too frustrating.

Q - I think it should count the number of pillars instead of the number of cost 0 cards
A - There are pillar-less decks

Q - I strongly prefer the system where I can have a mulligan, but if I get one I'll get less cards and it can be repeated up to 3 times, unless it is a first Monday of the month in which case I can get 2/3 of the cards that my opponent had yesterday.
A - Simple = Better

Q - I played a game where I still could not play any card during my first turn
A - You might still draw 14 cards and no pillars - did you try adding pillars to your deck?
There you go -- from the word of Zanz himself.

/thread :)
Yeah I saw that, But the point still stand this needs to be in the game anyways just because one guy says "it's to complicated" (and its not) does not mean anything to me to tell the truth if we want it enough he will cave the needs of the many outweigh the few so to speak and we ARE the support the ideas and the breath of this game for the most part zanz happens to be the man to deliver the needs and as long as he's making money from us he should probably keep us happy right?

7
Game Suggestions and Feedback / Re: Mulligan poll!
« on: March 15, 2011, 09:53:15 am »
We already have an auto mulligan system where if in your starting hand you have no 0-cost cards the game automatically reshuffles your hand in your deck ind gives you another hand. It only happens once.

We don't have a normal mulligan system because it would take up extra time in PvP and we don't want that.
I think this system is not good enough as drawing 1 pillar or 6 is basicly a instant loss at least having the option to mulligan if even one time would increase the odds of a competitive match by a large ammount thus improving the fun factor and reducing the ammount of annoyance of terrible draws.

8
Game Suggestions and Feedback / Re: Mulligan poll!
« on: March 15, 2011, 09:46:10 am »
Maybe. But the poll says 'Mabye'. Lol fail

LOL my bad "fixed"

9
Game Suggestions and Feedback / Mulligan poll!
« on: March 15, 2011, 08:54:17 am »
So what does everyone think of a mulligan option.....are you also tired of drawing hands with no pillars or a single pillar and knowing you've lost immediately or a hand of six pillars and nothing of use?

(Also if you don't know a  Mulligan is where you would draw 7 cards as normal if you dislike the hand you may choose to "reshuffle your deck" and draw one less card each time you choose to do so)


Also Im assuming that sundial and hourglass would need slight modifications if this was implemented but would make many more deck types viable and open more options to decks that are very draw dependent.       

Anyways feel free to agree with me, hug me, flame me, and so forth.

10
Auction Archive / xXCigarXx for hire.
« on: March 13, 2011, 01:08:48 pm »
Buy A Slave   Please replace all the "***" with correct information.

Forum NamexXCigarXx
Chat NamexXCigarXx
In-Game NamexXCigarXx
Score2370
Electrum900
Timezone (http://whatismytimezone.com/) (GMT)GMT ***
Usually Online (GMT)From Random hours to
Favorite elements
1stFire
2ndAether
3rdDeath
Preferred roles
1stN/A
2ndN/A
3rdN/A
Non-Upgraded cards
:aether Aether        37
:air Air                     1
:darkness Darkness0
:death Death           0
:earth Earth             0
:entropy Entropy      8
:fire Fire                    13
:gravity Gravity         0
:life Life                     0
:light Light                3
:time Time                 0
:water Water            0
     Other                   0
Upgraded cards       
:aether Aether        0
:air Air                     0
:darkness Darkness0
:death Death           0
:earth Earth             0
:entropy Entropy      0
:fire Fire                    0
:gravity Gravity         0
:life Life                     0
:light Light                 3
:time Time                 0
:water Water            0
     Other                   0
Non-Upgraded Rares
:entropy Discord      ***
:death Arsenic          0
:gravity Titan            0
:earth Pulverizer       0
:life Druidic Staff        0
:fire Fahrenheit           2
:water Trident             0
:water Arctic Squid      0
:light Morning Star       0
:light Miracle                 1
:air Owl's Eye               0
:time Eternity                0
:time Pharaoh               0
:darkness Vampire Stiletto2
:aether Lobotomizer     1
Non-Upgraded Nymphs
:aether Aether        0
:air Air                     0
:darkness Darkness0
:death Death           0
:earth Earth             0
:entropy Entropy      0
:fire Fire                    0
:gravity Gravity         0
:life Life                     0
:light Light                 0
:time Time                 0
:water Water            0
Why I would make a good War team member                                                             
Interested in trying out war sounds fun and i will be very active.

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