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Messages - wolfy67 (31)

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1
General Discussion / Has anyone noticed...
« on: December 15, 2009, 10:09:35 pm »

Yep, tis true.  :)

Also look for a "Shard of Divinity" while you're playing AI 3 (and the fake gods too, I think). It adds 20 HP to your maximum and heals you for 20 HP as well. If you get a mastery with 120HP it increases your winnings from 40 to 44 coins.

2
General Discussion / AI Stupidity
« on: December 15, 2009, 10:09:35 pm »

Well no one ever claimed the AI was really advanced. Or smart. Or even capable of spelling its own name. lol

Yeah it does do some crazy things like that. But now and then it plays pretty well. The Fire AIs love to ignore Haste cards but deflag all the towers so it can't be used. Then you get to look at your beautiful, beautiful card for the next three rounds and wish you could use it.  tears :*(



3
Off-Topic Discussions / Desktop Screen Recorder
« on: December 15, 2009, 10:09:35 pm »

I've been looking for a good program to record what I'm doing on the computer and upload to YouTube or somewhere like that. Anyone have a suggestion?

I want to use it while I'm playing a game so I can record a video tutorial. Also, this stuff is even better evidence than a screenshot because video is much harder to fake.

Thanks in advance.

4

So far I see:
"I spent a week upgrading my deck, so everyone else should have to"
So far I see:
"I read the first sentence of each post under mine, decided that it didn't explicitly agree with me, and ignored the rest of that post so I can misinterpret it to prove my point."

I'm not going to waste my time or your eyesight (which is apparently failing) by repeating myself. If you want to validate your opinion you should actually read and comprehend what was said.

/end flame

I originally had a huge post to go with this but I decided to cut it down to barebones and just leave this.

  • Right now upgrades are the only reward for long term play. Completely getting rid of them is a huge slap in the face to everyone who has put in the time and effort to get them.
  • Upgrades are end game rewards. Since the game is still in beta the end game comes quickly. Anyone who has been playing for more than two weeks has probably been farming and has extra coins collected ... so stuff gets upgraded.
  • I play a mono darkness deck. Before I had it upgraded it did well in PvP -- it even devoured a couple fire decks that usually do well against the standard rainbow. Matter of fact the upgraded rainbow decks are the ones that still give me trouble but that's because I made a deck specifically to deal with mono and duo color decks.
  • This is a CCG. Just like every other CCG there is a core of "power" players. They create a few decks that work very well and most players will copy/modify them. There's nothing that can be done about it. It's just the nature of the beast. If you have "no freedom" in making your deck because there are a few generalized- and several counter-decks than it's your lack of imagination holding you back, not the player base.
  • This isn't supposed to be a grind fest? Really? It doesn't matter if it's an electronic version (like this) or a physical version (again MTG as example). You're going to spend tons of time and/or cash getting loads of expansion packs and winning hundreds of games until you get the rares you really want.
  • There are only around 150 cards in the entire game. How much variety can you expect from that? If you want to see some immediate variety then create some new, interesting, competitive decks and list them here or on the wiki. Better yet get your unique deck into the T50. But don't blame me when it gets copied 100 times over.
  • Elements has only been around since May (http://board.flashkit.com/board/showthread.php?t=794854). In three months the PvP has been added from scratch in addition to a few more cards and tweaks. I think Zanz is doing a damn fine job getting new content to us and I can hardly wait for the next stuff.
  • It may be a while before we see a lot of new cards and (hopefully) new quests/tournaments/PvP games. I like upgrade cards which is why I'm hoping for separate PvP; at least two modes with one for new players (limited upgrades allowed, lower rank) and one for long time players (unlimited upgrades, higher rank). This would give a better chance of being equally matched in both skill and deck content.
  • They're called fake GODS. Not weenies, not AI 4, not pushovers that any newbie deck can beat. You aren't supposed to have a normal chance and that's the point. You're supposed to find a weakness and exploit the mess out of it. That's what the rainbow/aether decks do. If you can build a deck that doesn't have to hide behind walls while it sets up an enormous amount of damage then you'll have everyone's new favorite deck.
This game is still evolving and it's going to get much better. Unfortunately I've seen this kind of whining in every multiplayer game I've played from TCGs to MMOs to RTS's. Some new players always feel they're being treated unfairly when they get stomped by a long time player. You aren't the first and won't be the last. But if you think there should be no reward for being loyal to the game you are sorely mistaken. And following your example, I only read the first sentence of your post and decided that's what you are indeed saying.


@ SamSmart

I like your idea of the expansion system. Some of the older cards will get outdated and be used less by the players which is good, but this could lead to more problems.

Example --
Card A from Expansion 1 doesn't get used anymore. New players can't win it in the slots.
Card B from Expansion 9 comes out. Someone who still has a copy of Card A sees that they make an uber combo and puts them together.
The A-B combo stomps the mess out of PvP. A few older players found a copy of Card A in their collection and PvP & T50 are filled with this "unbeatable" deck.
It takes at least 3 weeks for winnable amounts of Card A to make it back into the slots rotation.

The whole time everyone complains about the expansion rotations the same way Upgrades are catching flak now. It's just "unfair" to all the new players so get rid of it -- who cares about the long term guys. I know that isn't what you are saying but it's what we'll all hear.

5
Game Suggestions and Feedback / Visual HP counter
« on: December 15, 2009, 10:09:35 pm »

You guys are joking, right?



Picture of the existing HP bar... works for both you and your opponent. Total HP in both green and yellow. Yellow is the expected damage next round if no more creatures/spells/etc are played. Green is left over.

6
General Discussion / We need "You play elements too much, if..." thread :)
« on: December 15, 2009, 10:09:35 pm »

17) When you see the active border (on dials, glasses, etc) placed upon items in your home or when you close your eyes.
ROFL!


18) You wonder how much Earth quanta Stonehenge generates.

7
General Discussion / We need "You play elements too much, if..." thread :)
« on: December 15, 2009, 10:09:35 pm »

11) You think "I'll FFQ mob you" is a threat in real life.

8
In-game Troubleshooting / Game loads to 100% but then nothing happens...
« on: December 15, 2009, 10:09:35 pm »

I'm using Firefox 3.0.13 and it seems to work fine. (I haven't upgraded to 3.5 because some of my addons won't carry over). I'm also using Adblock Plus in Firefox; no problems. Maybe one of the ads is interrupting your game? Or maybe Flashblock if you have that installed?

If worse comes to worse try a non-browser flash player. I use one to play games on cluttered flash-game sites without having to load the whole page, just the game. One benefit would be the ability to stick the program on a USB drive and use it without installing anything on the work computer.

9
General Discussion / HAcker Prblem
« on: December 15, 2009, 10:09:35 pm »

No Chival you didn't go over my head. There's the official trainer that you listed. There's also a few hacks floating around. As someone who doesn't agree with or appreciate hacks in multiplayer games I'm not going to say where they exist, just that they do.

One of the hacks I've seen is capable of doing what I listed above plus more. In a solely single player game who cares. But in a multiplayer community it screws with everyone who spent the time and effort to make their deck (character, spells, gear, what ever...) better.

10

Upgraded cards are awesome. I love them and don't want them to go away. At all. And after spending a solid week farming the cash to upgrade my deck I'd be ticked if I couldn't keep it set the way I have it.

The game is changing and evolving on a regular basis. Thanks in part to Zan for development and to the player base for their support, we are getting new content and new ideas all the time. In the last week alone there have been several new deck builds listed on the forum and in the wiki -- and that's with the existing cards. I am looking forward to what the community will do with the new cards when they get added. And you are correct that this was intended to be a multiplayer game. Zanzarino has said it several times on the flashkit board that he intended it that way.

The upgrades are a good thing, though. They are not intended to be "hey lookit me I had 3 weeks to farm up cash just to pwn you noobs". Sorry if you feel that way though. The upgrades are additional content for end game (and yes, PvP also) to keep the long timers interested.

I think once Elements gains more popularity and Zan gets some more programing time we'll see a difference in ranked games.  That is the random games may not be so random ... you'll end up facing mostly people with similar skill level as well as cash level.

Give it a little patience. You'll have plenty of upgraded cards in no time at all. And soon we'll see a different PvP system as well.

11
General Discussion / I just used my quota of luck for the next fifty games
« on: December 15, 2009, 10:09:34 pm »

That's awesome and congrats on the win.  Hope you get to play against Miracle. That's an easy fight.

12
General Discussion / HAcker Prblem
« on: December 15, 2009, 10:09:34 pm »

The hacker trainer can set player and opponent HP from what I've seen in the screenshots. Not sure about the coins though.  But yeah Wumtog it's a bad feeling when you've spent loads of time farming and improving your deck and a chump comes and has 100% upgrades after an hour of play.

It'll get better though. From reading the flash board it looks like Zanzarino has a couple ideas up his sleeve to deal with this kind of thing.

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