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Messages - winner5740 (9)

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1
Gravity / Re: Chimera
« on: August 18, 2010, 03:41:38 pm »
I tested it in the trainer, and poison counters do not carry over from the eaten creatures into the chimera.

2
Issue Archive / Re: Eclipse bug
« on: August 18, 2010, 03:34:43 pm »
version 1.25

3
Issue Archive / Eclipse bug
« on: August 17, 2010, 02:59:07 pm »
I searched the forums, didn't find this bug listed, so I thought I'd post it. I played Nightfall, and my opponent's pest gained the +1/+1. Everything fine here.
Problem 1)Then I played another nightfall incase the first would get destroyed, and the pest grew by another +1/+1.
Problem 2)Once the second was destroyed, the pest stayed at the same power and toughness.

4
Duo-Decks / Re: Furious Machines
« on: June 14, 2010, 05:37:06 pm »
correct

5
Duo-Decks / Furious Machines
« on: June 14, 2010, 05:35:29 pm »
I made this deck in the trainer, but I can't get it to work properly. I can never out damage my opponent, and I think that I am short on creatures. Any ideas?
Hover over cards for details, click for permalink
Deck import code : [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f3 5f3 5f3 5f3 5fb 5fb 5fb 5fb 5fb 5fb 5i4 5i4 5i4 5i4 5i7 5ii 5ii 5ii 5ii 5ii 8pp

The basic idea behind this deck is to bring out the Steam Machines and use Rage on them.
Also, for my standards this deck needs to be completely un-upgraded.


6
Deck Help / Re: Basic deck (unupped)
« on: May 04, 2010, 01:24:42 am »
Here's the new deck.

Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58q 58q 58q 58q 58q 58q 58s 590 590 590 590 590 590 592 593 593 593 593 593 593
Thanks for your suggestion Kevkev! Now the deck runs much better. Even with only one pillar in my opening hand, I still crushed a lv 3.
I added an enchant artifact simply to fill a card slot, and also to annoy anyone who wanted to destroy my few non-creature cards.  :)

7
Deck Help / Basic deck (unupped)
« on: May 02, 2010, 03:46:25 pm »
http://helltgivre.free.fr/elements/?mark=4ss&deck=z355kz958o58oz558q58vz4590z3593z4594
(http://helltgivre.free.fr/elements/?mark=4ss&deck=z355kz958o58oz558q58vz4590z3593z4594)

This is a straightforward deck: Play whatever's in your hand, earthquakes first to shut down quanta production, then the graboids, and then the golems. Once you have about three graboids out, evolve them all at the same time.

This is the first deck that I've built, so all suggestions, comments are welcome. Angry people saying that this deck sucks who also fail to give a good way to fix it are not welcome.

also, anyone who can help me with posting images, all help would be appreciated.

8
Water / Re: New Card: Nymph's Tears
« on: January 25, 2010, 10:56:59 pm »
thanks guys!

9
Water / Re: New Card: Nymph's Tears
« on: January 24, 2010, 09:10:02 pm »
I was wondering what would happen if Nymph's Tears were to be used on a quantum pillar. New Nymph, random Nymph, or what? Hope someone can help me!

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anything
blarg: