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Messages - vile (69)

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13
Deck Help / Re: Voodoo's Universe
« on: January 28, 2012, 03:02:21 am »
Awesome

14
Card Ideas and Art / Re: Lichenoid Eruption
« on: January 28, 2012, 02:47:44 am »
Awesome addition to the Green CC arsenal :P Which is really non existent. I'd change it to completely  :life instead of the upped colorless cost. But solid idea overall.  Bring back the mono green rush to the meta!

15
Great idea. I love newsletters, and this forums addition to one is def much needed. Keep them coming :)

16
Water / Re: Shard of Patience | Shard of Patience
« on: January 09, 2012, 04:39:23 pm »
I may have missed this somewhere in the topic, but this card has been nerfed for a +1/+0 card.  That is sort of really bad. I understand that this card is "themed" water, but this card obv works in other decks Way better than water decks. the only deck I can see getting a viable boost from this card..Maybe poison dial?

I think it needs a buff.

17
Duo-Decks / Re: Sky High Vampires
« on: November 30, 2011, 11:27:50 pm »
by vile
Hover over cards for details, click for permalink
Deck import code : [Select]
7n2 7n2 7n2 7n2 7n2 7n2 7n9 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t6 7t6 7t6 7t6 7t8 7t8 7tb 7tb 7tb 7tb 7tb 7tb 7td 7td 7td 8pr


This right here is an awesome deck in which you can probally get an Em with 80% of the time. You get all creatures out and when ready, use sky blitz and get double damage + double healing :D
turn 8 (if you dont use air for your animated weapons) for upped sky blitz??
Maybe add 2 air towers??

18
Card Art / Re: Shrink's Free Card Art
« on: November 26, 2011, 08:07:34 pm »
Great idea. I hope someone actually uses your art!  Good luck

19
Archived Decks / Re: Poisovoid
« on: November 24, 2011, 03:39:44 pm »
Forgot about that. Blackhole might work.
Their are a few weaknesses. Yes early quanta distruption and early PC can be a bad thing. But early CC is horrible vs shrieker rush as well.

As long as you have at least 1 PA in your hand and played by turn 2 you wont end up losing many Sov.

Yes SoV stack via one PA.
But give the deck a test run. It might be tedious and slow. But its W/L is not bad at all.

20
Archived Decks / Re: Poisovoid
« on: November 23, 2011, 04:19:00 pm »
Well I've been playing this in pvp2 alot. It really doesnt have any weakness.  The only weakness (which is remotely a threat to begin with) is Shard of Divinity.

As long as you play out your Voids early enough you shouldnt encounter any deck out situation.

It's a solid build.

Thinking about +1 PA and -1 Sundial

21
Archived Decks / Poisovoid
« on: November 23, 2011, 02:32:58 am »
by vile
Hover over cards for details, click for permalink
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4vj 4vj 4vj 4vj 4vj 4vj 52o 52o 6rm 6rm 6rt 6rt 6rt 6rt 6ru 6ru 6ru 6ru 6ru 6ru 77i 77i 7q9 7q9 7q9 7q9 7q9 7q9 7qb 7qb 8pt


6x Shard of Void
4x Shard of Sacrifice
2x Shard of Divinity

Precogs and Dials for draw. Sod for chaining Sosa. PA for anti-PC. Unupped poison to finish the job!!

Let me know what you think :D

22
I was looking this deck over for awhile and came up with the following 6 card combo that has the potential to do much higher damage(in the off chance of a SoD being used)

by vile
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 5c2 5fb 5ia 5lm 5op 5rp 5rp 5rp 5rp 5rp 5rp 6rq 6rq 6rt 6tv 6u0 6u3 6u3 74a 74g 7ap 8pj


Everyone should know exactly what the mitosis / SoR combo works. The amazing thing about it is. It makes PU look like a childs toy. Run this version. Watch your w/l ratio increase in your favor. :D

Purple Dragon/Rage Potion/Mitosis/Sor/Sky blitz

I threw in one Sosa and one Dissapation shield over bonewall. Take the stress off  :death
2x Snovas to full your dials. unless you upp your dials this is the only way to take advantage of your quanta effectively. 100% upped decks are preferable

23
Crucible Archive / Re: Melusine | Melusine
« on: November 15, 2011, 04:04:28 pm »
I think the idea is solid.   :water needs some quanta control.

What if you absorbed quantem and gained X amount of  :water you absorbed. This case being 2

24
Deck Help / Re: Hp Denial
« on: November 14, 2011, 04:12:55 am »
I suggest - 2 Quantum pillar + 2 death pends.
- 2 Precogs + 2 poison
+ 2-3 Chrysaora

Just dropping the precogs for more poisons should get a better turn/win number than 15.
Adding more poison does nothing for this deck. I only have the 2x deadly poison in there for a win condition.
How does it do nothing? It can speed things up in case the SoV are drawn late game
The void shards only work w/ reducing max Hp. Not what your Hp is at the moment I cast Sov

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anything
blarg: vile