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Messages - trozman (53)

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1
General Discussion / Re: Ladders
« on: January 03, 2011, 08:39:07 am »
be very careful with elo based ladders.  the common assumption in elo is that each person has only one identity and is active.  this system falls apart when

1)  players create "smurf" or "alt" accounts to snipe other players.  do not underestimate the amount of time and effort people will put into screwing over other people, sometimes without any direct benefit to themselves or everyone

2)  higher rated players wintrade, avoid playing once in the lead, and generally play a subgame of "we win, you wont".  check WoW pvp forums for some examples (ill provide them if asked)

3)  card availability, specifically lack of.  nymphs and anything that cannot be bought easily provide a hefty advantage to "luckiness".  while useful as a money-making or carrot on a stick replay tool, actual fair play demands equal access for everyone


there are more reasons to be careful, but just a few off the top of my head.  i do think that pvp provides the best lasting value for the game, if only people would learn to push spacebar faster
I think these problems would largely be solved by having an ELO system on top of the current tourney system. In tourneys, you're assigned players to play, and often-times, card rules are in effect (so that using nymphs is either disallowed or not really advantageous, unless you have a particular one.. then again, how is that different from any card game when you have a rare card and your opponent doesn't?).

You'll never be able to solve the problem of "alt" accounts in an online game. A dedicated group of 4-5 people in a computer room can overtake a tourney en masse (each person 'managing' 5-10 players) so that they are guaranteed to win. After all, award codes can be used by any account, so they can just keep awarding themselves on their main accounts. So this problem has existed before the rating system, and will exist after it too.

2
Game Suggestions and Feedback / Front page chat - get rid of it.
« on: January 03, 2011, 08:23:59 am »
Get rid of the Google Friend Connect chat. It should be obvious why... ::)

3
Game Suggestions and Feedback / Re: 20 wins in a row = spin for a nymph
« on: January 03, 2011, 03:16:17 am »
Defeat every False God and you will be rewarded with a nymph or something?
I second that awesome motion.
I third that motion. But I would say - you have to do it all one after the other. (That way it can be for many nymphs because it'd be much harder - if you lose just one, you break the chain and have to start over.)

That's pretty/very hard, so I'm not sure if it'd be more fair that the Quest will tell you what the order of the FGs are - I'm thinking it may be too easy. Maybe if the quest told you what every OTHER FG would be? So 10 of them you have to defeat blind (probably with some rainbow) and 10 of them you can customize a deck for?

4
It's not technically cheating, but it is abusing the system. Reminds me of this Penny Arcade strip:


5
General Discussion / Re: I'm awesome! I have 12 of every card!
« on: December 26, 2010, 07:38:33 am »
Like Dragoon said, a lot of these players use Timebows.
Well, I'd like to add I mostly play with a timebow too (someone else created it, I only added a few modifications).. it's enjoyable and interesting.. and yes, when you know which FGs to auto-quit your win rate can be pretty high (and EM as well). Though I have to admit, now that Feral Bonds no longer heal per creature, I probably will change the deck to increase EM rate.

Code: [Select]
52n 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6u6 6u7 71b 749 74b 74b 75m 75m 77f 77i 7am 7am 7do 7do 7gp 7gq 7n2 7q5 7q5 7q5 7q5 7q5 7q8 7q9 7q9 7t9 80h 80h 80h.

6
General Discussion / Re: I'm awesome! I have 12 of every card!
« on: December 26, 2010, 03:36:37 am »
V1.26 - I have the full set once again - depending on what you consider full for pillars/pendulums: 12-15 of each upped pillar, 12 of each upped pendulum, and 24 upped quantum pillars.

Funnily enough, I'm not 400k score (25k away) BUT I still have over 800k electrum.

See, this is why you should play False Gods and not AI3 grinding.  ;D

7
Deck Help / Evil/Annoying PVP Deck Idea
« on: December 14, 2010, 11:30:21 pm »
I was trying to figure out what to do with my purple nymph and death nymph and I thought of this somewhat evil deck idea. Basically for this (rainbow) deck you would need:

purple nymph (or antimatters)
death nymph (or aflatoxins)
anubis (or quints)
minimum 2 eternities with 1 flying weapon (but you'd probably want 6 and 6 just in case)
some other weak creature/creatures (skeleton, photon, etc. who cares)
healing (SoGs or empathic bonds)

You'd probably also want some creature control (otuygh?) or permanent control (pulvy?) but those are not totally necessary (except the permanent control if your opponent is playing unstable gases or has a fire shield up). Having a shield and some protected artifacts would also be nice.

Basically, the strategy is simple:
Fill up your opponent's screen with infected cells so that they can't play anything else (antimatter any strong creatures they have). Antimatter and quint your important creatures, then, fill your screen with infected cells too (antimatter as you go along so that the enemy is always getting healed at the end of the turn). Reverse time some of your infected cells as 'backup' in case your opponent has some mass creature control cards in his hand.

Then basically, keep reverse-timing your and your opponent's infected cells. Even if they don't play anything, the infected cells will still duplicate so you have an unlimited supply to work with.

Both you and your opponent are getting healed back to 100. Your opponent can't do anything.... RAGE QUIT!  :P

8
General Discussion / Lucky 7s! (Post your lucky electrum numbers?)
« on: December 12, 2010, 08:29:31 pm »
Took me a while but I finally made it.  8) I guess the next step is to become an elements millionaire :))


9
General Discussion / Re: Elements Christmas Sweeptakes!
« on: December 12, 2010, 07:28:15 pm »
Elements for the Iphone and Android. Obviously. I would pay a dollar for that!!

10
General Discussion / Re: Elements Community Nymph Totals
« on: December 05, 2010, 07:39:40 am »
2 :entropy 2 :death 1 :life

11
General Discussion / Re: Elements Card Tracking Spreadsheet
« on: October 31, 2010, 09:22:40 am »
I love it! I'd love it more if it didn't remind me of my lack of nymphs, but still, great job!  ;D


12
Rainbow Decks / Re: Can Haz Moar Drawz? (FG Rainbow Reloaded - 1.24-1.25)
« on: October 26, 2010, 09:47:57 pm »
Code: [Select]
52n 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6u6 6u8 71b 749 74b 74b 75m 75m 77f 77i 7am 7am 7do 7do 7gp 7n2 7q5 7q5 7q5 7q5 7q8 7q9 7q9 7q9 80h 80h 80h
My modified version of one of the ones in this thread - with sundials, without mirror or jade shield. So that means Gods like Octane are almost always auto-quit. Gravity shield owns: it makes Osiris powerless, same with Miracle, Destiny, Seism... pretty much any god that uses strong hitters.

I have a mix of upped and unupped sundials in there - I might go to all unupped because mulligan can still screw you over, but I find with only unupped sometimes you're spending too much time quanta. With a mix you can control when you can afford to spend time quanta and when you want to save it (but without the being screwed-ness that 6 upped sundials can land you in).

Also I've added in Feral Bonds to complement SoGs - the reason is not that they heal better, but they allow you to EM a lot more frequently.

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