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Messages - torchman (3)

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Patch Notes and Development News / Re: AI improvements
« on: April 01, 2010, 01:39:33 am »
AI uses antimatter as soon as it is able to. For myself, I only keep two of them, because they're expensive. They cost a lot of  :entropy. So I only use them against something with at least an 8 attack, maybe a six attack if I have 8 cards and I don't want to discard any. The best combo is adrenaline, liquid shadow and antimatter on something with a 4-7 attack and AI NEVER does that. (It extracts and gives you hit points multiple times). Also, AI never destroys an antimattered creature on its side. It'll consistently kill a dinky creature with a low attack on my side before it kills an antimattered creature with high attack on its side.

2
Card Ideas and Art / Re: New Cards for the 'Other' Catergory
« on: March 16, 2010, 02:01:41 am »
I have an idea for an other card:

A spiked sheild. It would act like a fire sheild, doing damage each turn to attacking units. However, it would take any mana and cost a lot more than the six that fire sheild costs. Maybe it might cost ten or twelve any mana.

3
Issue Archive / Black Hole not reflected
« on: March 05, 2010, 10:06:41 pm »
Black Hole pulls mana from me regardless of whether I have reflecting sheilds up - reflective shield or emerald shield or their upgrades. Since Black Hole is a spell regardless of whether it affects my hit points, the reflecting sheilds should reflect it, thereby reversing it and healing the intended recipient and draining the castor.

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