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Messages - tk13 (14)

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Crucible Archive / Re: Swarm of Bats | Plague of Bats
« on: May 07, 2010, 03:54:57 pm »
I'm not a big fan of the theme here.

You have a bat. You give the Air and it becomes bigger. Huh? Are we talking about a bat or a balloon?

Other growth creatures make sense like Forest Spirit getting :water to grow.
On that note, then maybe  :life might make more sense because bats feed off of fruits and insects.

2
Religion / Re: Is Islam that bad as what the media says about it?
« on: May 07, 2010, 03:50:57 pm »
Where in mainstream media does it explicitly state that Islam is bad??

3
Off-Topic Discussions / Re: What Movie Should I Watch?
« on: May 07, 2010, 10:01:46 am »

4
Darkness / Re: New Card: Gargoyle
« on: May 07, 2010, 02:51:01 am »
I'm bringing this up because I don't think anyone has brought it up yet... but the card doesn't really make sense to me.  In keeping with the spirit of what a gargoyle is believed to be in common folklore, how does it manage to maintain its full attack power in "stone form?"  I understand its defense going up substantially, but shouldn't its power go down simultaneously?  And aren't gargoyles known to have the ability to revert from "stone form" to "life form" and vice versa??

What if you had something similar for the gargoyle to the effect of the shrieker's burrow/unborrow ability?  Click on it once for "stone form" where it gives the gargoyle -4/+20.  And when in "stone form," click on it again to revert back to "life form" with +4/-20.  The numbers obviously don't have to be exact but if it was something of that nature, it keeps it more in line with what a gargoyle is supposed to be.  I'm pretty sure they were relatively harmless in "stone form," not stronger.

This might make it a less attractive card but at least it's more in line with the spirit of the gargoyle.  Just a thought.

5
Duo-Decks / Re: Modified Fire Rush Deck
« on: May 07, 2010, 12:09:34 am »
Is this specifically supposed to be a non-upgraded deck? ...Because minor phoenixes might work... MAYBE.

6
Forge Archive / Re: Jester | Joker
« on: May 07, 2010, 12:01:06 am »
Nice.  I'm a fan.

7
Game Suggestions and Feedback / Re: Abuse
« on: May 06, 2010, 09:33:30 pm »
That's a GREAT idea!  Can I lead the sessions??  I'm a fully recovered survivor of the "People Who Have Been Called 'Bitch' On The Internet" syndrome.  Try me!  :P

8
Game Suggestions and Feedback / Re: Elements for iPhone!
« on: May 06, 2010, 09:09:01 pm »
I second this notion.  Are we even allowed to dream of this being a possibility in the distant future?  :)

9
Game Suggestions and Feedback / Re: Abuse
« on: May 06, 2010, 08:51:53 pm »
You know, I think the developers might have more important things to deal with than to make sure that you are not called a "bitch" again (which I'm guessing will happen many times again because of this thread).

Like others have said, learn to take insults or stop using the internet.

P.s. When you pay money for Elements, you can make demands. As long as it's FREE, you either play it or you don't.
Ditto.  You beat me to the punch AND did it in a much more concise manner... hah

10
Game Suggestions and Feedback / Re: Abuse
« on: May 06, 2010, 08:50:20 pm »
Is their game, do it right or do not have a game.
That's really extreme.  Considering that this is a FREE game (as mentioned above), the owners/designers rightfully have complete autonomy of what they wanna do with this game.  Sorry you don't like the way the system currently is, but if you don't like, then either suck it up and deal with it... or just don't play.  I think those are more realistic options for you to decide on rather than demanding for the game to change based on your personal needs.  After all, it's a privilege that we even get to enjoy this FREE awesome game.

Perhaps a good option to avoid this would be that if someone is reported in the forum, he lose his right to use pvp chat.
I disagree with this.  Simply reporting someone shouldn't be the basis of losing the right to use the chat function.  This can potentially open itself up to a lot of abuse.  After all, where is line between who gets banned and who doesn't?  Will you report me just because I said "damn" and it offended you?  Will I be banished from chatting because I pulled out a "yo mama" joke in the middle of a match?  Moderating this as correctly as possible requires a decent amount of manpower that I'm assuming the current staff can not afford in terms of opportunity cost.

The way I see it - just have fun with it.  Trash-talking is part of the game no matter what the game is.  Even in basketball or football, there's a lot of trash-talking exchanged between players and it's mostly in good fun.  It's part of what a spirited competition is all about.  Don't take it so seriously.  Just laugh it off and use it as additional motivation to beat your opponent!

And it you really can't handle it, take a piece of paper approximately the size of the chat box and tape it to your monitor when you're PVPing.  Simple individual fix  :P

11
Tutorials / Re: Which Rare Weapon Should I Pick as a Reward?
« on: May 06, 2010, 12:17:48 pm »
I personally went with Fahrenheit to kick up a mono-red speed deck for grinding Level 3s and T50.  All the weapons are easily winnable these days so it's really no big deal which one you go with.

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Other / Re: Relic - the filler card for Nymphs in spins
« on: May 06, 2010, 12:08:34 pm »
I wish you could upgrade them for a random nymph or maybe even combine 4 relics for a random nymph...
Sorry, would never happen. The older players and people who play a lot have relics in the double digit numbers, we would get 6 of every nymph there is in just a few days.

And relic farms would clog up the t50, and everyone would have nymphs, and then nymphs are nothing special. You see my point?
I hear ya.  I'm just venting my frustration because I've yet to spin a nymph.  I've been spinning pretty much since oracle came out...  I usually have ridiculously bad luck with this kind of stuff.   >:(

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