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Messages - thejon (18)

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Rainbow Decks / Re: Limitless speed FG OTK [Semi-Unupped][Epic]
« on: February 22, 2012, 07:02:43 pm »
I have some short stats for you.  Using the fat fat version, I'm 50 games in (including skips), and I've won 36% of them (again, that's including counting 16 skips as "losses"). 

I'm "up" 775 coins and 9 cards, for a total 11352 electrium gain.

Only change I've made is all my towers (minus one) are upgraded as well, as is one of my pendulums.  I'm not sure this is making much of a difference at all, but I had them already upgraded from my old semi-upped deck and figured it sure wouldn't hurt!

2
Issue Archive / Re: Eternity "improves" instead of replaces [unconfirmed]
« on: February 10, 2012, 07:56:33 pm »
Skeleton was once rewindable, but not anymore (possibly to buff it, opens possibility for new combo)
He most likely got it from Boneyard. Most likely from SGBow.
Either way, use cheap mutant.
Exactly right on all fronts. SGBow. I took about a year long break from Elements. Missed quite a bit :/ 

3
Issue Archive / Re: Eternity "improves" instead of replaces [unconfirmed]
« on: February 10, 2012, 06:53:35 pm »
Wow, I really feel dumb, I totally did not see that.  I looked over all the change logs and patch notes and bug reports and everything looking for a change with eternity, never even considered the idea that it was a skeleton change.

Well...guess I need to re-evaluate my end game now, huh? 

4
Issue Archive / Eternity "improves" instead of replaces [Not a bug]
« on: February 10, 2012, 06:38:42 pm »
In both normal play and arena play, last turn; I use eternity to replace a skeleton back into my deck for drawing. Instead of replacing it into my hand, it "upgrades it" into some random creature.

I have confirmed (IE lost because of) this three times now; once against an L4, twice in arena.

Best I can tell, it's not reported anywhere or listed in patch notes.

5
Card Ideas and Art / Re: Vapourize | Vapourize
« on: October 07, 2010, 08:33:50 pm »
Really a shame we haven't gotten a reply yet; I like the idea of mutating permanents.

6
Card Ideas and Art / Re: Soul Mend | Soul Mend
« on: October 05, 2010, 07:48:14 pm »
Holy flash heals for 10hp for free, and for creatures as well, and works as cc in some cases.
This is atm unnecessary, or at the least way too costly.
I've been playing for about half a year now, and never knew about Holy Flash.  Going to be my next upgraded card :) Thanks!

In regards to this one; what would be a better balance then?  How about just reducing the cost / increasing the gain?  Something  like 1/5 | 0/10 similar to Holy Flash, but the 1 being any quanta instead of forced white?

I understand that makes this card very similar, was really thinking more for healing in any sort of deck you might choose to build; just a little at a time.

Thanks for the feedback!

7
Issue Archive / Lobo Doesn't remove adrenaline? [Not a bug]
« on: October 05, 2010, 06:51:00 pm »
I've seen this is 2 or 3 games now; my lobo ability does not remove the multiple attacks of adrenaline.  Was this a recent change?  I would have sworn I could do this before.

I suppose the other option is, perhaps maybe it never should have been able to, and now it's fixed?

Thanks!

8
Card Ideas and Art / Re: Soul Mend | Soul Mend
« on: October 05, 2010, 05:28:54 pm »
i am not an card making expert, but i do know the types of cards are creature, spell and permanent. Also if there is a section of the table that is not needed, delete it.
Removed offending table rows, and fixed card type.  For some reason, I was thinking type = quantum type.  Was quite confused why it was asked for twice, makes much more sense now :)

Also added this:
because it amused me :)

9
Card Ideas and Art / Re: Death Elementalist | Necro Elementalist
« on: October 05, 2010, 05:22:16 pm »
I really like this guy a lot.  Wondering how this would work with Boneyard; would a killed skeleton generate a new skeleton? Or, upgraded Graveyard; you generate elite skeletons from killed regular skeletons? Or would Bone/Graveyard ignore these creatures?

10
Card Idea Competition Submissions / Re: Omniscience | Omniscience
« on: October 05, 2010, 05:15:44 pm »
I like this a lot; but I think the cost may need to be increased some.  That's a pretty significant ability for just a tiny cost!

11
Card Ideas and Art / Re: Enflame | Enflame
« on: October 05, 2010, 05:01:31 pm »
What was the result of the rebirth skill?  I don't see it answered anywhere.  Does this give you your original creature back? Creature with any added bonuses (growth IE) back?  Or just returns an un-upped phoenix?

Edit:
Phoenix, and always un-upped I'll add that to the notes.
I found the answer.  Sorry for missing this earlier!

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Card Ideas and Art / Re: Vapourize | Vapourize
« on: October 05, 2010, 04:56:38 pm »
Just to clarify; the point of this card is to CAUSE flooding, with a chance of mutation instead, correct?

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