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General Discussion / Re: The Sundial Nerf: Analysis and Solutions
« on: January 29, 2010, 12:36:30 am »
A possible solution I considered was congeal. It's a cheap card that draws from a mostly unused element (water) and helps delay sometimes substantial damage from big creatures (like Seism's shriekers). In combination with Trident, you may be able to get some traction by stopping a god's development early (with good draw). I have been running this deck for a bit and I don't know if my results are any better than with sundials, but it's a little different and picks up a different feel than a sundial rainbow.