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Messages - the Sage (214)

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Card Ideas and Art / Re: Sage | Sage
« on: September 09, 2010, 01:25:45 pm »
-Your artwork belongs to someone else, and you need to cite the artist in both the card image ("Art by ...") and within the table (Sean Mcgrath)

Deepest apologies for the false alarm.
I thought that stuff posted on wikimedia commons was to be used under creative commons distribution?
Even if he reposted from his flickr account, the fact that he later posted it on commons means he open sourced it, right?

Anvil Archive / Re: Broken Mirror | Eldritch Mirror
« on: August 30, 2010, 06:14:19 pm »
.  You need at least 3-4 of these to match an enemy dragon.
Yes, but you need the same number to match 2,3 or 4 enemy dragons. And you need only one to match smaller creeps, and 2 to match medium creeps.
And your opponent's creeps are vulnerable to cc, whereas yours aren't. Combined with CC, this makes for some mean options.
Would love to use these with a time combo, i.e. reverse time. =)

I like the idea, but I think you should choose between making them untargetable or making them quite good attackers. Both is a bit too much.

PvP Tournaments / Re: Post your tournament ideas here
« on: August 28, 2010, 08:49:31 pm »
Newbie Again: You must use a new account!
This would be a good time to cash in those few k tournament rewards. =)

Card Ideas and Art / Re: Monument of .....|Monument of ......
« on: August 26, 2010, 04:10:29 pm »
Make unupped cost 2 and upped cost 1 at the LEAST.

PvP Tournaments / Re: Post your tournament ideas here
« on: August 26, 2010, 04:08:18 pm »
Starter Deck: Everyone makes ONE new account. They may sell and buy cards only. Players battle with these "starter" decks. A player automatically loses if they have a win or loss on their record (meaning they played an AI/PvP).
This one is a great idea, but the new account can be done? Is not a multi-account something that is not allowed?
No, we had a starter deck competition just now, and most people used new accounts for that.

PvP Tournaments / Re: Post your tournament ideas here
« on: August 26, 2010, 04:07:24 pm »
most of deck would be time but still i like it  : ) antimater your own vampires to heal your opponent ; d
Yeah, I guess decking out with a 30-card hourglass deck isn't too hard. And you even have the anti-deck out card to foil opponents decking out.

Card Ideas and Art / Re: Shard | Shard of Caring
« on: August 26, 2010, 11:53:00 am »
So ti heals your creatures so they have only one HP?
The formulation of healing spells in game is 'heals up to [N] hp'. In this card's case it's 'up to 1 hp', this means it will heal 1 or 0 (if at max) hp.

Balance-wise, I like how its healing only works every other turn (meaning a poison counter will still kill), but it makes for a bit of a sloppy mechanic.

Would this shard also heal quinted creatures? That would really make it a fire shield counter.

Crucible Archive / Re: Poison Trap | Death Trap
« on: August 26, 2010, 11:44:41 am »
I like the idea of a trap mechanic.
I would rather see it deal less poison, but with a higher % chance.
Also, you could consider adding delay (maybe instead of the 1 damage?)
(like these other trap ideas,11110.0.html and,11837.0.html)

Design Theory / Re: Mechanics of Card Cost - Creatures
« on: August 25, 2010, 06:28:49 pm »
Nice post.
So abomination costs 5 :entropy for 5 attack, but mummy is cheaper because it has an ability? Hrm.
So if we gave abomination an ability costing non :entropy, it should be 4 :entropy instead of 5?

Cost: 0
4: 4 attack
-1: Fire bonus to attack
-1: 2hp
+1: Rebirth
-1: Duo ability
-1: Ability requires sacrifice
Quite broken. Especially since 4-1-1+1-1-1 =1

The singular form of quanta is quantum (as in mechanics). I don't care if the game has it wrong as well, it's still wrong. =P

Crucible Archive / Re: Concealed Trap | Garou Spider
« on: August 25, 2010, 06:23:20 pm »
I like the idea of a trapping creature that hits attacking creatures with delay. =)
Also, the upgraded form benefiting from buffs where the unupped doesn't, very nice.,11110.0.html
Like with my card, I'd say this should only affect grounded creatures for realism reasons.

The notion of a trap upgrading to a creature is also amusing. However, why does the unupped have the  :life trap ability?
Since it's not a creature, shouldn't its ability be different from the upped?

Card Idea Competition Submissions / Re: Shard | Shard of Courage
« on: August 25, 2010, 06:17:02 pm »
Now if you have multiple massive dragons and multiple of this card, then it gets interesting.  3 or 4 17|30 creatures and only one has the Gravity Pull.   :o
Actually, you could rainbow it, giving the gravity pull first to your  :fire dragon and then to your flying titan.

Card Ideas and Art / Re: Feedback | Feedback
« on: August 25, 2010, 06:14:18 pm »
The combination of denial and damage is a bit much for the cost.

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