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Messages - takhisis (10)

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1
Issue Archive / Re: Screwy Pegasi
« on: July 16, 2010, 07:58:18 pm »
How exactly does the nerf work?

2
Issue Archive / Screwy Pegasi
« on: July 16, 2010, 05:39:55 pm »
I have been toying with a deck that uses only 3 cards other than pillars - Pegasus, Blessing, Parallel Universe.  I have been running with it in PVP1.

When I parallel a diving pegasus, the new pegasus has a base strength of double the one cloned (IE, the current diving strength).  However, in some instances, the strength gets cut in half in later turns - it appears inconcistent.

This happened once after being frozen and another time after being delayed.  Is this intentional?  Or is this a bug?

3
Life / Fantastic Beginner Deck
« on: July 12, 2010, 02:36:41 pm »
I have recently started a new account to play with some new recruits to this game.  Having only played with upgraded cards, it can be frustrating to start from scratch.  I tried many different colors, but have finally settled on mono green.  I have started 19-0 with no close matches and 3 elemental masteries.  The most recent 15 matches are against Level 3, and the most recent 13 have the final deck configuration:

Hover over cards for details, click for permalink
Deck import code : [Select]
4t3 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bt 5bt 5bu 5bu 5bu 5bu 5bu 5c0 5c0 5c0 5c0 5c0 5c2 5c2 5c2 5c2 5c3 5c4 5c6 5c6 5c6 5c7 5c7 5c7 8pn


Some tips:

Your hardest hitters are horned toads with adrenaline - this changes if the opponent puts out a shield.

Put out your weakest creatures first, even if you can afford the more expensive ones - this is to pull out your opponents anti creature cards.

Use adrenaline on your right most toad - the AI will stupidly target equal creatures from left to right and not factor adrenaline into the calulcations.

Adrenaline is ignored by the yellow bar when estimating your damage - take this into account when deciding when to play your heals in order to maximize your money gains and score.

Adrenaline is your friend against ice and your enemey against fire.  Your creatures will unfreeze in one turn with adrenaline, but will get hit multiple times by a fire shield.  Infections will only go off once.

4
Forum Archive / Re: Top 50 Speed (17-3), 19 games in 8 Moves of Less
« on: June 14, 2010, 05:10:30 pm »
It's designed to be anti Top 50 and all recorded matched were such.  Is this the wrong place?

Also - the explosions are for shields, lobos, maybe shards.  They slow it down, but increase the win rate I think - does it make sense to ditch them?

5
Forum Archive / Re: Top 50 Speed (17-3), 19 games in 8 Moves of Less
« on: June 14, 2010, 04:52:02 pm »
Since I am new at this, I would appreciate comments and suggestions.  Thanks!

6
Forum Archive / Top 50 Speed (17-3), 19 games in 8 Moves of Less
« on: June 14, 2010, 04:51:33 pm »
Hello.  This is my first deck that wasn't just a slight variation off of an existing deck.  While it certainly gets a lot of influence from other golem rush deck, I believe my heavy use of earth based creatures is novel.  I've only begun testing, but with very auspicious beginning - please note these trials are with my live account and not in the trainer.

(http://helltgivre.free.fr/elements/?mark=4sm&deck=6rlz274az2779z677ez377gz27dmz67dpz47dqz47ds)

Results
17 - 3 (Only 1 deck faced was a farm, maybe 2 if you count the SOD divinity deck as one)

5 Turn Win: 1 Time
6 Turn Win: 8 Times
7 Turn Win: 5 Times
8 Turn Win: 2 Times
17 Turn Win: 1 Time
Losses: 3 Times (5,6,7 Turns)

The decks I had most trouble with were other speed decks - there is no creature removal.  I thought I would have trouble with ROL/Hope, but I went 3-0 against these decks.  Rainbow decks were also crushed - although this may have been luck.  The outlier match was against a deck of Shards of Divinity and Miracles - by the time I took him down, he had 200 HP and had miracled 4 times - took me 3 turns after his last miracle.  I was a bit worried I would deck out.

7
Rainbow Decks / Re: Aether/Rainbow/Time
« on: June 08, 2010, 08:19:56 pm »
Why only epinephrine?  What about rage potion?  I'd like to get a couple of rage potions in this deck.  While they wouldn't have the same bang as the epis (+6 dmg versus +9), they have two big advantages:

1) They can also be used for creature control - take out their pesky elf/druig.
2) They can stack with each other or with epi.

What do people think about:
-1 Epi
-1 Hourglass
+2 Rage Potions

Another thought is replace a SOG with a liquid shadow.  That should allow for a greater chance of EM.  I'm going to try the following deck.  I don't know if it's better than what you laid out, but I think it would be a lot more fun:

(http://helltgivre.free.fr/elements/?mark=4ss&deck=z66qqz36rnz274c77f7an7dm7do7drz27n2z37q57t97tez6808z480bz480d)

8
So what you are really saying, Kael, is that you cheated. Well done, staff member.... ::)
cue: "HHAAAAAAAAAAAAAAXXX!!!!!"..... *whoosh* --- *smack* .... *kael's head breaks* ^^
Given the 9% stated odds, there is about a 1/5000 chance for someone to get 22 nymphs in 111 pulls.  We have what, hundreds of members?  So it's improbable that someone would have done this, but not impossible.

9
Deck Help / Re: Immortality Combination?
« on: June 02, 2010, 04:46:30 pm »
No. Rustler with SoR = 1 use per turn

Also, you can be still Fire bolted, Ice bolted, Drain Lifed or Unstable Gased to death. Not really Immortality.
One use per turn kills it.  Had that not been the case, you don't need it to survive.  You would have unlimited green mana (or 60 seconds worth of clicks in PVP) before your opponent could touch it.

10
Deck Help / Immortality Combination?
« on: June 01, 2010, 01:02:42 pm »
Would this combination work?  I realize at 4 cards, it may not be the most useful, but here it is -

Rustler
Shard of Readiness
Dissipation Field
Protect Artifact

Throw in eternity and a second protect artifact and you have a deck that cannot lose once the combo is out, assuming the rustler + shard of readiness works like I think it would.

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blarg: takhisis