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Messages - suxerz (970)

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25
Testing vs the AI is a bit flawed.. It should be done in PvP or at least switching the deck (you use the Earth/Water deck and AI use the Darkness deck).
With that said, I'm pretty sure these deck will kill the Darkness deck easily:

Hover over cards for details, click for permalink
Deck import code : [Select]
778 778 778 778 778 778 778 778 778 778 778 778 778 778 778 778 778 778 77c 77c 77c 77c 77i 77i 77k 77k 77k 77k 77k 77k 77l 77l 77l 8pm


Hover over cards for details, click for permalink
Deck import code : [Select]
7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7go 7go 7go 7go 7go 7go 7gq 7gq 7gq 7gq 7gq 7gq 7gr 7gr 7gr 7gr 7gr 7gr 7h1 8pp

26
I don't post much; at times I even refrain myself from commenting stuff even when I have something to say. Mostly because (1) it's more fun for me to read or wait for others to comment, (2) I believe I'm usually biased and since I don't like biased comments, I might as well not create one, and (3) there are also times when I just simply refuse to care. Not counting the war team threads, I usually post when the subject is interesting and I only create new topics when I'm comfortable that the thread is something fresh and/or useful. On the other hand, I lurk a lot. Sometimes, I even get into a stalker mode; digging through a certain member's old posts. >_<

I also prefer doing something anonymously or at least invisible to most people (i.e. PMs or private chat). I don't seek recognition or reputation or whatever you may call it; it's just.. not me. Now, the answers to the questions:

  • Do you want to feel more unique by being able to customize your avatar to a greater degree?
    Hmm.. Not sure how to answer this since I already have mine. Nevertheless, it feel great to have one. So, I guess it's a YES then.

  • Do you want to feel "popular" by having a high post count?
    Nope. Don't really have a high post count (off-war it's probably half of my current post count) either.

  • Do you get a feeling of excitement to see the community's response to your thread?
    Yes. Even better when zanz himself replies! :P

  • Do you feel guilt when you do not post anymore after having established a posting trend?
    Hmm.. I don't post much so I doubt I have a posting trend. So, no.

  • Do you feel excited to see the new threads people have made?
    Yes. I find it's interesting to read people's posts, especially if it's amusing (either for its absurdity or plain awesomeness).

27
Even if it doesn't end up doing what it intended (it's possible even more people will just grind Bronze/Silver just for the double spin chance), it seems like a fun idea. I'd like to see this in game.
Yeah, I don't intend this to have a hard impact on the higher Leagues; I'm hoping it would just slightly buff it to the point that it could eliminate or significantly reduced the abnormal amount of plays that certain decks get.

I like this idea. If it works, maybe gold and platinum leagues wont be so sensitive to a single loss when compared to bronze and silver league. It gets frustrating that my gold league deck tends to become unviable at around 70% win ratio, whereas I've seen silver league still be viable with under 50% win rate.
The chance for an extra special spin wouldn't hurt either.
Not entirely sure that this will affect this particular scenario because the minimum number-of-loss-before-kicked-out largely depends on the traffic and population of each League. I'm not hoping for some random noobs to fail miserably to my FG deck in Platinum, I want more plays throughout the entire Arena so that it could normalize the number of plays. But yeah, I think this will help a bit although that is not what I'm really intending to do.

What happens if you win the mystery deck? Do you get the option to keep going for more mystery decks?
Obviously the loop will end after you won against the random deck; unless you're assuming that I'm suggesting something that's completely broken? ::)

28
I believe it's a common knowledge that more people are playing the lower Leagues in Arena (Bronze and Silver) and a lot less in Gold and Platinum. Also, less total hits in one League can also lead to some decks getting much more hits than others in that same League (this is much more visible in Platinum) because there are not enough hits to normalize the numbers.

With that, I'm suggesting that we should have an option to play a random deck from any League. Since I doubt anyone would want to play vs Platinum with their Bronze farmer deck, with this option you will get a special spin if you win. To balance this advantage, this option will only be available once you get a normal special spin (e.g. 6 consecutive wins in Bronze).

Basically, for every 6 hits in Bronze, another hit will occur. To add, I think it will not be too much if this option doesn't cost any :electrum and it will be probably better if the random deck doesn't come from the League you just played (e.g. after 6 consecutive wins in Bronze, you will play another deck from either Silver, Gold or Platinum). I believe this will be a good addition to the Arena since it generally promotes more plays and slightly buff the amount of plays towards the higher, but unpopular Leagues and thus contributing to normalize the number of hits.


TL;DR version with pictures!
  • After every special spin you will get an option to play against a deck from a random League
  • If you win, you will get another special spin
  • *This option is free. (doesn't cost any :electrum)
  • *Random deck will be chosen from all Leagues except the one you just played
* = still in consideration


P/S: The sentence "Play vs a random League for a chance to get another special spin" is too long... help is appreciated! ;D


On the other hand, since this is just a random idea I had so early on a Sunday morning, I may have missed something and I do admit I haven't been playing arena that much. And even when I do, I usually play the lower leagues because Platinum and Gold are too stressful for my taste.

So.. Any thoughts? Comments?

29
General Discussion / Re: Card Tracking Spreadsheet (ver 1.30 ready)
« on: January 09, 2012, 10:21:39 pm »
Awesome sheet is awesome. :D

The updating time is a bit slow (since it's over googledocs), but other than that (and a few minor glitches that occur here and there), this is a solid tool that I've personally bookmarked. :) Thanks a lot suxerz! ^_^

EDIT: Actually, for some reason, on the 'stats' main page, it won't count my Water/Nymph Queens on the "Nymph Collection" part. :\
Thanks for reporting that! Bleh... forgot that not all nymphs' name end with the word "nymph". >_<
I just got that fixed. Both links are still the same, but I'm afraid you have to make a new copy and fill in your card counts again. And I think copy-paste from one googlesheet to another will messed up the conditional formatting too. :-X

Also, what do you mean by "few minor glitches that occur here and there"? Did you find anything else that looks weird? To be honest, I'm not surprise if there are more bugs/miscalculations because I think I spent too much time "beautifying" the sheet rather than testing it. :P

30
Game Suggestions and Feedback / Re: Game Advertising
« on: January 09, 2012, 04:28:05 pm »
Well, we do have a facebook (http://www.facebook.com/ElementsTheGame) group and twitter (http://twitter.com/elementsthegame). There's also a list of some other links in this sticky thread (http://elementscommunity.org/forum/index.php/topic,10587.0.html) in General Discussion (although that's quite old). With that said, if there are other ways to promote this game, we should definitely do it.

31
Multilingual / Re: Languages Spoken by Community Members
« on: January 06, 2012, 09:04:46 am »
Malaysian language here!. Oh wait... Is it Malay language? I'm so good with the language, I don't even know what the official name is! :P

Either way it's a ◆◆◆◆◆◆◆◆◆◆ (10) for that.

32
Issue Archive / Re: Bug List V2! (Under Construction)
« on: January 06, 2012, 08:01:23 am »
Yeah, we definitely need this list active and working again. Glad that you finally have the time to do it. Once this is complete, I think this thread should be mentioned in the "Read this first" thread, along with the Not-a-bug thread (which I hope you will organize it too >_<).

Regarding the different sections/categories, a brief description for each (what they means, etc) is needed. On the other hand, I'm not sure we need that many because some bugs may fall in more than one categories. For example the unregistered killing blow from catapult/UG damage - it happens in both PvP and PvE. But then again, this is probably because I don't fully understand what falls under which category yet. I think we can begin with defining these categories first?

How do you intend to write the brief overview of each bug? I'm suggesting that it will have the same structure. For now I can think of this: a title (naming the bug), symptoms (what you can see), where it happen (during the battle, deck/bazaar screen, etc.). Also, I'm suggesting that we keep a list of old bugs (the ones that have been fixed). Though it's not really relevant, it's kinda nice to have. Probably after you finished this, we can have it in the second post?

(With that said, do you want to reserve this post spot? I'll remove it if you want.)
I'm not actually done yet, I plan on adding descriptions to each section soon.

For the brief overview, it will be just enough information to know generally what the bug is. The majority of the details would be in the thread itself, so there's no need to go into the same amount of depth here. A few sentences should be enough to give enough detail to tell the bugs apart and let people check if the bug is already listed (Not that I expect anyone to check).
Actually, I'm not expecting anything that's too detailed either - less than 100 words per bug? What I would prefer is some sort of uniformed structure so it's much easier to read and understand. Also, positive thoughts! If you feel this is a burden now, I fear it will fail even before you finish this. >_<

In any case, I do understand that this probably means more work, so I don't really mind as long as there's a functional bug list.  ;)
IMO, a good summary/list of bugs is stickied and can be easily understand will reduced the amount of unnecessary threads (well.. at least, that's what I want to believe)

I also noticed that you will be adding a not-a-bug list here too? Though it's nice to keep everything in one thread, but wouldn't that be too long?

Btw, reading dragonsdemesne's post kinda makes me wonder about this category thingy. In his example, I wouldn't put the invisible card as a graphical/interface bug and at the same time I understand where he's coming from..


General Bugs
1. Cannot kill the opponent with Catapult or Unstable Gas.
Link (catapult): http://elementscommunity.org/forum/index.php/topic,33213.0.html
Link (UG): http://elementscommunity.org/forum/index.php/topic,33843.0.html

2. Weapons played after Titan retains its momentum. This also affect crusader.
Link: http://elementscommunity.org/forum/index.php/topic,21156.0.html
Link (crusader): http://elementscommunity.org/forum/index.php/topic,31722.0.html

3. TU'd Crusader lost its Ranged passive skill (when endowed with OE)
Link: http://elementscommunity.org/forum/index.php/topic,30408.0.html

PvE Bugs
AI5 ignites UGs for free.
Link: http://elementscommunity.org/forum/index.php/topic,23055.0.html

Graphical/Interface Bugs
Card counts in arena deckbuilder ≠ normal deckbuilder.
Link: http://elementscommunity.org/forum/index.php/topic,31111.0.html
Link: http://elementscommunity.org/forum/index.php/topic,33317.0.html

- I don't know where to put this bug below. Pseudo-bug? -
Cloak and Sundial resets its counter when stolen.
Link: http://elementscommunity.org/forum/index.php/topic,18129.0.html


There are some old confirmed bugs that I'm not sure still exist or not. So, I'm going to stop here.

33
Issue Archive / Re: Bug List V2! (Under Construction)
« on: January 06, 2012, 04:39:10 am »
Yeah, we definitely need this list active and working again. Glad that you finally have the time to do it. Once this is complete, I think this thread should be mentioned in the "Read this first" thread, along with the Not-a-bug thread (which I hope you will organize it too >_<).

Regarding the different sections/categories, a brief description for each (what they means, etc) is needed. On the other hand, I'm not sure we need that many because some bugs may fall in more than one categories. For example the unregistered killing blow from catapult/UG damage - it happens in both PvP and PvE. But then again, this is probably because I don't fully understand what falls under which category yet. I think we can begin with defining these categories first?

How do you intend to write the brief overview of each bug? I'm suggesting that it will have the same structure. For now I can think of this: a title (naming the bug), symptoms (what you can see), where it happen (during the battle, deck/bazaar screen, etc.). Also, I'm suggesting that we keep a list of old bugs (the ones that have been fixed). Though it's not really relevant, it's kinda nice to have. Probably after you finished this, we can have it in the second post?

(With that said, do you want to reserve this post spot? I'll remove it if you want.)

34
General Discussion / Card Tracking Spreadsheet (ver 1.30 ready)
« on: January 06, 2012, 02:27:39 am »
Elements Card Tracking Googlesheet (ver 1.30 ready)
First of all, yeah the name is kinda lame. Didn't bother to find a better one.  :-X
Similar to the card tracking spreadsheet made by SV (http://elementscommunity.org/forum/index.php/topic,13271.0.html) (and reposted/maintained by pika (http://elementscommunity.org/forum/index.php/topic,30399.0.html) and light_sefi (http://elementscommunity.org/forum/index.php/topic,32282.0.html)), but this time it's in googledocs! :D

Some may have noticed that whenever I posted in Dragoon's thread, I mentioned the % of my completion for the basic set. I had this in MS Excel long time ago, but it was ugly (because I'm just lazy!). During the last holiday break, I decided to put it in googlesheet because I remember it has quite a few functions that Excel doesn't have. It definitely reduce a lot of vertical scrolling compared to my excel version. And with some encouragement few days ago, I begin to "beautify" the googlesheet and decided to share it here.
Ok, how to get your own copy:
  • Log in to your google account (if you don't have one, create!)
  • Open the googlesheet (both links work, but the first one is easier because everything is empty)
  • In the menu bar, choose File > Make a copy...
  • All tabs in your copy will not be protected and you can start using it.
The two googlesheets in the link are kept protected so that no one will bork them.
Incoming massive wall of text!


Basic Descriptions and How to Use

A. Main
  • This is where you will fill your card counts.
  • It's slightly unfriendly to newbies because some upgraded cards don't have the same name as the normal ones. But I'm sure you'll manage that easy enough. If not, use the wiki!
  • The cards are (supposedly) arranged by the order in the game's bazzar/deck editor screen except for the mark cards. I feel it's much easier this way.
B. Stats
  • This tab acts as a summary of your card collection. Personally, I think this tab is too colourful! >_<
  • By default, the percentage is counted towards the Basic Edition. The terms Basic, Standard and Trainer Edition are based on Dragoon's thread (http://elementscommunity.org/forum/index.php/topic,9584.0.html).
  • You can change your "goal" by using the dropdown box in cell C4 (the blue box at the top left).
  • You can also input your :electrum in the box in cell O4 (the blue box at the top right). If you have enough money, a message at the bottom will notify that you can complete your collection for one or some elements.
  • I'm not really good at naming stuff, so some of the column names probably don't make sense.

Sub Total means the total (normal or upgraded) cards you have in that particular element including excess amount of unneeded copies and super rare cards namely nymphs and mark cards.
[/li]Norm'd is actually normalized. I can't find a better word for it and the full word is just too long. Normalized here means the total (normal or upgraded) cards you have in that particular element EXCLUDING excess amount of unneeded copies and super rare cards.
[/li]% is well.. percentage. It's the percentage showing how much you achieved for that particular (normal, upgraded or both) element.
[/li]Cost to Buy/Upgrade means how much :electrum you need to complete that particular element for your chosen set (Basic, Standard or Trainer)
[/li]Sell Value means the :electrum you can possibly get if you sell all of the excess cards in that particular element. E.g. extra pillars/pends, extra rares, relics, etc.
[/li]Nett Value means the total value for all cards in that particular element. This is calculated based on the selling price.
[/li][/list]
C. Deck Cost
  • This tab helps you to decide if you can afford a certain deck or not. I can't say that I'm really proud of this "cute" tool, but as far as the tests I did, it works. It's not really that useful either since copy-pasting deck codes into the game and basic calculations are not rocket science! But hey, I think it's a nice thing to have. ;D
  • Basically it works by comparing the deck codes you put in cell D5 (the blue box.. again) with the cards that you have (or at least the numbers that you input in the main tab).
  • It will also show how much :electrum needed to buy and/or upgrade.
  • Since rares and "super" rares cannot be bought, the quantity of the rare(s) will be shown instead.
  • I didn't want to make it too complicated, the list of rare(s) needed will be shown under the "Need to buy/find" column. Again, this might not be friendly to newbies since you need to know whether the cards are indeed rares or not. But then again, if you need help with this one, read the wiki!
D. stuff
  • Nothing here concerns you. Unless you want to "steal" the formula. :P
  • Seriously, nothing's here and I suggest that you protect (lock) this tab once you made your own copy.
  • Oh wait... there's something here for you to mess around with. When zanz release the ver 1.30, most probably along with the new shards, you can add the data in the respective cells i.e. the codes, selling price, etc.
  • Or... you can just wait for me to post the updated sheet when the time comes.  ;D

21 Jan 2012
 - Fixed cost to buy/upgrade formula when <6 cards obtained.
 - Fixed old values for Deflagration.



I'm pretty sure there's something I missed either in the wall of text above or the googlesheet itself. Let me know if you have any questions. And if anyone wondering, the sheet in the second link is my current collection. Still at 76.98% for the Basic Edition... >_>

35
The Arena / Re: So what did you just take down from the Arena?
« on: January 05, 2012, 10:14:05 am »
League
Platinum
Level
73
SP Used
70
Stamina
200 HP
Wisdom
60 UPs
Intellect
2X Mark
Dexterity
2X
Age
2 days
W - L
14 - 3
F. Rating
47
H. Rank
~150
Thumbs ↑[/color][/b]
6
Oracle CardFlesh Spider | Flesh Recluse

It's been a while since I last post in this thread. Less than average record for a 2-days old deck, but I figure this deck is worth to be posted here because it's fun! ;D (though I think not many people agree judging by the amount of thumbs up I received ::))

36
Forum News and Announcements / Re: End of the Year Forum Awards - Voting
« on: January 01, 2012, 04:06:07 pm »
It seems that I can't remove some of the votes here; namely Arena Deck of the Year, Best Elements Tool, Best New Card, Best PvP Deck, Card Idea of the Year, FG Deck of the Year and Topic of the Year. Not sure how polls work, but if it's not a hassle can we change that?

Also, I'm assuming that the winners will get icons? If yes, how will that work for non-people categories specifically for the deck related ones? Some of the decks are not really original and/or 100% made by the thread starter.

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blarg: suxerz