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Messages - surrki (5)

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Game Suggestions and Feedback / more gold. more... something
« on: December 15, 2009, 10:09:32 pm »

so... i started playing this game a few days ago. i find it really fun.. but im quickly losing interest. because

A. i have to grind and grind and grind and grind for money to buy 3 cards that will help me win, so i can grind and grind and grind more to buy 2 more cards.
B. such a limited amount of cards. im use to card games where i have a big selection, a big enough one where i can make a deck that very few have, and do good, or fail miserably and go back to the drawing board.

i would say, be cool if you could trade cards, or give cards... but seeing as it seams, when you start a profile, you get every card in your element other then the 1 rare card (according to the list i found). i see a problem in that.

if you could trade cards, i would just make new accounts, trading the most expencive cards, and selling them to get the ones i really want.
if you could give cards, i would make new accounts and just give cards to my main account. so i had every card, and could build decks to destroy what ever i wanted.

and thats why there needs to be more cards. so you can have those features, and people could get on, and quickly get almost every card there is. with the addition of a crap ton of new cards, you could have that, someone ends up giving their main account all the starter deck cards... well that will help them out, but it wont make them good enough to actually PVP the high ranking people.

because of the lack of cards, i thought i was going to get my ars handed to me when i tried the top 50 duels. first match, was up against rank 36, and whipped the crap out of it. im a noob that just started not more then 5 hours before i tried that match.

with the lack of cards, there is to much "my deck is as good as yours" in the game. the decks seem to be fairly even. even with the high ranked decks. i know each deck is different, but each deck is capable of beating any other deck. in other card games i have played, sure there were some types of decks that could beat others of similar types, but then there were decks that could only be beaten by certain types, and those certain types were only beatable by other certain types.

this is a great game, its just lacking in diversity.

2
Game Suggestions and Feedback / Custimize cards
« on: December 15, 2009, 10:09:32 pm »

interesting idea... but for it to really work, would need to do a few extra things. like have the hp of a monster on your field, effect the amount of damage your opponent can do to your health, or something...

if you could upgrade your abilities, allot of people that have thousands of gold saved up, because they have every card, and keep playing, getting more and more money, would just go in and raise the attacks of key monsters, then lower the cost. so lets say you can upgrade 3 times, each upgrade brings the cost up by 1 quantum. and to downgrade the cost, is by 1 quantum, and you can only do it twice to one creature. well. there is

Pegasus

Card type: Creature
Cost to summon: 4 Light
Stats Damage/Life: 3/2
Ability: Dive 1 Air: Damage dealt for 1 turn is doubled

fully upgraded, and cost downgraded
Cost to summon: 5 Light
Stats Damage/Life: 6/2
Ability: Dive 1 Air: Damage dealt for 1 turn is doubled

i love to equip

Blessing
Cost to Use: 3 Light
Use: The target creature gains +3/+3

i can sometimes get 3 of these put on my Pegasus, wich when its ability gets used it would be doing 30 damage a turn upgraded like this, and only cost 5 light to get him out, 9 light to equip the cards, and 1 air every turn. that creature is taking a 3rd of someones life each turn. and with the limited array of cards, hard to get rid of if you dont have the right deck. on normal fights having 4 of those guys out, 1 has 3 bonuses, and a golden dragon, i still will sometimes end up with 20+ light quantums.

being able to upgrade cards is a great idea, but because of how hard it is to make gold in this game, it would mean even more grinding for new players to do, so they can get a deck, and get key creatures powered up so they can compete with the people who have been playing for a long time. and upgraded the creatures they wanted right off as soon as this was put into the game.

3

it wouldnt hurt to put it in, you shouldnt lose a game unless your opponent is already found., and you decide you dont want to fight him and leave. you shouldnt lose at all if you leave before your opponent is found

-go into PVP
-wait to find opponent
-at this time, you shouldnt lose if the opponent isnt even there yet
-opponent found
-at this point, its to late, if you leave, you should lose. just because you dont like the element, doesnt mean you should be able to quit with out anything happening
-opponent selects "approve match" or what ever, saying he is ready
-you select approve match
-match starts
-after this point, it should be a given that if you leave before the match is over, you will automatically lose

4
Game Suggestions and Feedback / Option to cancel "throw away card"
« on: December 15, 2009, 10:09:32 pm »

Quote
Just dont click done before you have to, easy as that.
no, its not as easy as that, when your hand twitches, or something and you mistakenly hit the space bar. thats one of my problems, i get comfortable, then while im using my turn, my thumb, or a finger will twitch, making me hit the space bar. "keep your hand away from the space bar till your ready then" ya, i try... but it ends up back in that spot. its a habit to keep my hand there. yes, i agree, a confirmation for turn end would be annoying. but it would save people from making those small mistakes that may or may not cost them the match.

your opponent has 18 health left, you have your dragon, an abomination, and a weapon. in total doing 17 damage. your able to summon a creature that will do 1 damage. and win the match. but oops, you accidentally hit the space bar, ending your turn. you had 2 points left. and your opponent wins. you lose gold, and score points. and who knows. that loss could have been avoided if you would have had a confirmation asking if you want to end your turn. but because you didnt, your pissed, cursing the game. because you could have won if it didnt just instantly end your turn.. and you will be wishing there was a confirmation that would have saved you from the loss

5
Game Suggestions and Feedback / Mulligans
« on: December 15, 2009, 10:09:32 pm »

this is a great idea.. its really annoying when you get your first hand, and its nothing but creatures and abilities.. then the next 5 draws are the same. and by the time you do get a pillar down, its to late. being able to click mulligan, putting your hand back in the deck, shuffling it, then drawing a new hand with 1 card would be great. might still end up with crap, but atleast you have a chance to not suck.

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