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Messages - stealth15psi (11)

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Rainbow Decks / Re: Tha gold league killer
« on: November 03, 2011, 10:48:27 am »
Well, there it is.  I said it once and I'll say it again, this deck is great!


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Rainbow Decks / Re: Tha gold league killer
« on: November 02, 2011, 01:44:16 am »
Guess which deck I made with these wings the Oracle gave me.  Only day 3, going for the top spot in Silver.


3
Rainbow Decks / Re: Tha gold league killer
« on: October 23, 2011, 01:44:58 am »
This deck is great, thanks for sharing

4
Deck Help / Re: Flooding FG Killer
« on: October 17, 2011, 01:35:16 am »
I stand corrected about bonewall, it does work.  Forgive me, I am kind of a noob.  I still choose not to use it in my final deck because I am heavy on aether pendulums and light on quantum towers, and I end up starving for  :death sometimes.  It just seemed to throw the whole synergy off and I couldn't hourglass my way through fast enough because I was holding on to cards I should have been able to play.  Your mileage may vary, if it works for ya, I say throw it in there.  I will go back again and try 3 phase shields and two others.
I also used druid+oty+eternity+fq+graveyard, all credit to scaredgirl for her great deck.  It was my first real FG farmer and probably the most fun, making weird and wonderful creatures.  I still have plenty to learn and look forward to trying more combos with all the cool cards I am winning now.  Upgrading SoRs will be my new thing since they are still hot. 
Just try out new things and use what works for ya.

5
Deck Help / Re: Flooding FG Killer
« on: October 16, 2011, 08:53:33 pm »
Very nice, hope you got a card on your spin out of that.  Darnit now I am really rethinking adding a bonewall, lol.

6
Deck Help / Re: Flooding FG Killer
« on: October 16, 2011, 04:26:38 pm »
Thanks, man, I appreciate the feedback.  I can see bonewall working with cats.  I have good luck against halfbloods with this also.

7
Deck Help / Re: Flooding FG Killer
« on: October 16, 2011, 12:29:21 am »
I have been messing with it some more, upgrading everything I can.  It performs better when upgraded like anything would.  I am not measuring it by anything scientific, I just notice that I now actually gain levels while doing false gods instead of losing them.  And profiting electrum.  It's not 100% but it does ok and I have fun playing with it.  I have done about all I can do with it, It's up to someone else to make it better.

I didn't add a bonewall because flooding allows their creatures to attack before it kills them, so the wall is used up before flooding fills it.  Not worth it.
A second oty might be ok, i tried it and it just doesnt usually live long enough without quint to be of any use.  I think of my eternity as my second oty.  If something comes out with monentum on it I send it back to his deck if I can.  I left the Graveyard upgraded because fodder causes damage too, same reason I use the upgraded queen.  Butterfly effect would be ok too, I guess.  The only problem is that there are no creatures to play it on until the endgame, and again it doesn't usually live very long.  Might be worth it, though because I don't have any permanant control at all.  Sundials didn't work either for me but maybe I just couldn't find the right ratio to make it work.  The addition of upgraded pendulums, upgraded quints, and phase shields made it easy to chain phase shields to the end.  Rarely do I run out of Phase shields by endgame.  Of course, this depends, you should have at least one hourglass out by 27-28 cards in your deck.  This is where I try to start chaining.  Bad draws do happen, but I am satisfied with what I have here and am calling it complete.  I'd like to share this in the Rainbow Deck section, should I start a thread there?

Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6u3 6u3 714 717 74a 74b 77i 77i 77i 77i 7am 7gq 7h1 7k2 7n3 7q5 7q5 7q5 7q5 7q8 80d 80d 80d 80d 80d 80d 80h 80h 80h 81q 81q 81q 81q 81q 81q 8ps

Good chance to win against:Chaos Lord, Destiny,  Elidnis, Ferox, Fire Queen, Gemini, Incarnate, Miracle, Morte, Neptune, Osiris, Paradox, Scorpio, Serket

Small chance to win agianst: Akebono, Decay, Dream Catcher, Lionheart, Obliterator, Seism

Almost no chance against:Dark Matter, Divine Glory, Eternal Pheonix, Graviton, Hecate, Hermes, Jezebel, Octane, Rainbow

Thank you silentfh and omegareaper for your input, giving me ideas of things to experiment with.  This deck paid for itself, I started out with some cards already upgraded (towers, hourglasses, supernovas).  The rest of the upgrades I either won on spins or made by selling cards I won.

8
Deck Help / Re: Flooding FG Killer
« on: October 13, 2011, 03:42:06 am »
Thank you for the reply.  The general theme I am hearing is I should just scrap the deck and go with a different strategy.  Perhaps you are right, I am probably just wasting my time with this one.  I'll save it for my little pet project and go back to grinding with something else.  Back to the drawing board.

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Deck Help / Re: Flooding FG Killer
« on: October 12, 2011, 11:54:06 pm »
Thank you for such a well thought out response.  The deck you linked to (scaredgirl's deck) was one of the inspirations that led me down this path.  I used it for a while, and liked it, along with some others like rol/hope, why bother, and ohtk.  You have some good suggestions I will take into consideration.  Her deck is great and won me some cards, but was just looking to make something different.  I thought hard about adding a bonewall, but couldnt justify it because once I start chaining the phase shields they generally last me to the end (I have upgraded 6 of them since I posted this) and didn't see a need for it.  I would love to add a druid but I am looking to probably remove cards instead of add them to slim it down a bit.
I disagree about taking out momentum, though, it is imperative for the vulture to get through the shield, and one steal isn't going to cut it for permanant control.  Miracle, also, is essential for EMs after getting the phase shields going.  I will dump an hourglass though, I have been switching back and forth between 4 and 5 trying to see what works best.  Four plays too slow, five plays too fast, so I have erred on the side of caution.  If I can trim down to 35 cards four really might work better.  I will try juggling some sundials in there, also, and see how that goes. 
Next upgrades I will try substituting aether pendulums in place of supernovas and give that a go.

How it looks right now
Hover over cards for details, click for permalink
Deck import code : [Select]
52k 55q 5ih 621 621 621 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 717 74b 77i 7am 7gq 7k2 7n3 7q5 7q5 7q5 7q5 7q5 7q8 80d 80d 80d 80d 80d 8ps

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Deck Help / Flooding FG Killer
« on: October 10, 2011, 10:07:57 pm »
With flooding being useful now I tried to make a FalseGod deck that would handle the ones that don't use explosions or steal.  Here's what I have, and it works pretty good.  I would like to speed it up a little bit, sometimes I get stuck for quanta early and can't play a dimensional shield fast enough, but generally it does ok, just looking for ways to improve it.  I think upgrading to phase shields will make a big difference, but figured I'd throw it out here and see if I am overlooking something that might help a lot.
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 52k 52n 55q 592 5ia 5ih 5up 61t 61t 61t 61t 61t 61t 621 621 621 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 74b 7am 7k2 7n3 7q5 7q5 7q5 7q5 7q5 7q8 8ps


The combo, in a nutshell, is Flooding all creatures to feed a Quint/Momentum Vulture, graveyard keeps refilling with more creatures, and the vulture grows and grows.  The Oty helps clean up the difficult creatures, and the Firefly queen gives you fireflys to recycle with Eternity so you don't deck out.  In a pinch you can Eternity a skele to get a creature if your queen is buried, but if eternity is on bottom you are screwed.

I need to test it more and tweak it, but it seems viable so far.  Some of the gods are auto-quit, like if they have more than 4 explosion/steal.  A few others can be beaten with some luck but not with real good odds, like seism, dark matter, and obliterator.  Tell me what you think, Thanks!






Final version with all upgrades and some tweaking
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6u3 6u3 714 717 74a 74b 77i 77i 77i 77i 7am 7gq 7h1 7k2 7n3 7q5 7q5 7q5 7q5 7q8 80d 80d 80d 80d 80d 80d 80h 80h 80h 81q 81q 81q 81q 81q 81q 8ps


11
Heard about this in the chatroom and will try to be there.  First post, loving elements, looking forward to the tourney

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blarg: stealth15psi