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Messages - silux (373)

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361
Trial of Aether / Re: Sign Up Here
« on: August 17, 2010, 05:45:40 pm »
ehm
good luck for the title!!!

362
Patch Notes and Development News / Re: Submit your own ver1.25 AI2
« on: August 17, 2010, 01:17:15 pm »
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4t3 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vg 4vg 4vg 4vg 4vg 4vi 4vi 4vn 4vp 4vp 61o 61o 61o 61o 61o 61o 61q 61r 61r 61s 61s 61s 61s 623 623 63a 63a 63a 63a??=mindgate x2 aether pendolum x4
perhaps is too strong but it if you have a deflag, a steal, a earthquake, some dragons or butterfly is a sure win and you may get very nice cards!

363
Patch Notes and Development News / Re: Submit your own ver1.25 AI2
« on: August 17, 2010, 12:47:10 pm »
??? cards are life pendolum

364
Patch Notes and Development News / Re: Submit your own ver1.25 AI2
« on: August 17, 2010, 12:46:15 pm »
Code: [Select]
4sa 4sa 4sa 4t3 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4ve 4vf 4vi 4vi 4vi 4vj 4vj 4vj 4vk 4vk 4vn 4vp 5bs 5bs 5bs 5bs 5bs 5bt 5bu 5bu 5bu 5c2 5c5 5c7 5c8 5de 5de 5de 5de 5de 5deta-daa! a new deck!I tested it 12 time against lvl2 ai and is a 50% win!(dipends on pandemonium and dragons)
a smart player shouldn't have it too much difficult :P

365
Water / Re: Toadfish | Pufferfish
« on: August 17, 2010, 12:06:32 pm »
Toad/puffer-fish is one of most interesting cards to me
if pufferfish get atk buffed to 3 life-water will be nice deck(andrenaline)
ihmo it should be a 3/2 who cost 4 :water
toadfish shouldn't be a 6/4 and cost 5 or 6.
i prefer having a small toadfish who cost 3 or 4 since he requires air to work...

366
Forge Archive / Re: Fire Bomb | Fire Mortar
« on: July 09, 2010, 12:58:39 pm »
This card would be great in many situations!
fire bolt->mortar->rain of fire
that is the missing ring of the fire evolution!!! ;)



367
Forge Archive / Re: Deadly Neurotoxin | Deadly Neurotoxin
« on: July 09, 2010, 12:48:13 pm »
i think this card wouldn't change so much the game
spending 5 and use a card to kill a creature isn't so much usefull
otyugh costs 5 but is a kill at turn
rain of fire costs 7 but may kill many  creatures
toadfish costs 5 and poison 1 creature at turn

If you want to neutralize completely a creature it would be fine lobo and poison
stasis and poison seems to me like using a bazooka on an ant  :o

368
Entropy / Re: Abomination | Micro Abomination
« on: July 09, 2010, 12:02:58 pm »
The things now i love of micro abomination is that is resistant to one shot of rain of fire or a sniper shot.
It has a wonderful "damage and life/cost" ratio but the ability is the worst (having no ability imho is the worst ability).
I'd rather spend 1500 coins on a ash eater or on a damselfly than an abomination; they give also quantum!
my opinion is to give it an ability that gives quantum like "sacrifice->many quantum" or "give one :entropy at the end of every turn"

369
Anvil Archive / Re: Mammoth | Wooly Mammoth
« on: July 06, 2010, 11:24:57 pm »
i really love the concept!
but trample is not exciting...(i'd rather keep a flying pulvy or a otyugh)
gravity and earth are already good friends!
I would like so much if mammoth gets momentum(who can stop a mammoth?)
quint should be able to remove freeze so andrenaline and mammoth would be good friends
i think mammoth should cost less than dragons (8:earth) and upped mammoth would be congealed and cheaper
without trample ability pls:P

370
Entropy / Re: In Development: Pandemonium | Pandemonium
« on: June 17, 2010, 10:37:43 am »
to make the cost balanced i think we never get the right cost^^
the cost of this card must be one  :entropy for every creature is affected
unupped=creatures enemy control-creatures you control
so 2 :entropy is fair because you have to have 2 creatures less than the opponent to get advantage of this card
upped=creatures enemy control+creatures you control
so  5:entropy means it is fair when enemy has three creatures and you have 2 creature

also not all effect are same powerfull to all creatures
a lighting is unuseful on a firefly queen while a lobo is devastating
a lobo is useless on a  :darkness dragon but a lightning kill him...

i believe it doesn't matter so much the cost and should be cheap as is because you have to work hard to get some advantage to this card! :-X

371
Entropy / Re: In Development: Pandemonium | Pandemonium
« on: June 11, 2010, 10:51:13 pm »
yes , pandemonium is definitively more funny than RoF!:)

This card will be a great help fighting fake gods!

372
Entropy / Re: In Development: Pandemonium | Pandemonium
« on: June 11, 2010, 05:56:36 pm »
i love so much this card but is armageddon!!!
it
-50% of time deals 2 or 5 damage
-freeze or lobotomize a creature
-reverse time or PU the creature(makes you have a card more or opponent one less)
-infect or gravity pull a creature(the creature dies after some turns)

it means that to counter negative effect you should have no creatures or immortal ones.
in my opinion that card does a good combo only with aether, because aether can afford to stay without creature since he can prevent with phase shield and has immortal creatures.

i think it should cost more OR drain all entropy quanta(deja vu?) like fractal or miracle;because is a multiple chaos seed(as you draw a CS for every creature)


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