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Messages - silux (373)

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37
Crucible Archive / Re: Blood Jelly | Gore Jelly
« on: October 05, 2011, 08:45:41 pm »
About vampire liquid?
This card shouldn't be used by fake gods!they have too much hp!

38
Anvil Archive / Re: Weapon Slot | Weapon Slot, Dual Wield | Dual Wield
« on: October 05, 2011, 08:20:03 pm »
very original idea!
combos:
eternity+eternity
morning glory+morning glory
discord+poseidon
pulverizer+poseidon
pulverizer+eagle eye
pulverizer+eternity
poseidon+eternity
electrocutor+poseidon

Combos with eternity are far the more powerful.
However the effect is quite similar to fly weapon.Maybe give to the spell some side effects like 'draw a card' or 'the slot will be protected for 2 turns'

39
Humor / Re: The Second Upgrade!
« on: October 05, 2011, 07:59:59 pm »
Gravity pull->Gravity force->Black hol... nuu already taken
Accelleration->Overdrive->SPLAT!!!
Gnome rider->Gnome gemfinder->Very rich gnome!
Forest scorpion->Scorpion->Venomous animal
Holy light->Holy flash->Holy "say cheese!"
Deja vu->Elite deja vu->Deja vu
Eternity->Eternity->Eternity->Eternity->Eternity->Eternity->Eternity->Eternity->Eternity...


40
Archived Decks / Re: MINDGATE POWER
« on: October 05, 2011, 07:34:10 pm »
a quick reverse time is a good choice!
Needs a bit more stalling power.

41
Humor / Re: The Truth about The Oracle
« on: October 05, 2011, 07:29:41 pm »
So Santa Claus work as Oracle in Elements!!!o.o

42
General Discussion / Re: Please stop giving wrong advice:
« on: October 05, 2011, 07:20:32 pm »
i saw him also casting it with more than 50 hp.
AI is more smart when casting miracle since version 1.26.Before that patch miracle was quite easy to beat with right timing and a good rol/hope.
I don't know the trigger condition.

43
General Discussion / Re: Request a Tool!
« on: October 04, 2011, 05:41:57 pm »
However grinding facilities can be coded.
Examples
-a script that makes login for you, check the Oracle and takes the money you got from the arena deck(No hack whatsoever needed)
-a script that plays playable cards from your hand and press space(when you can play cards in any order).
(However a key needs to be pressed by the player.I won't code anything that play the game for you)
-a script that register mouseclicks and keypress and give to you how much any match last

In deckbuilding
-a gui in which you enter the cards and give out a graph that let you see
    fastest win possible
    average ttw, without obstacles
    when a shield come out
    if quanta is well balanced
-reliability of a card against a certain deck(chance to be destroyed or neutralized)
-what deck wins first against another (limit chance approx to 10-3)
-suggest upgrades on a certain deck


About Botting

Moral and law aspect aside, I strongly disagree Elements to be botted.
Pure botting would be pointless, as would be useful only for money and score.
I personally enjoy gaining my ground little to little.
(and botting would require me to leave pc 'idling',thing that i can't allow:).

If even a bot would come out, it would take lots of time to get it better and A.I worthy.
A non-hacking bot would play your deck as a blind-folded person and can't know even if it has won or loss the battle,
neither know the turn it has won.So it would be useful only on flat or dull decks.It would have huge problems even against the lvl1 A.I.

44
Buff This Card! / Re: Immortal | Elite Immortal
« on: October 04, 2011, 05:08:50 pm »
To make it really immortal you must give it an ability to ignore shield effects.(As momentum)
However the true problem about this card is that is weak and you can't combo with it.
Once you play one is a dead card for player and opponent;no one can target it, both in good or bad way.

It would be good for aether a spell that target both opponent's creature and player's ones.In this way immortal can be a bonus, because he won't suffer from the spell.
Or a passive buff to all creature player control, like eclipse but for aether.
Giving it momentum would be OP.
What if you gave it overdrive AND momentum?
Momentum doesn't fit the theme of Aether. At all. Neither does Overdrive.
What if an aether wizard casts the card?
Then he does so using :gravity because he cannot use :aether.
Maybe it's a new card that spquotepyramidawns immortals.
spy_quote_pyramid_dawns?
If you could provide good reasoning for why [snip] would relate to both Aether and Momentum then you might be right. However this is nearly impossible for made up words.
Maybe the creatures can phase through shields?
What about the shields that do not rely on material hinderance? Dusk for example. Also how would they selectively phase through the shield and not the opponent?
Well I think it’s implied that the immortals are somewhat trancendental beings, and would probably have control over their phasing. It might make sense to have chance-missing shields not be bypassed, though.
Quote avalanche!
However this card needs badly a buff.Maybe +2/+1 and +2 cost would make it way more useful!

45
Game Suggestions and Feedback / Re: New idea for elements gameplay
« on: October 03, 2011, 04:45:22 pm »
LMMFAO were u drunk or somrthing silux ?
So now you know what other think when someone read your posts.(ok i just exaggerated it a bit)

some people seem to be stuck on the idea that i want players to reset their score, but that's not the case.
Note that people are lazy.(yes, me too)
Most of them read only the first post and click 'reply'.
If you want to help them, just edit the first post and write that you don't want it more.

i did however propose the idea of a separate scoring system that players would only earn points in by defeating other prestige players. the higher the prestige lvl player beat then the higher the score rewarded is and vice versa .   
Actually in pvp score is proportional to opponent's score.
Proportial money could be also a good idea, but money proportional to end-game hp feels to me more rewarding...

1 C4|\|  4|_50  \/\/!?|73  1|\|  '1337'!


46
Entropy / Re: Schrödinger's Cat
« on: October 03, 2011, 04:22:33 pm »
it is still unrealiable in pvp and against fake gods!

I'd like a rework of the mechanic itself.
like
Shrodringer's cat 1 :entropy
When killed, it is rewinded instead
 :entropy; kill itself

or

Shrodringer's cat 1 :entropy
When killed , it is rewinded instead
Shrodringer's cat comes in play with one poison counter

Both ways allow more combos and add a nice flavor to the card, making it a reliable and effective card.
It would be tougher to get rid of it than a phoenix, but 1atk barely changes the battle.

47
Buff This Card! / Re: Fate Egg | Fate Egg
« on: October 03, 2011, 03:59:47 pm »
Fate Egg 1 :time 0|1
 3 :time: Hatch

This would make a small change to quanta costs, but improves the mechanics a lot!
If the Egg dies or is countered before to hatch, you have saved 3 :time.
The egg can be reproduced more easily trough mitosis, but total cost of summoning a random creature is the same!
You can play more egg at once, so if one dies because reapeatable CC, you have more mana to hatch survivors.



48
Buff This Card! / Re: Antlion | Elite Antlion
« on: October 03, 2011, 03:41:18 pm »
Actually antlion would be awesome with andrenaline, but 2 :earth, 4 :life, 2 cards are way too much for 8 damage.
3 atk would make the combo way more appealing, even considered the 2atk loss when burrowed

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