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Messages - silux (373)

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Tech Talk / Re: Lolcode
« on: November 06, 2011, 12:12:31 am »
LOL xD The most unnatural and anti-intuitive programming code EVER.

"Hello world!" example:

[                Loop to initialize memories (repeates 10 times)

      70        100       110      30  10
>++.              imprime 'H'   (72) 1
>>+.              imprime 'o'  (111) 3
---.                      'l'  (108) 3
<---.                     'a'   (97) 2
>>++.                   espacio (32) 4
<+.                       'm'  (109) 3
++++++++.                 'u'  (117) 3
-------.                  'n'  (110) 3
<+++.                     'd'  (100) 2
>+.                       'o'  (111) 3
>+.                       '!'   (33) 4
>.                   nuevalínea (10) 5
actually, while it is fairly unintuitive to look at, it is one of the most intuitive to a computer languages possible.

lolcode, despite the funny theme is actually a pretty good language.  it takes everything i like about python and nothing i dont like.

this however, is the best language ever:
I love IRP!
However using a pool of human brains isn't the best way to deal with big problems...
( but I actually use IRP-like applications to get rid of tough problem :D )

Patch Notes and Development News / Re: Elements 1.29
« on: October 30, 2011, 05:50:33 pm »
Well i lost against a deck in the arena.
thumb up and i might play against him again.
thumb down and i make it harder to find in the arena.
In both cases i got 5 electrum.

I'd rate always thumb down, so next time i will get an easier deck!
If you follow that rule you should thumbs up decks that you just lost to due to bad startinghand/draw too shouldnt you?
Since the next time you should beat it given a normal draw.
You got my point!

Patch Notes and Development News / Re: Elements 1.29
« on: October 30, 2011, 03:15:27 pm »
Well i lost against a deck in the arena.
thumb up and i might play against him again.
thumb down and i make it harder to find in the arena.
In both cases i got 5 electrum.

I'd rate always thumb down, so next time i will get an easier deck!

What I like most of elements is that cards are open to other cards, while all the system is a closed environment(cards are a finited number).

What i was trying to say it's not that any deck need to be countered, but every closed environment will eventually get a state where all is cold and dead.

Once players get to know what the best decks are and use them, the deckbuilding system gets his final state and the game begins to be boring for players.
This thing is 'countered' adding more energy to the environment as destroying best decks, as adding more cards or as organizing events.
All three things are doable and extend the game's life, but adding more cards will heal metagame as miracle (as long as they are useable and enough common to get)

Deck Help / Re: Opinion Needed
« on: October 25, 2011, 01:42:05 pm »
The strategy is good but you need at least two copies of each key cards to make it reliable.
Eternity would make this deck way stronger, but you must choose if to make it a stall or a rush deck.

With the card you already have it's easier to build a rush deck adding some hourglasses and replacing boneyards, rewinds and shields with time pendolums.

If you choose the stall way, poison works better than dragons and more rewinds make the mummy pharaoh scarab boneyard skeleton rewind combo more likely to happen.However take in mind that this combo takes at least 4 turns to work, so you have better to look elsewhere if you look  for a fast win.

Humor / Re: Useless or Fail combo
« on: October 25, 2011, 12:18:48 pm »
There isn't a baddest combo than two cards that destroy each other, and both are played by the same player!

However please don't post combos that aren't combos, like Shrieker+Rustler, because there are tons of this kind of combos.
Game conditions can be combos as well as card+card and game_condition+card , because cards have different values as the game changes and ,above all, I hadn't written in the title 'useless or fail card combos'.
So if someone post a 'game_condition+card' like combo that's my fault;)

And i forget that repetitions and spamming is allowed since this is the humor section! :P

Ps: but only original and funny combos will be added in the first post!

There are cards which aren't Rps like.
'Heal' gives 20 hp and  the player, who knows who is going to battle, will choose if this card is worthy or not.
In RPS any thing you play has the same chance of winning, while heal is a bad choice almost always if you are going to battle fake gods.

Then experienced players wouldn't make pure Papers or Rocks, because their deck will surely lose against one kind of deck.
In arena and tournaments is way better to have few chances to beat all that a sure chance to beat few.
This way rps element is countered in arena and tournaments, by the gameplay itself.

However this kind of deckbuilding will come out often with superdecks, which can even beat Rocks and Papers.
When this happens, some of the key cards of that deck get nerfed, and begins the search of another superdeck.

The thing that I dislike about this cycle is that nerfing those keycards will choke other potential decks.
I'd prefer much more the  superdeck to be countered by having more counter cards or counter strategies, because the deck became so powerful not because of the cards but because there where few or no counters.

Humor / Re: Useless or Fail combo
« on: October 16, 2011, 10:02:49 pm »
That was written in the first post,
'Any heal at full life'

I must to add
Self antimatter on vampire
Nightmare on voodoo doll + rain of fire

Fire now is less powerful.Fire bolts now can't do more than 24 damage.
Unupped phoenix-immo is nerfed and explosion is less splashable.
The only thing i don't feel right is shard of gratitude.Life has already bonds and heal.Shard of gratitude was powerful because was splashed in stalls.

upped vampire heals 4 and also damages, but it's too brittle.
Shard of serendipity will be a great card for this kinf of deck, but now CCYB needs a rework.
AI now is better than 1.24 version and many gods seems to behave just as anti-CCYB!

General Discussion / Re: Upgrades
« on: October 08, 2011, 02:58:44 pm »
Elite Fate egg is strictly better than the unupped(average power of upped creatures is higher than the unupped)

Patch Notes and Development News / Re: Elements 1.29
« on: October 06, 2011, 10:22:22 pm »
Max cost of a card 14(phase dragon)*8= 112>75
So with a 75quanta cap you cannot empty your full filled fractal hand in one go if you have cards that cost more than 9.
So stop dragon fractal.
This is actually a little nerf to:
Drain Bolt
Ice bolt

And a minor buff to

I don't like a nerf campaign, as i will use less powerful cards.
It's like battling with wooden swords!
Shards shouldn't have so little stats!I'd rather pack a upped Short sword(3atk 1 cost), than a shard that heals me for 3 and cost 3.

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