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Messages - sepehr213 (6)

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1
Trio & Quartet / Re: Shhh... your quanta's gone.
« on: December 21, 2010, 03:43:43 pm »
If the opponent adds in some SoG's, you lose though... I agree with needing more damage

2
Duo-Decks / Re: 5 Times Hotter Than The Sun (Aether/Air Duo)
« on: December 21, 2010, 03:20:32 pm »
I think you meant to put aether pendulums... you have an air mark.

3
Duo-Decks / Re: OMG WTF?????? 25 heal per turn????
« on: November 22, 2010, 12:37:13 am »
Yea and IIRC, thorn carapace adds 1 infection per hit, so if you're about to die you can use an adrenaline on something strong your opponent has (like a fire dragon with 12 attack and 3 hp) and I think it'll die on the first turn (12 damage, 1 infection, 3 life|11 damage, 2 infection, 2 life|2 damage, 2/3 infection, 0 life) Those'll be each of the 3 attacks it does (if it infects each of the first two times) if I'm not mistaken, meaning you only take 25 damage instead of at least 36 if you don't adrenaline it. That way you can use adrenaline defensively and offensively.

4
Rainbow Decks / Re: Speed+Rainbow=Win
« on: October 30, 2010, 05:27:13 am »
Could this deck benefit from an SoG?

5
Air / Re: Gas Rush
« on: October 25, 2010, 07:36:17 am »
Hmm yea I did 5 more and it went something like 68778, but the first five I did were 55656. Must've gotten lucky I guess.

6
Air / Gas Rush
« on: October 25, 2010, 06:41:31 am »
Hi, I'm new to the forums, and somewhat new to elements, been playing a week and I've played a week like a year ago. Anyways, I just thought up of this mono air rush, basically just play/explode unstable gases (priority 1) dive all wyrms (priority 2) summon new wyrms (lowest priority) every turn.

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Deck import code : [Select]
7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mu 7mu 7mu 7mu 7mu 7mu 7n6 7n6 7n6 7n6 7n6 7n6 8po


I played five games with it, it seems to have a TTW of about 5-6. I gotta go to sleep now, but I'll test TTW when I get the chance.

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blarg: sepehr213