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Messages - redjag (5)

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General Discussion / Re: Posting decks
« on: March 15, 2010, 08:59:19 pm »
Really good idea, but yes, a ton of work up front.  Also would need a button to copy the actual code itself if it was being transformed to images..

2
General Discussion / Re: PVP question...
« on: March 12, 2010, 06:01:09 pm »
My understanding is that the game is taking place on the server, mostly in the database or maybe completely.  Each client does its thing and updates the database appropriately and the server tells the other client its their turn.

3
Patch Notes and Development News / Re: AI improvements
« on: March 05, 2010, 06:09:29 pm »
Make the AI  consider the attack power post-adrenaline buff.  Detailed story next..

If I have multiple of the same creature in play and the AI wants to do something to hurt them, it picks its target in a predictable way.  For example, say the AI has an Eagle Eye up and I have 4 Giant Frogs in play.  The AI picks it's target solely based on attack power/defense (more likely just attack power) and ignores adrenaline.  So all 4 Giant Frogs are at the same spot on its kill list.  Since I know which one it will target first, I can play adrenaline on a different one, which nets me more turns attacking with my adrenalined frog than I'd get against an intelligent player.

4
General Discussion / Re: Steal and Bonewall
« on: February 25, 2010, 04:56:15 am »
He wasn't asking to steal the whole stack, just to add the single stolen one to his stack.

5
Yes you can get them by decompiling the SWF.  Since you have communication with Zanz and Chris why not just get the source images from one of them, which are even higher quality than those compiled in the SWF?

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