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Messages - reberth (23)

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1
Forum Game Archive / Re: Corrupt A Wish 2.0
« on: December 07, 2010, 12:29:20 am »
granted, but your wish was inverted into  :underworld :rainbow :underworld :rainbow :underworld :underworld

I wish for an incorruptable wish.

2
Forum Game Archive / Re: Corrupt A Wish 2.0
« on: December 03, 2010, 08:52:50 am »
granted, but your wish has created a paradox and caused everyone within a 1 mile vicinity to die

I wish my internet connection wouldn't suck

3
Duo-Decks / Re: Inception
« on: November 09, 2010, 07:27:58 am »
to clarify, you mindgate as fast as you can, stealing their pillars/creatures and use their entire deck against them?

4
General Discussion / Re: Elements Community Nymph Totals
« on: October 26, 2010, 01:51:35 am »
only 1  :entropy :(

5
War Archive / Re: Join War: Underworld
« on: October 21, 2010, 03:32:55 am »
Will the positions of battle be randomized? or will we be battling in the order of signup

6
War Archive / Re: Join War: Underworld
« on: October 20, 2010, 06:23:46 am »
*underworld logo*
Lemme help

ffff, crappy borders.

blank mark by Bloodshadow.


Good luck underworld, you better be ready :b
like it, but doesn't really convey the sense of 'darkness' that underworld does, just saying :)

7
Deck Help / Re: trio- water/fire/air
« on: October 20, 2010, 06:21:01 am »
I put in the toadfishes for CC, and the deck you proposed has a bit less CC than i would've liked, only coming from the fire nymphs. I also usually run out of fire quanta quickly due to both steam machines and rage leeching from it, but i think your deck works a helluva lot better than my old one so ty ^^

8
Deck Help / Re: trio- water/fire/air
« on: October 18, 2010, 10:46:02 pm »
Black holes are more ineffective against mono/duo/trio decks, they were created to screw up rainbows that needed cards of all elements  :P 
> ayoth, thanks for the input ^^ i'll try it out

9
Deck Help / Re: trio- water/fire/air
« on: October 18, 2010, 02:27:36 am »
Code: [Select]
5f0 5f0 5f0 5f0 5f0 5f6 5f6 5gi 5gi 5gi 5i4 5i4 5i4 5i4 5i4 5i4 5i7 5i7 5i7 5i9 5i9 5ie 5ie 5ie 5ig 5ig 5ig 5ii 5ii 5ii 5oc 5oc 5oc 5oc 5oc 5pu 5pu 5pu
I changed it and this is how it looks like now

10
Deck Help / Re: trio- water/fire/air
« on: October 17, 2010, 08:44:31 pm »
I'm going for pvp1 with this deck, and my main problem is running low on quanta for everything except water. I usually can't get my air/fire pendulums/pillars out fast enough to power my cards. I don't know how many water pillars i should take out and how many air/fire pillars to put in

11
Deck Help / Re: trio- water/fire/air
« on: October 16, 2010, 07:55:39 pm »
mark is water - forgot to preview it x.x

12
Deck Help / trio- water/fire/air
« on: October 16, 2010, 07:55:05 pm »
Code: [Select]
5f0 5f0 5f0 5f6 5f6 5gi 5gi 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i7 5i7 5i7 5i9 5ie 5ie 5ie 5ig 5ig 5ig 5ih 5ih 5ih 5ii 5ii 5ii 5jm 5jm 5jm 5pu 5pu 5pu 5pu 5pu
^ there's my deck, I'm hoping to face pvp1 with it, but i've only tested AI3. I usually have an excess of water quanta, but i don't know how to fix that. If there're any questions on how it works, post and i'll reply thanks :D

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blarg: