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Messages - penguin3921 (22)

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13
Card Ideas and Art / vampire
« on: December 02, 2010, 04:16:10 pm »
what if there was a card that cost 2 :darkness and gave target creature +1/+1 and Vampire (damage dealt to the opponent by this creature is returned to you as health).

this is only an idea so please comment to make it crucible worthy.

14
Design Theory / Re: Duo ability cards
« on: December 02, 2010, 04:00:46 pm »

I made a duo card for the fun of it  :P


cool card slim8stack

15
Crucible Archive / Re: Ghost Stallion | Wraith Stallion
« on: December 02, 2010, 08:15:40 am »
mmmmm... me gusta.

16
Card Ideas and Art / Re: Mounts
« on: December 02, 2010, 08:13:16 am »
Completely new abilities? Let's do this. Are you thinking defensive or offensive? I'll do all.

:entropy Gamble: Every time target creature uses its skill, it becomes -1|-2.
:death Ritual: Sacrifice target creature. Ghost Stallion gains +1|+1.
:gravity Galvanize: Target creature becomes -2|0 but gains Momentum.
:earth Block: Target loses 5 HP. Anything that targets it has a 25 % chance of missing and attacks directed at it also have a 25 % chance of missing. Can target players or creatures.
:life Sympathy: This creature becomes -1|-1. Target creature gains +3|+3.
:fire Frenzy: Target creature becomes +1|-1.
:water Tidal Wave: Target creature becomes 0|-2. Gain :water.
:light Advent: Target creature gains +1|0 for every card summoned to the field.
:air Wings: Target creature loses its active ability and gains the Dive ability.
:time Revert: Target creature is restored to the form it was in when it was originally summoned.
:darkness Shadow Bond: Gain :death :death. This ability can be used multiple times per turn.
:aether Mirage: Summon a copy of the target creature. The copy has 0 health.

Some ideas are similar or are simply pulled from other ideas I found in the forums. Their costs should be scaled due to their relative power. For example, Mirage is quite powerful and should cost 3 :aether while Frenzy is not too powerful and should cost 1 :fire.
i like mirage and ritual, they're balanced

17
Forge Archive / Re: Energy Surge | Energy Surge
« on: December 02, 2010, 08:05:36 am »
i think that this card is balanced. i would not put it in the forge for pure intrigue but because i think the card will fit in well with the game.

18
Entropy / Re: Schrödinger's Cat
« on: December 02, 2010, 05:38:30 am »
Looks pretty good. I think better card text would be "This card is revived."  I can't wait to test it.
i agree

19
I use an un-upped version of this deck against AI3s. It also packs a Druid Staff to help maintain enough HP to use a heal and get the EM. It works most of the time. I also only use 10 pillars, and it seems to work fine.
thank you, i will consider removing the towers

20
Code: [Select]
6rk 6rk 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ae 7ae 7ae 7ae 7ae 7ae 7ag 7ag 7ag 7ag 7ag 7ag 7ai 7ai 7ai 7ai 7ai 7ai 7an 7an 7an 7an 7an 7anthis is my deck. i would like suggestions on how to improve it.

21
Deck Help / anti fake god deck
« on: November 29, 2010, 03:21:49 am »
[deck mark=water author=penguin3921][/4vc 4vc 4vc 4vc 4vc 4vc 4vi 4vi 4vi 4vi 4vn 4vn 4vn 5ig 5ig 5ig 5ig 5ig 5ig 5uk 5uk 5uu 5uu 5uu 6u3 6u3 6u3 6u3 6u3 6u3]
try this anti fake god deck
use antimatter to invert the attack to heal you, then use liquid darkness to deal damage to the opponent as well!
p.s. antimatter and liquid darkness are skills of the entropy nymph and the darkness nymph respectively

22
Deck Help / Re: Death Deck Sparky food
« on: November 29, 2010, 03:15:05 am »
i use a very similar strategy except i have graveyards and upgraded bone walls as well

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anything
blarg: