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Messages - parkerdan (24)

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1
Card Ideas and Art / Re: fade in / shadow
« on: August 01, 2011, 03:12:44 am »
I take back scary........ let me just say the next dictionary with a picture of the definition "scary" should have that picture there, or the picture of that for "weird"..... so anyways where is some element pictures (like this:  :aether, :air:darkness:death , :earth , :entropy , :fire , :gravity , :life , :light , :time , and :water for example a picture with a elemental symbol is zbladers picture, in the bottom right there is a earth symbol....) because those are probably going to make up my picture.... and also in planplan's elements card making site, how do I insert the picture into the card slot?....

2
Card Ideas and Art / Re: fade in / shadow
« on: August 01, 2011, 12:35:28 am »
kk..... I'll think about that. This is my first card I thought of..... so please don't shoot my idea down right away and say I suck.

3
Card Ideas and Art / fade in / shadow
« on: July 31, 2011, 11:58:58 pm »
ok the idea of this card allows you to use a card in conjunction with another card in a combo. :)



NAME:
Fade In
ELEMENT:
Darkness
COST:
:darkness
TYPE:
Spell
ATK|HP:
TEXT:
The target permanent's skill or ability is converted to your mark
NAME:
Shadow
ELEMENT:
Darkness
COST:
9 :darkness
TYPE:
Spell
ATK|HP:
TEXT:
The next permanent played costs the same amount in your elemental mark and its skill or abilities cost is converted to your element.
ART:
will be done later.
IDEA:
Parkerdan (it might be someone else who thought of it first, no one seemed to have that in a quick skim through)
NOTES:
To be honest, when I thought of this card I thought it could be used in conjunction with a god like decay, like using it on dissipation field. :) just a example if you used it on electrum hourglass, it costs one darkness to play it or if you use it on dissipation field, its going to use the darkness electrum as a shield instead. you may have noticed I erased the you can't use it on weapon thing..... hell, if you can use it on a dissipation shield its just as deadly as using it on a fahrenheit or any other weapon with a ability  which would be fun to see that possibility with eternity..... :) to be honest this card opens up a whole new like 5 decks maybe or maybe even 1 (if even 1 I still would be proud, or even if it got in the game) that could defeat false gods. :)
SERIES:
I put a lot of smileys in. :3 I just noticed lol

4
Series / Re: New Elemental Weapons
« on: July 30, 2011, 09:32:00 pm »
did you see my idea for cyclones possible ability? :D might need nerfing......

5
Crucible Archive / Re: Cyclone | Cyclone
« on: July 30, 2011, 12:49:57 pm »
I have a idea for a cure of a bad ability! (lol I laugh at myself) or a idea for a ability anyways although it might be as bad as the current ability.... stormwinds 5 air: deals 7 damage and destroys the shield if there is a shield. :D hope you like the idea!

6
Series / Re: New Elemental Weapons
« on: July 30, 2011, 12:29:37 pm »
just a note, not a lot of cards have their element in their picture, example, voodoo doll, because the pins heads are darkness marks. :) just a help when you make another card series I've seen SO many people do this DON'T make a neutral card, you don't see any series of cards in the game with a neutral card of it, do you? the ONLY example I can think of, at least me being the only one seeing one,  the card is quantum tower, with the exception of 3 quanta, but it would unbalanced without it. and just saying, this would be epic to have a second set of weapons, I thought of it before actually. :)

7
FG Proposals / satans simulacrum
« on: July 30, 2011, 04:01:03 am »
Hover over cards for details, click for permalink
Deck import code : [Select]
7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dn 7dn 7dn 7dn 7dn 7dn 7do 7do 7do 7n2 7n2 7n2 7n2 7n2 7n2 8po
this is basically a recreation of divine glory, except the it has fahrenheits instead. please give me your feedback. :D
EDIT: I meant to say that I mistakenly had the original mark light, but I apparently forgot about it... :/ because I have been playing other games

8
FG Proposals / Re: Zeus's Lightning
« on: July 29, 2011, 05:14:07 pm »
I am abandoning this idea. I'm going to make a new deck, unless someone can test and ressurect this dead idea. I'm not going to lock it, but going to go work on a different god idea. thanks for the feedback. :)
I already knew about the card picture, but didn't know where to do it, and didn't have infinite money to create it on my own profile. the next one I will create is kinda like lionheart, and a little bit of miracle, simply  because it uses a miracle. I knew that the trainer wouldn't apply to the real game. :P       :)

9
FG Proposals / Re: Zeus's Lightning
« on: July 29, 2011, 04:18:49 pm »
this will be fun..... ;) EDIT: this isn't like hacking, is it?..

10
FG Proposals / Zeus's Lightning
« on: July 29, 2011, 01:30:40 pm »
7 gravity towers, 10 aether towers, 4 phase dragons, 2 colossal dragons, 10 ball lightnings, 12 momentums, 12 quintessences, and 4 phase shields. this god is supposed to momentum the ball lightnings give them quintessences and even if he screws that up, ( I know there is a AI 6 custom testing please tell me where that is I don't know where it is and would extremely help) he can still put momentum on the colossal dragons and give them quintessences. to be honest, this god is just blind fury with his ball lightnings momentum and quintessences. thats a 6l1 beast with no way around it. when you think about it, thats 60 damage per turn the sparks alone per turn if he gets them all out and not to forget the two colossal dragons and the phase dragon, so the only way around this god might be to get him before he gets you. he might even be overpowered for all I know. let me know what you think! :)

11
FG Proposals / Re: Beat my False God!!!!
« on: July 29, 2011, 01:16:03 pm »
sorry, but um..... where can you fight custom AI 6? I don't know exactly where this is........ besides the fact that its in the game screen. I went to trainer..... where exactly?

12
FG Proposals / Re: Neurotoxin
« on: July 29, 2011, 12:59:15 pm »
maybe the name could be Death maestro? decent deck, maybe a little bit too much quanta control.

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anything
blarg: parkerdan