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Messages - nolf (40)

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Duo-Decks / Re: Unupped fg farmer! Liquid Antimatter 1.28
« on: January 28, 2012, 11:25:58 am »
Yeah, I'm using Instosis two-thirds-upped as well now, great deck. Liquid Antimatter imho is the first FG grinder players should go for, because it doesn't require any rare or upped cards. For that, it's amazing. Downside is that your score suffers and your electrum, too, if you keep all the cards you win. With Flay 'Em your score will be ok, you win more often but games take longer. Instosis I guess is the current champ, high win percentage and fast games, so definitely switch to it once you have the cards.

2
Rainbow Decks / Re: (1.26) Flay 'Em!
« on: January 28, 2012, 11:09:54 am »
I have a few questions,

Does this work in 1.30 (or whatever the current thing is) even though it says 1.26? And also, could someone post a Strategy/Skip guide? Also, what should you do if you only have 1 Pulverizer?
I use the skip guide from this thread:

http://elementscommunity.org/forum/index.php/topic,25609.0.html

And yes, it still works fine with the current version. However, I think you have to look for a second Pulverizer before using Flay 'Em, as much of a bother as that is.

3
Archived Decks / Re: Instosis [FG][OTK][Arena]
« on: January 21, 2012, 08:38:44 am »
Yeah, seems a lot easier to farm bronze league instead. Find a deck that hardly loses and get to the special spins. I managed it only yesterday with my semi-upped Grabbix (which includes a couple of explosions for dim shields), a rush deck is the logical choice for speed/win ratio. In fact, your 3 shard version of Instosis would probably be great, too, since few decks in bronze will have 200 HP.


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Archived Decks / Re: Instosis [FG][OTK][Arena]
« on: January 20, 2012, 07:52:09 pm »
I used my old semi-upgraded Grabbix in the Bronze League today and fortunately didn't need long (4-5 special spins) to get my fourth shard of readiness. I had upped SN and hourglasses, so I upped the dragon and added one more time pillar for good measure and wow, this deck is absolutely wicked. Worth the grind for the shards - well, if you've gotten this far in the game, grinding doesn't bother you that much anyway. ;)

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Duo-Decks / Re: Unupped fg farmer! Liquid Antimatter 1.28
« on: January 19, 2012, 09:16:32 am »
Not including the original investment, it's 1k per hour for me, which is a lot better than 600 per hour for my mono darkness AI3 grinder.
Are you using the skip guide provided here?

http://elementscommunity.org/forum/index.php/topic,25609.0.html

By only playing 11 of the 29 FGs and skipping the rest you should do even better. And if you have the money to upgrade - or grind until you find a - chaos power, include that in your deck. Still, your score will suffer. I'm now grinding with Flay 'Em (+1 purify), games take longer, but my score remains about the same.

6
Rainbow Decks / Re: (1.26) Flay 'Em!
« on: January 10, 2012, 07:42:46 pm »
Of course, Miracle can be quite easy. The above situation is extreme, but it can happen, today I had a similar situation vs Divine Glory. Don't give up despite fearing more miracles in hand if your damage output is high (3 turn kill) and you see the chance to get him down to three towers on a turn he miracles, he'll have 6 quanta afterwards, destroy one more pillar and dish out damage, he'll only reach 11 light quanta, cannot miracle and you win on the next turn. I'm just saying, use your pulvy whenever you can on his light towers, nothing else to target anyway and it might provide you with a late win.


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Rainbow Decks / Re: (1.26) Flay 'Em!
« on: January 10, 2012, 08:54:40 am »
I thought I'd share some of my experiences with Flay 'Em with you. First off, adding a purify, even unupped, is a great idea. A third, maybe even half the wins turn into EMs and the extra cash is always welcome. Secondly, use a skip guide, the FG Efficiency Study recommends skipping 15/29 gods. Thirdly, decide carefully what to fractal and when. And fourthly, know what to target with your pulvy.

Here is a last turn win against Osiris. Against this FG getting one or both mind flayers out in time can shut him down completely, but once he starts spamming scarabs there's little you can do, unquinted creatures will be eaten immediately. My gamble to quint one mind flayer - both golems or rather destroyers were deep in my deck anyway - didn't work (with turtle shield while you haven't played a pulvy yet that's bound to happen), the one golem/destroyer couldn't be grown large enough in time. And my other destroyer was my last card but I knew I'd win because I could play and fractal him him and had enough fire quanta to bring out five more and kill Osiris in one turn.

Also a last turn victory against Miracle. Miracle can be next to impossible because he has so many of his name-giving cards and so much light that he gathers the necessary 12 light quanta easily. So focus your pulverizer on those light towers, even if he still has ten of them with ten turns to go. In this case, he last miracled with three light towers (plus his light mark x3), so he had 6 light quanta with two turns to go, I destroyed one more tower and thus on his next turn he only had 11 light quanta and couldn't play a miracle, allowing me to win on the last turn.

And just one more tip, Lionheart. This might go for all decks that simply chain dim shields. The more quints, Anubises and hourglasses he has, the better. You can remain totally passive, never play a creature or your weapon and just wait for him to deck out. Once he's quinted his whole board he cannot rewind creatures nor eat them with his scarabs and he'll usually keep on drawing cards until it's too late.
 

8
I definitely felt that playing silver league made me a lot more money than AI3 ever did. I hardly had any upped cards and discovered the great deck Grabbix, that could pull off a 50% win rate in Silver League (that was a few months ago, though, maybe things have changed). And for me that was way more profitable than beating AI3 nearly all the time (with my old mono-life deck). Grabbix of course is a rush deck so games went much faster, too. The really fast decks are way out of my league with all those upped cards, so I don't know about them, the money Disc 'EM makes is impressive.

I posted after 200 games with a semi-upped Grabbix: 200 games, 123 wins, 15 EMs, 77 losses, 7 special spins, 7.49 ttw. Roughly 6000 electrum won (not counting cards, which actually I didn't count anyway.) Also, I didn't keep time, maybe it could be extrapolated from the ttw. I'd guess 8 hours altogether.

Though probably even more profitable is farming False Gods. That is, if you are prepared to sell the upped cards you win (or at least count them as your winnings). The last weeks I've only played Flay 'Em against the FGs, using the skip guide from the FG efficiency study. Theoretically it should net you 4783 electrum per hour. If you don't have the few upped cards (3 hourglasses) needed then go for the completed unupped Liquid Antimatter, which is only marginally less profitable. Both decks are ingenious and great fun to play.




9
Damnit, it just happened again, was cruising to victory against Elidnis, had two shields in hand but forgot to play one. So I'll bump my suggestion. :)

10
Eternal Phoenix / Re: Oracle : Eternal Phoenix
« on: December 08, 2011, 09:01:00 am »
Obviously, bad draws can happen. But it is the perfect counter, I won again easily today.

11
Gold League Decks / Re: What deck did you submit today? ( Gold )
« on: December 07, 2011, 11:24:42 am »
I doubt my new one will last long, I got a photon from oracle and looked for something original to do with it and based my deck on "Da Most Random Semi-Speed Semi-EM Deck Eva!" and it sure was fun to test against. Less dangerous than the deck it's based on cause I only have one fallen druid, making it even more random using fallen elves.

P.S.: Went out with a positive W/L record. Oddly enough, not only did somebody else have the same idea, I just faced him twice in a row. And beat him twice, too, mostly because oracle gave me a black dragon as a pet.

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The Arena / Re: How do you rate decks that beat you ?
« on: November 29, 2011, 07:46:08 pm »
Sorry that I have to ask this, but how do you find out how many thumbs up/down your arena deck gets?

I'd also like to add that if you want to thumb up/down "fairly" (based on originality) you have to consider the oracle card and that you probably won't see all of the opponent's deck. My last oracle card was devonian dragon - five of those roughly need ten time pillars, it's tough to make anything original starting from that, for me anyway. It reeks of mono time, it actually wasn't, I added a few darkness pendulums, nightmare (I admit) and devourers so it wouldn't be mono time. Still, chances are some only got to see time quanta/cards, for some it maybe felt like a boring Ghostmare deck though it wasn't really (two of each in a 40 card deck, I think).

Also, as somebody rightfully pointed out - I am in the gold league but I lack a lot of cards across the board (and won't buy them just to make an arena deck), let alone upgraded cards, of which I have far too few. And that limits my deck building greatly. I avoid the overused decks I myself encounter too much, I try to give people a bit of a challenge so I test my decks a few times to see if they work at all and that's the best I can offer.

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