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Messages - nhan1st (55)

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1
Rainbow Decks / Re: (1.27) CC? Why Bother? - unupped
« on: May 01, 2011, 01:53:00 pm »
Kirchj33, should I add miracle to my deck? It seems really hard to play it considering the huge light cost and there's already sanctuary. Maybe add an improve steal to this since there is no usage of dark quanta?

Tip: When using this deck, never replace all your sanctuary with SoG. You will need them when playing decay, otherwise you'll get arse rap3d. XD
This deck works optimally with 8 quantum towers instead 7. Sometimes its really hard to get enough quanta with 7 towers.

2
Rainbow Decks / Re: (1.27) CC? Why Bother? - unupped
« on: May 01, 2011, 01:30:09 am »
Finally got my Pulvy. Thanks a lot for the biting farm Donot XD. Playing Skeret right now. Btw, should I add a miracle to my deck?
It seems an upped FFQ won't help with light quanta, and I'm not sure if a 9 aether quanta costing fractal would make this deck fast or slow.

Edit: God by God breakdown would be much appreciated, thanks.

3
Rainbow Decks / Re: (1.27) CC? Why Bother? - unupped
« on: April 28, 2011, 01:23:43 am »
So, I've been playing with this deck in my real account (blew all my electrums and upped cards for this deck)
It works well enough against FG, but the problem I find is that it's too slow or a bad hand can result in a loss against an
easy should win FG. I guess this is mostly because I don't have the second pulvy, but sometimes I find dropping
an Ice shield or Antimatter too slow as quanta is limited in the first few turns.

This is how my deck looks like. Been farming T50 for another Puly but no luck so far.... I always get a Titan instead of Puly ):
Hover over cards for details, click for permalink
Deck import code : [Select]
592 592 5lm 5lm 5lm 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 77f 7dq 7dq 7gp 7gp 7n3 7q5 7q5 7q5 80h 80h 8pj


The ignore the question mark for the last card as my deck is a 334 card deck and the mark is entropy.

willng3:  I added your edit to your original post.  Next time, use the Modify button at the top right of your post instead of double-posting.  Thank you.

4
Rainbow Decks / Re: (1.27) CC? Why Bother? - unupped
« on: April 27, 2011, 12:54:42 am »
Sanctuary Helps out a lot. Thinking of making one since I saw a few mods of this in T50.

5
Rainbow Decks / Re: (1.24) CC? Why bother?
« on: April 27, 2011, 12:49:48 am »
I wonder if this deck still works for FG farming 1.27. Just rejoined elements and wonder if I should ditch my RoL/Hope for this.

6
Archived Decks / Re: DoSA - Fractal Retrovirus (FG grinder 1.26)
« on: December 20, 2010, 03:41:02 pm »
This is my semi unuped version. works well on AI 3. Not sure if I'm willing to sell my RoL deck to make this yet.
Code: [Select]
52i 52i 52i 52i 52i 52i 52k 52k 52n 52n 52r 52r 52r 52v 52v 52v 52v 52v 52v 542 542 542 542 542 542 542 6rn 6rn 6rn 6rn 80i 80i 80i 80i
The difference in an upped retro virus + soul catcher is huge. So I might think about it.

7
Duo-Decks / Re: Complete Lockdown (duo)
« on: December 20, 2010, 03:14:36 pm »
So, what? They kill one card. Big whoop. I doubt they can play any other card because you are technically quanta denying will reverse time. Although this deck has a low QI, guess what? They are use to power reverse time. No one can play rage pot or defag if their quanta is gone from having their creature being reversed.

8
Archived Decks / Re: DoSA - Fractal Retrovirus (FG grinder 1.26)
« on: December 20, 2010, 03:01:45 pm »
Maybe -2 fractal. Aether quanta seems a bit too heavy. Other than that, seems like this deck has the potential to be the next RoL deck. Change 2 ivory dragon for a 2 condors. Fractal+ Retrovirus = Huge @ss bonewall + birds on steroid. I'm thinking of two 15/16 condors. Maybe also -2 lightnings and +2 boneyard.

Wanna test this out. :)

9
Duo-Decks / Re: Complete Lockdown (duo)
« on: December 20, 2010, 02:55:04 pm »
@yahoo123

Dude, why would hourglass be better?... Its a 30 card deck and precog cost less than hourglass, plus you get the additional benefit of looking at your opponent's hand. How is that bad in pvp 1?
Dm121, I'm thinking you should add a few dejavu or no cost monster to prevent decking out.
You can only rewind your eternity once.

10
Archived Decks / Re: lightning blitz
« on: December 20, 2010, 03:12:55 am »
Sir, yes they are maybe two more balls and two less pend?

11
Trio & Quartet / Re: Three Turn to kill Deck. What?!
« on: November 25, 2010, 12:08:51 pm »
I wasn't trying to copy anything, honest. I was just thinking of a deck that has the
potential to be the fastest. If there is any other, then it's great. I just didn't know about that post.

12
Trio & Quartet / Re: Three Turn to kill Deck. What?!
« on: November 25, 2010, 03:31:22 am »
DISCLAIMER: This deck it not built for actual farming, it is here to prove that it is potentially
possible to win in less than four turns. The actual chance of winning is very very low. If anyone gets lucky with it on trainer please post a SS.
Code: [Select]
6u2 6u2 6u2 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u4 6u4 6u4 6u4 6u4 6u4 6u4 6u4 6u4 6u4 7jp 7jp 7jp 7jp 7jp 7jp 809 809 809
What the
KK, fixed it. Sorry.

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anything
blarg: nhan1st