Guest Posts

This section allows you to view all posts made by a guest. Note that you can only see posts made in areas you currently have access to.


Messages - mozzery (8)

Pages: [1]
1
Jezebel / Re: Oracle : Jezebel
« on: February 10, 2012, 05:35:15 PM »
I've been playing the game around a week or two and just beat jezebel with an absolutely horrendous deck

Hover over cards for details, click for permalink
Deck import code : [Select]
592 592 592 592 592 592 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61q 61q 61r 61r 61r 61u 61v 61v 61v 61v 624 8pm

I do not suggest using this deck as is, (a big reason I won was because oracle gave me an azure dragon as pet), but the general strategy of protecting your opponents QT, then your own was VERY effective, as she only had 2 air nymphs out for the entire game, and got her vamp dagger late and permafrost REALLY late.  I'd say making a deck to protect her QT and then make sure she can't steal anything by protecting your towers and then not playing anything that can be stolen is quite effective.  The parallel universes were basically useless, as the only reason I brought that was in case he got out an aether nymph on me via steal, but looking back on it I would've died anyways if he did, and copying it wouldn't have made a difference.   Those slots easily could've been used better, (heck, more phase dragons, even changing them to aether or earth pillars would've been better). 

I guess the main point of this post is that if you have an unupgraded deck and only 1 rare, jezebel is still beatable if you can shut down the nymphs early and catch some breaks, she cloaked the turn after I got the QT protected for instance , but water nymphs just aren't threatening at all and I was fine with that to a degree. 

2
Aether / Re: Dimensional Shield | Phase Shield
« on: February 09, 2012, 04:28:26 PM »
Yeah, dim shield is nice and all, but just about ANY good PvP deck is going to be packing SOME easy way around dim shield.  I see it as an AMAZING AI3 grinder card, but I don't think really good players worry too much about this card as PC and card advantage are the name of the game at high levels, (IIRC).

Also, Chapuz, you missed fire bolt/fire lance stall as a way to beat dim shield span, also a silence on the turn before he would have to renew it gives you a turn to blast at him, which could be enough if he started chaining them at low health. 

3
Pretty sure it's still ok, but is fate egg still available for use in this tournament considering that it can morph into a creature that was not available at the beginning of the game?  Figured I'd at least check, and wow, I don't think anyone is going to be touching death at all in the tournament unless they REALLY want the boneyard oty combo, it was SOO bad.

4
Duo-Decks / Re: Spirit of the Frog [Water/Life]
« on: February 09, 2012, 05:42:55 AM »
As far as an arena deck goes, this is probably too slow to be competitive. It's exceedingly vulnerable to CC and has no way to combat pesky shields. If you insist on using the deck for the arena, I would think that the double water mark might be helpful, but I'm not entirely sure. Since you're using the actual nymphs your water quanta use will be much, much, higher than the original, so I really don't know. I would suggest inputting your deck code into the quanta index calculator to get a ball park of whether you need more water quanta. I believe that there is a link to it earlier in the thread in the "trials analysis" post.
Just letting you know that I decided to follow through and make it an arena deck, (I'm still bronze level, and my other arena decks were pretty bad, and I got water nymph as I said, so I figured I might as well).  I did the single water mark with 175 health, (now 173 cause it's age 1 day), and it's results haven't been as bad as you might think.  It went 16-16 before losing 3 in a row to drop to 16-19 and a rating of positive 13.   Just figured I'd let you know that it performed at a decent level when people didn't have CC/shields, (I'm guessing that's when it would have performed).  I beat it in testing with a mono aether unupped deck with only one lobo and no other rare cards, so it's weakness to shields is obvious, but not everyone goes into bronze prepared for such a deck I guess.

5
Forum Archive / Re: Are the quizzes broken?
« on: February 07, 2012, 07:27:24 PM »
I was looking forward to taking the quizzes too... former College Bowl and NAQT player here.

6
Duo-Decks / Re: Spirit of the Frog [Water/Life]
« on: February 07, 2012, 05:34:07 PM »
I just decided to use this deck when I got water nymph as my oracle for the day.  It's a bronze league deck with either 175 health or 125 health and a double water mark.  Think it's got a shot at doing OK?  Also, anyone have an opinion on which of the two you would prefer to have for this particular deck, the 175 HP or 125 and double water mark?

7
Introduce Yourself / Re: TCG Noob
« on: February 06, 2012, 06:45:00 PM »
Also, in MtG, mana (pillars to us) doesn't accumulate turn after turn, you can only play a card if you have enough "pillars" to play the cards cost THAT turn.  If you understand elements though, you can probably transition to magic fairly easily with a teacher, even though the intricacies of magic's rules can be overwhelming at times.

8
Introduce Yourself / Hello, greetings and salutations!
« on: February 06, 2012, 06:35:29 PM »
Hey, in game name of mozzery and I started playing not too long ago, just randomly stumbled upon the game.  I can't wait to get good cards so I can play a more "fun" deck, (that's tournament viable) but I've been really successful against humans and computers alike with a mono  :aether deck with 6 dimension shields, 3 parallel existences, (SUCH a good card against certain opponents), a lobotomizer, (I need more, this card is key to winning a lot of matchups) and 4 phase dragons in a 31 card deck.   

So, nice to meet everyone, sorry to anyone I have versed for using such a boring, fairly easy to use, stall deck, and glhf everyone! :D

Pages: [1]
anything
blarg: mozzery