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Messages - loran (4)

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Politics / Re: European Union. Does it need to become more like the US?
« on: January 16, 2012, 06:14:56 am »
I'm european (french).
And i'm sorry to say that :
Europeans are peacefull, there is good people.
But :
- mostly majors politicals don't work for people, they work against people (they destruct social system and they give full power to financial)
- European union is not democratic. You have to search on google "how work EU".
All law are written by "the commission", an near out of control organisation in bruxelles. They imagine law (ultra-liberalism) and write it. Only After that, at parlement, senators of all country vote yes or no about theses law. But the don't make it. And there is a huge lobbysm and corruption.
- EU laws have priority on States law (and media system rarely speak about it). 90% of my important land laws come from EU. So my vote is nothing. My president is nothing.
- In EU, money is like US money, this is not a "state" and free money, it's a private one. So this money make debt and crisis. EU is more a destructor of nations, like FMI in africa or south america.

2
Rainbow Decks / Re: (almost) NON-UPGRADED False God Rainbow
« on: October 16, 2010, 08:00:16 pm »
Hello !

I've played with your deck, there is good and strong strategys inside.
My results are :
Top50 : bad
Level5 : Good
Gods : not so good

The deck is sometime very very slow at beggining (in many games, I discarded somes cards, but sometime, even, I comed back and win).

3
Hello again, and thanks for these replys.

It seems there is missunderstanding, but pepokish seems have understood what is the proposal, because he say
Quote
I think we're so used to seeing arguments of "all elements should be absolutely 100% the same and equal" that some might miss your entire point
So I will clarify my thougth :
- It's not question to make all elements the same, not at all !
- cards with some capacity that are not the main flavor of the element have less powered, and are differents, according to their flavor.

I play magic the gathering since many years, and created +1000 cards for this game, in new extensions, and I had made a big work to balance theses standalone, and give a minimal flexibility.
At the beginning (in 1993-94), magic was like Elements : no card drawing except in blue color, and the same for others capacitys, each color was more specialized.
But after many years, developpers add to the game many new cards and give to some colors alternative ways to do things, and it was really a good adding to the game.

Example : Red (Fire in elements) or Black (Death or Darkness) have "drawing cards", but less powerfull than blue (time), and working in another way.

In Magic - Pay 4 black mana : "Draw 3 cards and loose 3 HP".

In Element it could be - Pay 6 Death quantum : "Draw 3 cards and loose 9 HP".
I'm not sure if it's a balanced card, but it's just to show the way how it work.


It's question to make alternative cards.
If a player dont want to use "Time", he should get alternative ways to draw cards, maybe less powerfull, and with others drawback.

But maybe, my proposal is not for now, and have to wait that Elements become a bigger game, with many more cards, and then, these alternative abilitys in others Elements will become a real need.

4

Hello, this game is great but have a majors problems i will try to explain.
Sorry for my stranges sentences, but I'm not from english speakers country.

SHARE "Draw card Ability".

The only card making draw anothers cards is "golden hourglass" of "Time" cardsset.
Then, The ElementsTheGame big problem is the same problem than anothers games like it, with the rule :
"at beginning of the turn, draw one card" (and only one).

So, majority of games without "card drawing advantage" stalls.

ElementsTheGame entire game is a stalling game.
With no card in hand, it's borring, and player can only wait to draw one card per turn.

SO ElementsTheGame need others cards with "draw card ability", and in various Elements cardsets.
It's also boring to give to only one cardset the card draw effect.
But by doing that, you need to keep "flavor" of Elements.

Let's say : "Time" is the better Elements for draw capacitys. It have best "card draw" effects.
But anothers Elements must have "draw effect" according to their flavor.

Example :
Life get card like this : "Draw a card for Each creature you control"
Water get card like : "Draw a card for each 10 water quanta you have"


Most of Elements should have at least ONE draw card. Maybe the cards will be not as good as the draw cards of time elements, but the game really need it.


SHARE "Gain HP Ability".

So, it's not the effect the most important about making flavor of a Elements, it's the way how work the effect.
Exemple :
Death can get a card with capacity "Each time a creature is killed, gain 4 HP" (it's not the same way than the "wampires" of darkness).

So "GAIN life capacity" can also be sprayed in more various elements.


SHARE "Deal with permanents Ability".

After that, bests card able to deal with permanents are
- Deflagration (fire)
- Steal (darkness)
Other more Elements needs cards able to deals with permanents.
Not as good as "steal" and "deflagration", and not in the same way.
Exemple :
Time get card named "lost in the future" and with effect : "Shuffle target permanent in his owner deck"


SHARE "Others Ability" and "Standalone" Elements.

So the same is with "deal with creatures", etc...

The idea is making ALL Elements standalone and able to deal with all threats BUT :
- by differents ways (a way that respect the element flavor)
- by different power level (like I explained, some elements are strongers than anothers for somes capacitys, time is the best with "draw card", fire is best with direct damage, and so on)

Thanks

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