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« on: May 20, 2010, 08:23:48 am »
- Antimattered creature penetrates shield, if it has venom ability, it still poisons the enemy as well as heals
ADRENALINE / EPINEPHRINE stuff (should be made separate category because it IS complicated)
If you animate weapon and use epinephrine on it:
Arsenic - it attacks as normal creature would, but adds only TWO poison counters (per turn per arsenic)
Druidic/jade staff - It heals same number of times as it attacks (3 attacks = +15hp, 4 attacks + 20hp per staff), but if damage is blocked it heals only once
discord attacks only once (bug)
i dont know all things written but here are some common:
epinephrined creature-
-has multiple actions, not only attacks
-passive ability activates with every attack
-poison efect is applied with every action
-freeze and delay counter gets down with every action
- fire shield applies with every attack
if you PU or TU mutant:
-It will be same creature type
-it will gain new random ability (possibly the same which is deadly with deja-vu)
-it will have same attack and hp as origin + new boost (every mutant has some boost), that makes chain PUing mutant so powerfull (watch out for gemini), because if you PU 10|10 mutant and repeat it three times on what you have made (allways the new copy) you will have 4 mutants with power from 10|10 up to like 20|20 (every next is stronger)
-If you use protect artifact on weapon, and then cast other weapon, new weapon will not be protected even if it would be the same, this applies for steal too.
-If you rewind animated weapon, the card you draw is not a creature but it is weapon again
-mutants can not gain venom ability
-quint does not remove delay (for example from basilisk blood)
- bone wall spells does not stack, if you have 20 bones bonewall, and cast another bone wall, then you wont have 27 bones, you will have 7 bones
EDIT: Found out new important thing that i did not have idea about before... flooding absorps three quanta each turn, but if owner does not have three quanta at end of his turn, flooding will disappear!
EDIT2: Dusk mantle and fog shield says that "attacking creatures..." but miss chance applies to weapons too