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Messages - kobisjeruk (1839)

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13
Round 7 / Re: (Fire) catalyzeme 2 - (Darkness) mrpaper 1
« on: May 24, 2011, 02:25:46 am »
so putting up a 2 for 1 combo versus an element with a lot of ways to deal with said combo and ways to protect it is good now?
i wouldnt put up adren-anything even with cloak protection knowing the element i'm up against
in retrospect i dont know whats left in darkness vault to warrant this 'suicide' deck, probably not enough death cards to field either bonewall stall or poisoned voodoo (if they even had it)

14
final verdict?

15
Budokan / Re: Stage I: For Honor ROUND 8
« on: May 20, 2011, 05:27:13 pm »
^/kickban Malignant

on-topic:
kobisjeruk 2 - promwarm 0

GAME 1 :
Hover over cards for details, click for permalink
Deck import code : [Select]
4st 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5uv 5uv 5uv 7t9 7t9 7tb 7td 7td 7td 8pt

dont feel like doing anything fancy because this is the last round and all (eventhough i did create a few other decks)
serious business here folks

promwarm resigned after the second turn. tbh if i were in his shoes, based on my hands and what my opponent would do next time, i would probably quit too. why waste time when you know theres no way for you to come back from something like this? (and yes, based on experience, it is hard to come back from this start)

GAME 2:
Hover over cards for details, click for permalink
Deck import code : [Select]
4st 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5uv 5uv 5uv 7t9 7t9 7tb 7td 7td 7td 8pt

and as luck would have it, i had the single pillar draw this game, but i also start first like in the first game so i'm not too worried
that was before he plays a devourer, siphon'ed a devo and stole my only pillar 2 turns later. good thing i started with 3 devo draw and draw another one right after that

it was VERY close. he gave me the gg on his last turn before the attack, unfortunately RNG <3s me. hax shield to the rescue!
had he stole his own shield back, he probably could've won instead

16
War Archive / Re: War #3 - Round 6
« on: May 19, 2011, 12:13:02 pm »
you guys crack me up especially boingo's latest post

poor grav :(

also how in the hell light is still in with all the penalties and stuff ???

17
Budokan / Re: Stage I: For Honor ROUND 7
« on: May 14, 2011, 06:04:23 pm »
kobisjeruk 2 - TombSimon 0

Game 1 : WON
Hover over cards for details, click for permalink
Deck import code : [Select]
4st 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 5up 606 606 606 606 606 7js 7js 7js 7js 7js 7t5 8pt

not much to say...hold out on holy flash from start to finish since it wasnt needed

Game 2 : WON
same deck as above^
kept a card (pillar) in hand at all times to create illusion of threat when theres none

18
PvP Events / Re: PvP Parasite Warning System
« on: May 06, 2011, 09:10:50 am »
this is not a new thing. the only reason you guys are in shock is because well, the warning system are actually being implemented
like, for real

Quote
Problem was of course that we didn't have any kind of system to prevent users from joining all the events and quitting half of them using some arbitrary "real life" excuse. Well, now we do have a system.
well said by SG
before this, you'll see in the rules that mentioned those who quit etc will get a warning but in actuality no action was taken
(hope what i'm gonna say after this doesnt break any forum rules)
there wasnt any record at all to even log offenders
and people knew about this so they just dont care
as both a participant and organizer, it is frustrating to see an event where everyone just up and leave left and right AND jumps right into the next one
surely innocent bystanders will get caught in the line of fire but 1 month ban on event should clear your schedule for the next batch of events
but for repeat offenders (and believe me, there are a lot of them) this implementation will have a much, much bigger impact on them

19
Budokan / Re: Stage I: For Honor ROUND 5
« on: May 04, 2011, 05:30:49 pm »
kobisjeruk 1 - promwarm 2

Game 1 : LOST
Hover over cards for details, click for permalink
Deck import code : [Select]
4st 5uk 5uk 5uk 5ul 5um 5um 5um 5um 5up 5up 5up 5ut 61o 61o 61o 61o 61o 61o 61o 61o 63a 63a 63a 7ta 7ta 80i 80i 80i 80i 8pt

2 aether pillars for 4 turns...gg
Game 2 : WON
Hover over cards for details, click for permalink
Deck import code : [Select]
4st 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5uu 5uu 606 606 606 606 606 7js 7js 7js 7js 7js 7t5 8pt

Game 3 : LOST
Hover over cards for details, click for permalink
Deck import code : [Select]
4st 5ul 5um 5um 5um 5up 5up 5uq 5ut 5uu 606 606 606 606 606 606 606 606 606 606 61o 61q 61q 63a 7ta 7td 80i 80i 80i 80i 8pu

should've stick with deck in game 2...pestal hates me

20
so i guess jmdt is not going to manage this thread anymore
anyone care to take over...hrmmm? willng3?

21
Budokan / Re: Stage I: The Proving of Worthiness ROUND 4
« on: April 28, 2011, 06:04:05 pm »
With the kind of aides Squad 3 got this round, I know I would face something fierce...and I was not disappointed

kobisjeruk 2 - TombSimon 1

GAME 1 : WON
Hover over cards for details, click for permalink
Deck import code : [Select]
4sj 4st 4vc 4vc 4vc 50u 50u 50u 5uk 5uk 5uk 5um 5um 5um 5um 5up 5up 5up 5up 5us 5us 606 606 606 6tt 6tt 6tt 6tt 6u9 6u9 8pj

I had expected EQs hence the mixmatch pillars and whatnot but the star is of course the daemons, kept vamps at bay for a long time and just when TombSimon about to do a last ditch effort, I nullified it with 2 siphon to the dome a turn earlier giving me ample cushion to absorb any damage (and siphon from him which he had) to let the "unable to draw = lose" happened. this came down to who drew first...he did. i kept the second pandemonium so that it wont trigger rewind effect just in case.
GAME 2 : LOST
Hover over cards for details, click for permalink
Deck import code : [Select]
4vf 4vf 4vl 4vl 4vl 4vl 5uk 5ul 5ul 5um 5um 5um 5um 5um 5um 5uo 5up 5up 5up 606 606 606 606 606 7tf 7um 7um 7um 7um 7um 8pj

I hate discord deck...never scramble quanta nearly enough to signify their usage when i'm the one using it, but always manage to scramble my key quanta when i needed it the most. plus i got no answer to fire nymph = gg
GAME 3 : WON
Hover over cards for details, click for permalink
Deck import code : [Select]
4st 542 5uk 5uk 5un 5un 5un 5un 5up 5up 5up 5up 5v0 5v0 5v0 5v0 5v0 606 606 606 606 606 606 606 719 719 71b 71b 71b 71b 8pk

Built this deck on the spot after the second game. cheap critters, mass cc and whatnot
he went with doll so mass cc got nullified somewhat but my dolls deal more under the protection of bonewalls = gg to him

22
War Archive / Re: War #3 - Round 3
« on: April 24, 2011, 02:31:17 pm »
i like the vibe of this round (i'm sure that sweet event card has something to do with it)
best luck to all of you

23
Post Your PvP Event Ideas Here / Re: Upped War? Is it possible?
« on: April 22, 2011, 03:24:02 pm »
Being different doesn't equal being complicated. What I suggest is actually less complicated than regular War because there are no separate 13 Vaults, no having to post decks in advance, and no concepts like discarding and salvaging. If fact, the whole event could be run without any kind of secret section at all.

And yes, I do think that Upped War might become boring if the rules were identical. We would have to rotate the two events and basically have the same event happen on the forums 24/7. At some point it will definitely become boring. I think that if we held only one Elite War, having identical rules might be ok. But if we want to do this again and again, then something more creative would be more interesting to the players.
i personally believe the whole point of this idea is to mirror war as it is that we have now, but finding out "what if upped cards were used instead"
trying to change the ruling to make it 'different' and 'not boring' goes against having an elite war as brilliantly put by the poster above me, its like 12 lives + whatever not war is

we can repeat this event and i have no doubt it wont bore anyone simply because we have a lot of interesting events on rotation already and theres plenty more bright ideas out there. we dont necessarily need do a repeat just because war is done 3~4 times a year. we dont have to exactly mirror all aspect of war but too many changes and its not elite 'war' anymore

24
War Archive / Re: War #3 - Betting Discussion
« on: April 21, 2011, 01:41:00 pm »
not sure about it being a dyslexic problem but thematically i do associate life = light = white = righteousness = holy = good (lets not go into debate about light/darkness now)
whereas ?? = nature = green = nurture = growth = fertility = reproduction etc

didnt help that i came from M:tG background

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blarg: kobisjeruk