Guest Posts

This section allows you to view all posts made by a guest. Note that you can only see posts made in areas you currently have access to.


Messages - kirchj33 (974)

Pages: 1 [2] 3 4 ... 82
13
League Archive / Re: Championship League 3/2011
« on: December 04, 2011, 06:43:07 am »

14
Forum Bugs, Suggestions and Feedback / Re: Problem
« on: December 04, 2011, 04:08:14 am »
marf!

15
Earth / Round 8 - Decks
« on: December 03, 2011, 02:24:51 pm »
Gen. kirchj33

Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4vj 58o 58o 58o 58o 595 595 5aa 5aa 5aa 5f6 5f6 5f6 5fb 5fb 5fb 5fb 5fb 61q 6qq 77g 77g 77g 77g 77g 77g 80a 80a 8po


Lt. Mithcairion

Hover over cards for details, click for permalink
Deck import code : [Select]
58o 58o 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5f6 5f6 5f6 5f6 5fb 5fb 5fb 5fc 5fc 5fc 5fc 77a 77a 77a 77a 77a 77a 8po


Sevs

Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4vj 4vj 4vj 4vj 55q 55q 58o 58o 58s 58v 58v 58v 590 590 590 590 590 590 5aa 5aa 5c1 5og 5v1 5v1 778 778 778 8pl


Avenger

Hover over cards for details, click for permalink
Deck import code : [Select]
58o 58o 58r 58r 58r 58r 58r 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5oc 5oc 5oi 5oi 5on 5on 5on 5on 5oo 5oo 5oo 5oo 5oo 7n5 7n5 7n5 8pr


CCCombobreaker

Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 58o 58o 58o 58o 58q 58q 590 590 590 590 590 591 5aa 5aa 5aa 61q 61q 61q 61t 61t 61t 61t 7dm 7dm 7t9 8pu


MartyrX

Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4vj 4vj 4vj 4vj 58o 58o 58o 58v 58v 58v 590 590 590 590 590 590 595 595 595 5ia 5og 5up 5v1 61q 778 778 778 8pl

16
Spike 2 - Me zilch

This event hates me...

1st game:

Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vc 4vp 4vp 4vp 4vp 4vp 4vp 50u 50u 50u 52g 52g 52o 52o 52o 52o 52o 52o 52q 52q 52q 52r 52r 52r 52r 52r 542 542 542 8pk


RNG laughed at me when I drew zero bonewalls in 15 cards.  Was 1 turn away from winning regardless of the poop draw.

2nd game:

Hover over cards for details, click for permalink
Deck import code : [Select]
4vf 4vf 4vf 50u 50u 50u 50u 50u 50u 50u 50u 50u 5oc 5oc 5oc 5oc 5of 5of 5oi 5oi 5ol 5ol 5ol 5on 5on 5on 5on 5oo 5oo 5oo 5oo 5oo 8pr


Went back and forth between an AM stall and this before settling on this.... FML.  Deck matchups meant that the one pillar draw was only there for a lulzy effect.  Spike became so bored with the unintimidating nature of my deck + quanta draw that he decided to ping my quanta one by one as it was drawn.

Did anyone get the number on that drunken driver that just kicked my ass?

17
League Archive / Re: Championship League 3/2011
« on: December 02, 2011, 05:45:39 am »

18
War Archive / Re: War #4 - Round 8
« on: November 30, 2011, 07:29:51 pm »
Quote from: Jenkar link=topic=http://elementscommunity.org/forum/index.php?topic=34293.msg462718#msg462718 date=1322673799
Quote from: Scaredgirl link=topic=http://elementscommunity.org/forum/index.php?topic=34293.msg462669#msg462669 date=1322663569
Quote from: kirchj33 link=topic=http://elementscommunity.org/forum/index.php?topic=34293.msg462436#msg462436 date=1322617091
So much for no war-changing event cards.
Think about that for a second. You are basically asking for Event Cards that do nothing.
No no no no.
He's suggesting cards that do not give a kick in the face of teams. Smart team should be able to gain a SMALL benefit from those.
Imo they are war-changing with the same meaning of changing as the one in game-changing. Event as of current are earthquakes (npi), they should be tremors (npi).

Also, another problem of these event cards is that they just overfavor some teams and underfavor others.
Imaginary talk with event card :
''You have a strong upped mono AND have it in your vault? Go on, upped cards.
You don't? Do you have a strong unupped mono/strong cards in your element? Yes? Steamroll with it/them!
No? Well, too bad *kicks team in face*''
Quote from: Scaredgirl link=topic=http://elementscommunity.org/forum/index.php?topic=34293.msg462669#msg462669 date=1322663569
Quote from: kirchj33 link=topic=http://elementscommunity.org/forum/index.php?topic=34293.msg462436#msg462436 date=1322617091
So much for no war-changing event cards.
Think about that for a second. You are basically asking for Event Cards that do nothing.

Just to follow-up along the lines of what my brief statement meant.  There was a discussion a few days ago where people stated in chat that there were certain event cards in the most recent war, War 3, that crippled some teams and allowed others to select late war-changing cards (i.e. Aether's fall from grace and fire's selection of two nightmares towards the end).  I was not complaining, just making an observation.

Yes, this event card is war changing by the fact that it puts added pressure on those who are leading and thus, put in a situation where they must now face their opponents, of which they were already fighting with an upped disadvantage, except these opponents now have decreased predictability and the potential for increased upped cards.  This is an expansion on what was merely a one-sentence observation, nothing more, nothing less.  Leading teams will have to play with extra-saavy this round.

19
League Archive / Re: Championship League 3/2011
« on: November 30, 2011, 06:34:17 am »

20
League Archive / Re: Championship League 3/2011
« on: November 30, 2011, 05:53:46 am »

21
War Archive / Re: War #4 - Round 8
« on: November 30, 2011, 01:38:11 am »
So much for no war-changing event cards.

22
War Archive / Re: War #4 - Round 8
« on: November 30, 2011, 12:50:02 am »
Is Jay the new death general?

23
League Archive / Re: Championship League 3/2011
« on: November 29, 2011, 05:21:41 am »

24
League Archive / Re: Championship League 3/2011
« on: November 27, 2011, 10:36:04 pm »

Pages: 1 [2] 3 4 ... 82
blarg: kirchj33,Kuroaitou,Malignant,RootRanger,DrunkDestroyer