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Messages - kidslayernoob (18)

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1
Duo-Decks / Re: Grav/Light
« on: March 16, 2012, 01:47:59 am »
You should test it to see if it performs well.

2
Duo-Decks / Re: Rainbow Duo [Fun] [Entropy] [Time]
« on: March 10, 2012, 11:55:23 pm »
How much luck did you need to beat the false gods?
Also, what would you suggest I change?

3
Earth / Re: Shard Golem
« on: March 10, 2012, 11:46:37 pm »
 it might be overpowered compared to chimera, when reverse time is used.

4
Issue Archive / Singularity [Fixed]
« on: March 06, 2012, 01:41:53 am »
Hi.
"[17:44:10] zanzarino: No, only if you play those twice in the same turn"
Is this supposed to happen?


-I won the coin toss
-Two pendulum, one SN


5
Entropy / Re: Singularity | Singularity
« on: March 06, 2012, 01:38:25 am »
When a singularity enters the field, the supernova does not give any entropy quanta, so two are drained.

6
Entropy / Re: Singularity | Singularity
« on: March 06, 2012, 01:26:29 am »
Is this supposed to happen?


-First turn
-Two Pendulums, with one supernova
-WHAT HAPPEN

7
Entropy / Re: Singularity | Singularity
« on: March 05, 2012, 09:13:29 pm »
Chaining black-holes should also generate singularities.
that wouldn't really do much.  most of the time, one black hole per turn is sufficient to cripple your opponent.
Especially now, since people can only use 1 SN every turn

8
Duo-Decks / Re: Rainbow Duo [Fun] [Entropy] [Time]
« on: March 05, 2012, 07:54:03 pm »
Quote
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6s1 6s1 6s1 6s1 6s1 6s1 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 7qb 7qb 7qb 7qb 7qb 7qb 8pj
Exchange 1-2 pends for towers.
This seems to work pretty well, will edit OP

9
Duo-Decks / Re: Rainbow Duo [Fun] [Entropy] [Time]
« on: March 03, 2012, 03:51:40 pm »
It is luck, but by being able to draw half of my deck by turn two or three, I'm boosting my chances of getting a great combo.

10
Duo-Decks / Re: Rainbow Duo [Fun] [Entropy] [Time]
« on: March 03, 2012, 05:14:48 am »
Time cards are being used to get as many SoSe as possible in a short time

11
Duo-Decks / Rainbow Duo [Fun] [Entropy] [Time]
« on: March 03, 2012, 04:49:48 am »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

Blank cards are shards of serendipity.
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6uq 6uq 6uq 6uq 6uq 6uq 7q9 7q9 7q9 7q9 7q9 7qb 7qb 7qb 7qb 7qb 7qb 8pj
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6uq 6uq 6uq 6uq 6uq 6uq 6ve 6ve 6ve 6ve 7qb 7qb 7qb 7qb 7qb 7qb 8pj


I originally build it with 6 of each card, but you don't need the sixth sundial.
I wasn't going to post the deck to the interwebs, but than I got a five turn win against the trainer ai3

Cards:
Towers/Pends- Hopefully let you play supernova on second or first turn, consistent quanta generation
Supernova- Great for getting more quantum
Serendipity- Damage, CC, PC, Shields, Weapons, Photons
Sundial- Stalling + more cards: this is very important for finding more sundials (Play all that you can get extra draws with) Sundials not in current version
Precognition- MOAR CARDS

 My deck has five cards left after nine turns. This allows it to get at the least four SoSe out.
 It took 7 turns to play the dragons/mutated skeleton. But then I got a sky blitz

12
Duo-Decks / Re: Too much quanta.
« on: March 02, 2012, 02:06:28 am »
I crushed a similar deck in pvp recently. Basically, it was exactly the same, but with Light towers, and no ROL's or nymphs. The decks weak spot is the leaf dragons, those can be killed pretty easily.

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anything
blarg: kidslayernoob