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Messages - icybraker (3876)

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13
General Discussion / Re: An interview with zanzarino!
« on: February 02, 2011, 11:18:37 pm »
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T500 (you already mentioned it).
Daily quests, randomized and based on the 12 elements: Today time, kill N enemies within 15 minutes. Tomorrow life, defeat N enemies with an EM etc.
The World of Elements idea, with the map etc. is still there, and the T500 might actually be a step in that direction since the database structure might be quite similar for the two.
Adding personal pets; that gain experience, level and gain skills is also something I thought about.
Adding 12 factions, or empires, where you decide to gain loyalty toward a certain faction and lose loyalty from the opposing faction doing certain quests. E.g. I do quests for light and the darkness faction starts hating me. When my loyalty level is high enough I get some special reward (something like a light mark augmentation, or a special light card)
Adding 12 professions that allow players to create personalized cards. Creating a card would require materials and a certain proficiency level
Zanz, it's epic ideas like these that keep me and many others sticking to Elements. All of these ideas are simply great and I'd love to see them implemented into the game at some point. Personal pets sound especially awesome.

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like dropping some black ink in a glass of clear water, what is that thing that created all of those strange shapes within the water?
Brownian motion? :P

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I could create a card and call it Svruncatillax and pretend it is an airborne neurotoxin that only I know of, that flows from plants when they are pissed off and it makes people commit suicide. But that would make no sense, and if I would make a movie based on it, it would be a terrible movie, right?
Dude, this would be the best movie EVER. Seriously? Angry plants --> neurotoxin --> suicide? Epic.

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The only card I can think of that should be here soon but is not on that page yet is Sanctuary.
Can anyone tell me exactly what this does? A quick forum search has many references to it, but what exactly does it do?

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All in all, a great job interviewing, vrt, and a great look into Zanz's world.

14
Competitions / Re: Voting: Adaptation
« on: February 02, 2011, 10:13:31 pm »
Want to see a False God...
... Zeus is the God you should vote for.


And if you answered "no" you should still vote for him. :)
Not to nitpick, but shouldn't Zeus have at least 1 Thunderbolt?  I mean, he's never portrayed with balls of lightning, always bolts.  It's like his signature move.  Anyway...


....Welcome back, Icybraker!  ;)
Good to be back, Boingo.

And yes, Zeus doesn't have any Thunderbolts in his deck. But those just slow the deck down. I mean, I didn't really want creature control in this deck because most False God decks have lots of resistance to it. Owl's Eye was my exception because it also did great damage and was a chance to use more :air quanta. Plus, if there is nothing to target, the Thunderbolts just clog up the God's hand and lessen the Fractal damage. False Gods rarely if ever target opponents directly with Thunderbolt.

And it's not like Ball Lightning is a literal "ball" of lightning. Both in real life and in the context of this game, Ball Lightning is sort of a concentrated field of electrical energy. So it still works. ;)

15
Patch Notes and Development News / Re: Elements 1.27
« on: February 02, 2011, 10:09:26 pm »
Giving more elements permanent control, eh? Nice. Why not :aether next? :P

Great patch as always. Can't wait to try out Mitosis.

16
Card Ideas and Art / Re: Ooch
« on: February 02, 2011, 03:08:00 am »
Balance? Good.

Actual concept? Eh. Would you want a creature that is essentially a blob named "Ooch" as your warrior? :P Surely you can make this more gallant, more epic?

17
Rainbow Decks / Re: So Who's Building A Speedbow?
« on: February 02, 2011, 03:00:54 am »
Wow. This is quite comprehensive, well thought out and very nicely presented. I think this is ripe for our Tutorials section, even ;)

Great job!

Because I'm a pendulum noob, I'm going to have to tinker with your "PSN" Bow a bit. But why exactly is it Pegasus-based? Is this the best it can be? Are there any other variations?

18
Forge Archive / Re: Twin-Head Dragon | Twin-Head Dragon
« on: February 02, 2011, 01:29:07 am »
For a dragon, it's not very strong :P

I feel like it's too expensive. Maybe make upkeep 1 :air even for unupped version or decrease initial cost?

Otherwise, good card and good chance for Damselfly to perhaps make an appearance, although more :air pillars performs the same effect.

19
Children of the Oracle / Re: Learning Cards - Round 1
« on: February 02, 2011, 01:24:33 am »
Hey! Fat Oracle Guy! Gimme that Enchant Artifact thingy!

20
Air / Re: Dragonfly | Damselfly change 1.27
« on: February 02, 2011, 01:05:19 am »
Fine. Back on topic.

I would disagree. I like the new upgraded one.
It makes sense thematically that an insect would have no cost.
It isn't a clone of RoL because it has more health, makes  :air, and doesn't combo with Hope.
Though I'll admit this card still isn't very strong, it isn't supposed to be.
The upped one is an air pillar with 1 attack, essentially. I see nothing wrong with that.
It's not a clone of RoL... it's weaker. Its extra point of health really doesn't change anything. RoL is cool because it can couple with Hope to great effect. Gemfinder is cool because it's great in a Golem deck for much-needed :earth quanta. However, the new Damselfly doesn't really have any of this dynamic; it's just a pillar as a creature. And creatures are susceptible to creature control, especially one this fragile.

What's wrong with this is that it does nothing to make this woebegone card more popular. With Sky Blitz, the previous Damselfly could see some action. Now, it loses even that.

21
Competitions / Re: Voting: Adaptation
« on: February 01, 2011, 11:47:38 pm »
Eternal Crusader -No matter what you do, he keeps coming! :D
No matter what you do, what you just said sounds completely wrong.
Ahhh it's not my fault you have to think of it that way. >.< Fine, here it is again:

Eternal Crusader: Speed, Power, Divine Righteousness- He's got it all.

You know who else has "Speed", "Power", and "Divine Righteousness"?

Zeus does.

Eternal Crusader -No matter what you do, he keeps coming! :D
Thank you for the beautiful mental image.

22
Competitions / Re: Voting: Adaptation
« on: February 01, 2011, 11:29:25 pm »
Yeah Dragoon, you spelled my False God wrong. I demand correct spelling and a vote for my troubles :P

Want to see a False God...
a) who is really a God?
b) kill you with just two turns of attack?
c) use a deck incorporating 3 never-before-seen cards in previous False God decks?
d) use Ball Lightnings as his primary source of damage?
e) feature the liberating power of Air, one of the few False God decks to do so?
If you answered yes to any of these questions, Zeus is the God you should vote for.


And if you answered "no" you should still vote for him. :)

23
Earth / Re: Gnome Rider | Gnome Gemfinder change 1.27
« on: February 01, 2011, 11:01:20 pm »
still I ddint think this was UP before, and now maybe its even OP
It wasn't UP per se back then, It just wasn't used. Like, at all. Now, it's hardly OP... in fact, it'll actually be used now without being overpowered at all, which I see as a marked improvement.

Slightly irrelevant, but anyone having moral concerns of this now? I mean, before you were just burning floating, blobby things. Now, you're cremating tiny people riding on animals. Seems cruel.

24
Air / Re: Dragonfly | Damselfly change 1.27
« on: February 01, 2011, 10:55:45 pm »
Yeah, I don't really see this as a buff either and I don't think this will improve Damselfly's already dismal status.

I disapprove of this, but then again, the old Damselfly wasn't much better.

How is this a nerf to damselfly? Other than affecting the automulligan.....
Damselfly's damage is halved if this new update sets in.

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