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Messages - gutsyDuck (39)

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1
General Discussion / stathelper (greaseMonkey) -- someone to continue
« on: October 31, 2010, 02:36:08 pm »
Hi everyone,
I have no time left to continue my work on stathelper. My wife is pregnant and I got a new job...
So If someone want to take the code and work on it ...
I was changing almost everything to use an XML data model. But the code is incomplete.
That's it.... If your are intersted PM me.


gutsy Duck
aka ryojii

2
Gravity / Re: Had a question about otyugh
« on: September 10, 2010, 08:36:10 am »
It's normal,
each time you activate capacity you pay for it, even if you cancel.
the only time you get your quantum back is when you cancel a card being playd from your hand.

gutsy

3
General Discussion / Re: stathelper (greaseMonkey)
« on: September 09, 2010, 12:36:27 pm »
Hi everyone !!!
I've been very busy but finally I continue my work on stathelper.

First thanks to FrozenFlamme. With his help I can find why the script can be use in some circonstance.

See the first post for installation instructions. After installation go to GM manage script dialog.
Select stathelper(on the left), then go to allowed pages(on the right). select elementthegame url then click edit
replace all with "*elementsthegame.*" then stathelper should work on every url used by the game.


change :
- moving from top of the page to left. just aside element gameboard.
- add alert to avoid reseting stat.
- change stat view.
- cosmetic corrections

on the road :
- add a per deck stat system.
- add a save/restore system


have fun

gutsy duck ( aka ryojii )

4
Card Ideas and Art / Re: Wild Hunt | Wild Hunt
« on: June 04, 2010, 08:03:25 am »
I thought the Wild Hunt was an activity done by the faerie/fey/fair folk/elves.

I do not understand why the fey would gain atk|hp for catching their prey. It was just sport not for food IIRC.
It depends on the folk you reffer to. The one I use is supposed to be one of the oldest. For this one wild hunt is a kind of army, constituate by the rage and the pain of the dead one. Each time Wild Hunt kill someone he is supposed to join the Wild Hunt

However on to the mechanics of the card.
The elements match but makes it unlikely for the card to activate more than once. Even if it is activated more than once it is likely to always be activated an odd number of times. Thus the card should be balanced with only 1 use advantage in mind. IHMO

Since it has only 1 use advantage, 8 :entropy + 2 :death is a high cost for what is similar to a mutation effect (get rid of potentially high power monster in exchange for potentially low powered one) The upgraded card has the benefit of damage each round but with the side effect of a better "mutation" when you use it.

I think this card should cost less quanta to play. The activation cost is great where it is IMHO.
It seems that what I wrote was'nt clear enought. When you release the Wild Hunt ( as Wild Hunt is supposed to sleep, waiting for something unknow ) you can not stop It. You activate it only once. Perhaps it could be a good idea to add the possibility for Wild Hunt to fall asleep  again. Something like 40% stay your side, 40% goes in opponent ground, 20% sleep.

edit : I'm trying to find a way to force probability for Wild Hunt to stay with you. Is this possible to use relic card ?
We could have something like for each relic you alter probability that Wild Hunt stay in your side by 10%.
With 1 relic you got 50% 30% 20%
with 2 : 60% 20% 20 %
the last 20% (sleeping) could not be avoided.

5
Card Ideas and Art / Wild Hunt | Wild Hunt
« on: June 03, 2010, 10:37:42 am »
NAME:
Wild Hunt
ELEMENT:
:entropy
COST:
8
TYPE:
creature
ATK|HP:
0/5
ABILITY:
2 :death :  release Wild Hunt, each turn Wild Hunt can change owners, each time it change owners, Wild Hunt can kill a random creature. If so Wild hunt gain a random bonus ( as in chaos force).
NAME:
Wild Hunt
ELEMENT:
:entropy
COST:
8
TYPE:
creature
ATK|HP:
3/7
ABILITY:
1 :death :  release Wild Hunt, each turn Wild Hunt can change owners, each time it change owners, Wild Hunt can kill a random creature. If so Wild hunt gain a random bonus ( as in chaos force).
ART:
no artist for now
IDEA:
Gutsy Duck
NOTES:
Wild Hunt is a creature from european myth. You can find It in a lot's of country with different name. She is supposed to be a kind of uncontrollable primal forces. She had no goal, she just hunt. Some version of the myth said that she can took the soul of creature and this creature became a part of the Wild Hunt.
Wild Hunt have a lot's of représentation, sometime it's just a storm, sometimes it's an army of dead, or just horsemen (apocalypse horsemen could be a kind of représentation of wild hunt) or even a dark cloud.
SERIES:
none

6
General Discussion / My pet's and I
« on: June 03, 2010, 09:01:04 am »
I wrote this new topic to share with you my pain....
Five minute ago I consult the Oracle. And I got a pet. The nicest spark I 've ever seen... so kind, so sweet.
But a soons as my opponent play, my spark as gone....

And you what's your most ridiculous/frustrating pet oracle give you ?

7
General Discussion / Re: stathelper (greaseMonkey)
« on: June 01, 2010, 09:25:43 am »
version 0.4 is out

add :
- elemental master
- improve stat presentation (no, it's not a joke)
- quick win percent.

plan to next version :
change alert box for a div with nicer and easy reading présentation.


@Frz : as far as I know now, it's possible to connect the script to flash. For this I need zans (or dev) help and agreement. I send a message.... wait and see.

script is now aviable at http://userscripts.org/scripts/show/78060

8
Design Theory / Re: New ideas for debuffs
« on: May 31, 2010, 08:11:41 pm »
matroska : paid again "quantum - 1" to have the same creature with ATT -1 /DEF -1. new creature can continue matroska effect until ATT or DEF reach 1.

9
one stupid thing, your deck depends on pharoah and eternity. you will lose each time they came too late inplay and there is the possibility that they are in the last card. pout almost this card twice.

You got three buckler, your protection should come from scarab, not from shield. shield should be use only to deal with untargetable creature (or redirecting spell ) I suggest you remove permafrost ( or jade shield for it is the most expensive and there is very few FG using direct damage)

10
Game Suggestions and Feedback / Re: Pillar deck in TOP50
« on: May 27, 2010, 02:42:11 pm »
when there is a panel with "ENTER" there is an implicit rule/suggestion -> you can enter. Words have meaning.

11
Game Suggestions and Feedback / Re: Pillar deck in TOP50
« on: May 27, 2010, 02:34:31 pm »
I wouldn't say the players in the T50 are the best players. Just players who have the highest score which does not equate to best in terms of skill. And really the only implicit rules concerning the T50 are the ones you are personally making. I do realize though that this discussion isn't going to change anyone's mind.

Honestly if you want to play a good deck i would play PvP. I know it's slower and it desyncs but if you want a challenge that's the way to go. Anyhow i hope that the farms in the T50 don't put you off from continually playing the game and posting here.
Your are wrong with almost one thing, I will change my mind :P
you explain me that top50 is not what it seem to be. OK, it's just the right for best players to put their deck. OK.
So I suppose you don't play with your farm's deck and you don't have to change account to play another deck ?

Don't worry I will not stop playing for these kind of problems, I will shout and cry a lot before stopping ( I stop MtG a hundred of time before really stopped)

12
Game Suggestions and Feedback / Re: Pillar deck in TOP50
« on: May 27, 2010, 02:16:04 pm »
you believe that no rules have been breaking. not me, when I click on TOP50 button there is an implicit rules : I am going to play against very good deck. not a paraplegic deck.
If top50 is only the right for best player to put the deck they want, then your are right and no rules have been breaked, it's just a problem of wording.

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