Guest Posts

This section allows you to view all posts made by a guest. Note that you can only see posts made in areas you currently have access to.


Messages - guolin (1725)

Pages: 1 2 [3] 4 5 ... 144
25
Propaganda Archive / Re: Death
« on: October 18, 2010, 09:22:08 pm »
War Speech is hilarious. Thanks for the laugh, MrBlonde.
Yeah, I laughed at the first picture too :)
He reminds me of Xykon from Order of the Stick.

26
Rainbow Decks / Re: (1.24) CC? Why bother?
« on: October 18, 2010, 09:16:19 pm »
Hmm how would this deck be if I added my purple nymph in? :P
My revised version:
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rq 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6ug 77f 77f 7dq 7dq 7gp 7gp 7ng 7ng 7q5 7q5 7q5 80h 80h 80h 80iI upped the damage potential by adding a 2nd Air Nymph and putting Fractal back in.  I feel it plays quicker, but I haven't taken the time to record 100 games yet.
Fractal + 3 Quints really won't work, especially since Fractal drains all Aether.

27
Rainbow Decks / Re: (1.24) CC? Why bother?
« on: October 18, 2010, 09:09:27 pm »
Yeah thats annoying, against miracle you just have to bomb him the second each gas is ready and hope you outrush his shield.

Has anyone looked into improved plague for CCYB?  2 :death to kill of every enemy creature seems pretty tempting, and it has synergy with the air nymph if you have one.  Aflatoxin is pretty damn good, but often it takes too long to draw or afford to play it, and its too late to actually make a major difference.  I dunno, I guess it could be something to look into.
Takes too long to kill and clogs up your hand early on, which strongly goes against the principles of CCYB. (as in, it will ruin your strategy)

28
Rainbow Decks / Re: (1.24) CC? Why bother?
« on: October 18, 2010, 08:59:25 pm »
The sick thing about the air nymph combo is you don't need to be anywhere near as afraid of decking out.  Even if you get down to 7 cards or so when you finally get the nymph + SoR + quint ready, you get 26 damage per turn every turn of the game from that point on, plus your destroyers and pulv damage.  The smaller the number of cards left, the more likely you are to throw down the combo and tear your foe up (for freeee)  :P

On a side note, I'm on a 7 game win streak (with scorpio + octane wins too) with the above deck, with 0 cards from the spins :-\
Miracle can counter Air Nymph, sadly. The one FG this deck might deck-out against has a damn Mirror Shield.

29
Rainbow Decks / Re: (1.24) CC? Why bother?
« on: October 18, 2010, 08:49:35 pm »
Hmm how would this deck be if I added my purple nymph in? :P
If you also have an air nymph, put both in and use the deck I posted a few posts back.  Sadly I don't have a purple nymph, otherwise I would switch it for one of the antimatters. 
Yeah, 3 Quints + SoR + Purple and Air Nymphs seem like a great combo. (I used to think it was a little unreliable, but now that I think of it, it should work decently) I just need a dam Air Nymph.

30
Propaganda Archive / Re: Death
« on: October 18, 2010, 08:43:32 pm »
War Speech is hilarious. Thanks for the laugh, MrBlonde.

31
Buff This Card! / Re: Thorn Carapace
« on: October 18, 2010, 08:39:34 pm »
It shouldn't be buffed. It needs to have the poison percent rate thingy down to 25-50% 
NO, otherwise unupped version would be severely UP compared to Fire Buckler. It kills many creatures slower, and it's more expensive.

32
Forum Bugs, Suggestions and Feedback / Re: FG Proposal Section
« on: October 18, 2010, 01:46:10 am »
This will be voted on by the Council once other matters are taking care of. :)

33
Buff This Card! / Re: Thorn Caparace
« on: October 18, 2010, 01:40:35 am »
Say wha?? A) Lowering cost is a buff, the last time I checked, and B) what's the point of the Jade Shield screenie?

34
Game Suggestions and Feedback / Re: Name change for Passive abilities
« on: October 16, 2010, 06:20:40 pm »
'Innate' seems to be more proper for those abilities that can't be removed. But yeah, a name change sounds nice.
The current "passive" ability can't be removed, so it is a fitting name.

35
Rainbow Decks / Re: 2 x 4 = Speedbow
« on: October 16, 2010, 05:04:12 am »
-Pendulums + Towers? 2x4 is a nice theory, but you need the quanta generation to back it up. If you want to stick with it, though, you should split it into x1 Pendulum x1 Tower, since the Pendulum makes no difference.

36
Buff This Card! / Re: Blue Crawler [Buff is only about blue crawler.]
« on: October 16, 2010, 02:28:45 am »
A 3/3 for 3 :water still takes up 1 card slot in your deck. Therefore a 5/5 for 5 :entropy gives you more value for the number of cards you used.

Otherwise, skeleton would be considered a good card. After all it's a 1/1 for 1 :death

The other thing I would point out is that abomination is not a terribly strong card itself.

No one is really talking about huge buffs here,  for the most part just giving it some minor ability that requires a duo and is only useful under specific circumstances.
^this. As a massive fan of Water, the only time when I have EVER used Blue Crawlers is with Adrenaline, and that was only for a thematic Life/Water duo (adrenaline frogs is far superior). Toadfish is in the exact same element as the Crawler, and it alone is better than both Crawler and Abomination. (the ability just adds insult to injury).

Pages: 1 2 [3] 4 5 ... 144
blarg: