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Messages - grindpower (317)

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1
Trio & Quartet / Re: Meet the Heavy
« on: September 24, 2011, 09:55:32 pm »
1. Any Immo-based deck declines in effectiveness when deck size exceeds 30 cards.
2. Fire Buckler is usually unnecessary.
3. Switching to Fire Pends and Aether mark will give more stability to the deck.
4. Damselfly is strictly better than Photon in this case.
I'll consider the variation, but Fire Buckler saved the deck a few times.

2
Trio & Quartet / Meet the Heavy
« on: September 24, 2011, 09:05:22 pm »
 :aether :fire Meet the Heavy  :fire :aether
Hover over cards for details, click for permalink
Deck import code : [Select]
5f2 5f2 5f2 5f2 5f2 5l9 5l9 5l9 5l9 5l9 5l9 7dg 7dg 7dl 7dl 7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dp 808 808 808 808 808 808 80b 80b 80b 80b 80b 8pu


TTW coming soon, I've done a few matches on AI4 (Half-Bloods) and it's done quite well, I'll do a TTW and win/loss ratio for it to see how it measures up. The TF2 reference comes from how huge the damage goes up to, the frying photons speed this deck up sometimes you don't even need the towers, however the towers do come in handy. I may make another variation using the weapon fahrenheit.

Slightly rusty, but this version is proof the concept can work.

Oops, wrong forum, I forgot the photons, please move the thread.

3
grindpower - 2            pikachufan2164 - 1

4
Darkness / Re: Fast ai3 grinder for noobs
« on: September 24, 2011, 07:56:33 pm »
Nice deck

5
Gravity / Re: AI3 Grinder Mono-Gravity
« on: September 24, 2011, 07:14:32 pm »
Stabilize with 7 towers and 6 pends.

6
Archived Decks / Re: MJSEM: MitoJade Speedy EM deck
« on: September 24, 2011, 07:06:44 pm »
I made a version slightly similar to this from another guy's copy before this, see it in my deck thread if you wish.
Also, I used light towers and Leaf Dragons.

Nice deck, just what you'd expect from jmdt.

7
Patch Notes and Development News / Re: Elements 1.29
« on: September 24, 2011, 12:21:02 pm »
Is this a glitch? Some Entropy cards get 2 bands behind the name when they're not rare.

8
Duo-Decks / Re: Perpetual Light (standard RoL/Hope, 1.27)
« on: July 09, 2011, 04:01:47 pm »

9
Trio & Quartet / Re: WTF were you trying to do?
« on: July 09, 2011, 03:57:21 pm »
Add more fractals and some SoGs.

An anubis is nice too, because then the little things become unstoppable.
But the rest of your deck doesn't. You'll eventually deck out.

However, this is a brilliant deck.

Sad to say, anything aether-related kills it.

Lobotomiser: Removes the ability to stall.
Immortal ability: Prevents the stalling.

10
Duo-Decks / Re: The Green Lanturn's Fury [light/life]
« on: July 09, 2011, 03:52:33 pm »
swap a flash for a bond and swap 2-3 pends for life towers? The RoL's generate light for you

11
Duo-Decks / Re: One More Life...
« on: July 09, 2011, 03:47:18 pm »
Only need 5 animate, the 6th weapon can stay in your slot

Nvm, noticed the point in the chimera

12
Silver League Decks / Silver League better than Level 3?
« on: July 09, 2011, 03:28:40 pm »
Silver League gives more electrum and after 5 wins you get a rare card (if spun correctly).

However, does the random difficulty held within the silver league make it less worthwhile than level 3? The same? Or more worthwhile?

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blarg: grindpower