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Messages - gekko42 (4)

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1
Rainbow Decks / Golden Nymph
« on: September 01, 2011, 05:06:55 pm »
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5i4 5i4 5i4 5ig 5ig 5ig 5ig 5io 5rg 5rg 5rg 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 77f 7gq 7h0 7q0 7q5 7q5 7q5 7q5 7q5 7q8 7q9 7q9 7q9 7q9 7t9 7t9 7t9 80d 80d 80d 80d 80d 80h 8ps


Deck idea is based on that I think one of the most effective tactics is to draw as many cards as possible. It works really well against the gold arena, at least better than any other of my decks.

The strategy with the deck is to first make a golden nymph, see the opponent's hand, than make a water nymph, and spam the field with random nymphs. It rarely has a problem with PC, because it has many hourglasses, and the AI will target them first. It's problems include bad draw, otyugh, and protected pulverizer.

How would you improve this deck?

2
Death / Re: Skull Shield / Skull Buckler
« on: July 09, 2011, 07:19:22 pm »
I really like this card. The AI just Parallel universed a 11/11 Forest spirit from me, put on two or three (unupped) plate armors, then with 17/20 hp (i didn't see) got turned into a skeleton   :D :D

3
Archived Decks / Dragon Rush
« on: March 06, 2011, 01:35:05 pm »
Since no-one seems to do it, I'll post this deck:
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5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bt 5bt 5bt 5c2 5c2 5c2 5c5 5c5 5c9 5c9 5c9 5c9 5c9 6rq 6rq 6rq 6rq 6rq 7aj 7aj 8pn


The ?-s are mitosises.

The idea is to mitosis and SoR the dragons so you will have 2-3 dragons by the 5th turn. Not sure if fast enough, but I didn't lose a game (although I only played a couple).

The deck is for AI3. What would you do to improve it?

(The reason the cards are not upgraded that I don't have them. I only have one SoR, but it seems more likely to get it than upgrading all the cards.)

(This is my first fast deck, as I usually play stalling decks, but I thought I have to try it once.)

4
Rainbow Decks / Stalling Afflatoxin
« on: February 09, 2011, 10:16:20 pm »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

Hi all.

This is my first post, although I have played Elements now for quite a few months. I did a deck a couple days ago and I want to know your opinion about it. I may look somewhat similar to this(Lone Stalker) : http://elementscommunity.org/forum/index.php/topic,19395.0.html (http://elementscommunity.org/forum/index.php/topic,19395.0.html), but I got the idea before I saw this and I think there are crucial differences between the two deck. (And I didn't get
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vm 52s 52s 52s 534 5c4 5c6 5fa 5rp 5rp 5rp 61t 71c 71c 74b 77f 7aj 7aj 7ba 7ba 7ba 7ba 7ba 7k0 7q5 7q5 7q5 7q8 7q9 7q9 7t9 7t9 7t9 80d 80d 80d 80d 80d 80h 8pk



Anyway, this is meant to be an FG grinder deck, but I didn't lose a single match with it in Top50(but I didn't played many). It is really slow, but I use this because in CCG-s I don't like to play a deck that isn't invented by me.

The idea is to afflatoxin the enemy creatures and then block them with a one-damage-blocking shield. If there's only malignant cells on the enemy field, you can do anything you want, you'll eventually win. There are a lot of stalling card because this won't happen in the first few turns. However, it still loses aganinst for example Elidnis (forest spirit with quintessence) and Divine Glory, and I don't know what to do about it.

The reason I didn't updated all the cards is that I don't have the money for it yet.( I hope to get it from this deck :))

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blarg: gekko42