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Messages - ftbhrygvn (215)

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1
Card Ideas and Art / Re: Planet | Massive Planet
« on: May 07, 2010, 03:48:57 am »
Maybe this:
Active skill: Kill target and +0/+1
Passive skill: Absorb HP/10 quanta for each element when killed

2
Card Ideas and Art / Planet | Massive Planet
« on: May 05, 2010, 03:50:23 am »
NAME:
Planet
ELEMENT:
Gravity
COST:
9
TYPE:
Creature
ATK|HP:
0|5
ABILITY:
Absorb
ART BY:
NASA
IDEA BY:
ftbhrygvn
NAME:
Massive Planet
ELEMENT:
Gravity
COST:
9
TYPE:
Creature
ATK|HP:
0|10
ABILITY:
Absorb
ART BY:
NASA
IDEA BY:
ftbhrygvn
NOTES: [/color][/b]
A redo of my old idea

3
General Discussion / Re: Generators by ftbhrygvn
« on: May 02, 2010, 04:20:43 pm »
Card Gen v1.1 online. New "Generate small" feature. My work will be a bit slower 'cuz my Mom is forcing me to sleep early and prepare for my exams. I will seat for my last exam on June 24.

Future work will be based on improving quality, as you can see how bad the quality is.


4
Card Ideas and Art / Re: Field Shrink | Dimensional Shrink
« on: May 02, 2010, 03:47:55 am »
Just a redo of my old idea. When I posted this idea, flooding was in the game yet.

5
Card Ideas and Art / Field Shrink | Dimensional Shrink
« on: May 01, 2010, 07:13:38 pm »
NAME:
Field Shrink
ELEMENT:
Aether
COST:
10
TYPE:
Permanent
ATK|HP:
N\A
ABILITY:
None
ART BY:
ftbhrygvn
IDEA BY:
ftbhrygvn
NAME:
Dimensional Shrink
ELEMENT:
Aether
COST:
10
TYPE:
Permanent
ATK|HP:
N\A
ABILITY:
None
ART BY:
ftbhrygvn
IDEA BY:
ftbhrygvn
NOTES: [/color][/b]
Redo of my old idea here: http://elementscommunity.org/forum/index.php/topic,2816.msg42764.html
Originally a stanalone but renamed and added to the TECH SERIES at a later time. It will be drop out of the series sonner or later

6
General Discussion / Re: WIP : A custom card generator ?
« on: April 26, 2010, 03:28:01 pm »
I switched to Flash because after some searching, I figured that Flash 8+ use his own font renderer, different from PHP GD's font renderer, Freetype. If I want to have the most accurate card, it gave me no other choice but switch to Flash. Now, I'm happy to work on this project because I finally found a good reason to learn Flash.
Actually, PHP supports FreeType too. Forgot to mention that

7
Another nice thread.

I was using something similar. But I found some problem in this kind of system.
I was using an FFQ deck with 10 Wind Pillar and 6 FFQs (QI = 3.6) and I got underqunta at first. But after 10 or so rounds, I have just enough and way too much towards the end game.
I think the optimal QI should depend on how fast you want your deck to be. I used my FFQ to slowly spam the field. I fill my field in 20 rounds most of the time, when I get >60 damage a round.

For the QI report part, the sample should say not enough pillars instead if too much. My plan for my next project was some info checker for decks  and cards. Maybe I can add QI to the list of info. But I will prepare for my exams after the card gen is finished and I can only work on this after my IGCSE. And that's late June. If someone else (esp .Planplan) want to do it, I have no objection (and seems that I don't have the right to).

8
General Discussion / Re: Generators by ftbhrygvn
« on: April 25, 2010, 05:42:23 pm »
Uploading files...... The card back problem is fixed when it's finished.

TO-DOS:
"Comprehend" the "positioning system" of the text
Generation options
Cross-gen integrations

Oh! I was trying my gen with my iPhone earlier today and find that it is not compatible. Seem that Mobile Safari doesn't register onclick handlers. (MYSTERIOUS ROBOTIC SOUND: Workaround for this added to to-dos)

EDIT: Forgot to talk about the active skill. As long as I can observe, the format for displaying active skills, in descending order of preference, is: (cost):(name)(description, starts on new line) , (cost):(description, same line) , (cost):(name). And I'm following this convention. Like the previous versions, contents over the 4th line is chopped. If you already have 4 lines of description, the active skill won't even show up.

9
General Discussion / Re: Generators by ftbhrygvn
« on: April 25, 2010, 08:01:18 am »
If you are seeing this, it means I have turned on debug mode and forgot to turn it off. My fault. I saw this and wanted to fix it immediately but for some complex reasons, my hosting account was suspended. (Although no one can access th site during this period) Will fix it when I can. Oh! Forgot to mention I have made som debug features so the gen might be slightly slower.

EDIT: I have no such problem......

EDIT: That sound weird 'cuz I will only upload tested contents on to the website. And NEVER with debug mode on.

10
General Discussion / Re: Generators by ftbhrygvn
« on: April 24, 2010, 07:53:11 pm »
Updated card gen. Active skill is done. Card back bug NOT solved. (Sorry for that. I can actually do this in 5 mins but it's almost 4am here and I have to get up at 8am)

11
General Discussion / Re: WIP : A custom card generator ?
« on: April 24, 2010, 02:19:11 am »
An all-in-1 tool is more user-friendly

12
General Discussion / Re: Generators by ftbhrygvn
« on: April 21, 2010, 04:00:37 pm »
As long as there is a red border around 1 of the elements, the card back should be able to load.

Also, the card name, cost and type is completed. Image can be consider completed now but I'll do some tweaking after other parts are complete. I know Planplan is reaching his final stage of development but I state clearly for once more: I am not starting or participating in a "code war". I am still going for the Gen because:
1. computer programming is my greatest interest, most probably for life
2. I can make cross-gen features
3. for my iPhone
hundreds more

EDIT: I have just done a complete replacement of the card gen folder with the one in my computer. If the error was caused by old files, it should be gone now. At least I can get an image without any problems.

EDIT: Added description field. Note that descriptions after 4th line are not read. No element icons at the time. I can do the active skill tmr. But inline icons like the ones in pillar need some more human mind processing.

EDIT: Oh! I figured out what caused the error...... I'll fix it a few hours later when I'm back home

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