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Messages - fleetze (3)

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Patch Notes and Development News / Re: AI improvements
« on: January 15, 2010, 10:32:52 pm »
The false god's start with Double your life, draw 2 cards a turn, and get 3 mark per turn...   so yea keep tweaking the ai and the decks until it's strong decks with strong ai, and you will lose.    They need to concentrate on pvp and leave ai alone, or work on ai but take away the computer's bonuses.  either one. 

2
Rainbow Decks / Re: Just another Rainbow False God farmer.
« on: January 15, 2010, 05:57:02 pm »
Thanks for the feedback everyone.  I'll experiment with just one time tower.

3
Rainbow Decks / Just another Rainbow False God farmer.
« on: January 15, 2010, 11:14:08 am »
Started with ivalmian's deck so credit to him.  Made some changes.  Tested it for about 2 days now.  It runs a little better for me this way.  Mark is Entropy.

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Deck import code : [Select]
52n 592 592 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u6 71b 71b 74b 74b 7am 7do 7do 7k2 7n3 7q0 7q0 7q5 7q5 7q5 7q8 7t9 80d 80d 80h 80h 80h 8pj


I added a couple of more lands, splashed a couple of time towers and made it 6 supernovas.  Also added in a second firestorm since they're so cheap as my only fire cards.  With Entropy mark it rolls pretty consistently on all the usual suspects, and I got a win on rainbow today with it as well.

It runs considerably better against Seism for me.  Seism doesn't tend to mess with my creatures so I can skirt around the land issue with the nova's.  Plus with 14 land's I usually keep some out against him anyways.  Poison FG's are usually wins with this for me as well. 

I actually prefer regular Boneyard and I haven't gotten around to upgrading the Enchant Artifacts yet, but that's pretty negligible.

Anyways let me know what you guys think or if you spot any improvements. 

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