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Messages - fatelovesyou (9)

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1
A log might be tricky because that would take up memory space... In all honesty, I don't know much about computers. If you could make it so the log was on that person's computer then I guess that would be a good solution.

2
No Unstable gas. Besides, even if the opponent used a spell, there would be a couple seconds before you're killed because there's the time for the opponent to draw a card at the beginning of the turn PLUS the AI ALWAYS takes a little bit of time to "make decisions" as to what card to play or what ability to use..etc. But this is sudden. I pressed Space to end the turn and immediately it was just BAM. The end. Not even ONE second inbetween my end turn and You Lost message...

3
Okay, I just lost a match against a Level 5 and I have no idea why. Granted, I had 20 HP left, but here's the story. 20 HP left, 5 Cards left (NOT in hand, in the DECK. Had about 4 more cards in hand)...finished my turn, pressed Space, then suddenly I lost. It makes no sense because even if the enemy's attack was enough to kill me, it should have at least showed the damages being made. There's no way that the enemy's first attack killed me because that would only happen if they had a monster over the dmg of 20... it didn't. Besides, it didn't even SHOW anything about the opponent's turn. I just pressed space bar and I was immediately dead. I'm 100% sure that I did not lose because of lack of cards. I JUST looked right before pressing space and I had 5 cards for sure. I'm... really puzzled.

Putting that aside, it occurred to me while staring puzzled at my "You Lost" screen that there's really no need to have a whole new You lost screen, is there? Could there just be a little pop up message (like the one that comes up when you're using spells with targets) that says "You Lost" and a button for the menu? This way the player could actually look at what the hell killed them... Idk, just a suggestion because I DO see a lot of posts like this where people say, "what the heck killed me??"

4
General Discussion / Re: More Cards! MORE CARDS!!!
« on: March 15, 2010, 11:14:25 pm »
Wow.. that's a lot of Golden hourglasses. I like your writing style. But yeah, it just feels better to win :P.

5
Yep, it still heals when frozen and in a time bubble.

6
Title basically says it all. I had an animated druidic staff on field and another druidic staff on the weapons slot along with empathetic bond. The staff on the field would not give me +5 health if I had empathetic bond out but the one in the weapons slot did. But once I put Adrenaline on the druidic staff on field it gave me all four +5 healings. Also if I did not have empathetic bond, the one on the field would still give me +5 along with the one in the weapons slot. Which leads me to believe that this isn't something about having two druid staffs; and the fact that it heals after I give it adrenaline makes me think that it's not something about not being allowed to stack animated druidic staff healing with empathetic bond.... so only conclusion I had was that it's a bug :(

7
Druidic staff + Flying Weapons + Adrenaline is a great combo for keeping your health steadily at the top during the fight. it's 20 HP every turn. Same problem as EB though. It heals while it attacks so the enemy dies before your staff gets to get all its attacks (or any) in then you don't get it. An easy fix for that is simply to have a Heal on hand. Use it before your last attack. Just don't upgrade Druid to Jade because then the staff's attack rises and then adrenaline compensates by reducing its number of attacks which makes it 15 healing not 20. Damage isn't really worth it if this is the only way you're using the staff. Unupgraded DS(+FW) + Ad = 8 dmg vs Upgraded JS(+FW) + Ad = 9 dmg

Good pair to the above is to add in Firefly Queen. You're using wind anyways for flying weapons. FFQ + EB = tons of healths added to DS + FW + Ad is lots and lots of health.

8
Issue Archive / Cards removed/added from/to my deck by itself?
« on: March 14, 2010, 09:33:11 am »
One day I started by playing a couple games and I noticed I just was NOT getting pillars. If I was lucky I'd get one pillar. I was thinking "do I SERIOUSLY need to add more pillars?" and went to look at my deck and saw that all but one of my Emerald pillars were removed from my deck and put back in my card storage. Now I KNOW I didn't remove those pillars because Life is my main mark and I never ever remove my life cards. Someone else doing so is out of the question because I live in a single room dorm with no one else ever touching my computer. No one knows my ID/PW either.

Another time, I started a new account and removed the three quantum pillars and dagger that they give to you as a part of your starter deck. Next time I logged in, they were added back in. I really honestly did not put them back in.. :S

9
Patch Notes and Development News / Re: AI improvements
« on: March 14, 2010, 09:13:09 am »
I already corrected a few bugs (like the computer hurting its own death/darkness creatures with "holy light")
Hm, that was posted Dec 18 but I JUST saw the computer do exactly that. I don't know if it was an intentional thing where the computer doesn't play perfectly to make it easier on the player but thought I'd mention it..

Also it sometimes doesn't use Sniper on Owl's eye after having used it the last two turns on the same creature. I had my Firefly Queen out and it shot at it twice leaving it with 1 HP. But instead of finishing it off it did nothing. In another similar situation, it went for my other Firefly Queen instead of finishing the one it had already almost killed, and yet another time it went for a Firefly instead.

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