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Messages - diracdelta (2)

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1
Gravity / Re: Shard of Focus
« on: January 09, 2012, 12:43:19 pm »
I suggest adding these conditions:

1. When a new sof is played, it absorbs all other (indeed can be only 1) sof already present on your field. The new sof has their combined hp and can turn to blackhole instantly when it exceed to critical value (I suggest reduce it to 40).
2. Using the ability delays it by 1 turn.

These prevent fractal/mitosis.
But I think scaling down the hps (initial/gain per use/maximum) is a bad idea since one can keep it reaching max hp much more easily (eg putting right on amount on poison then quint it).

2
Crucible Archive / Shard of Agility | Shard of Agility
« on: January 07, 2012, 03:54:14 pm »
 
NAME:
Shard of Agility
ELEMENT:
Other
COST:
0
TYPE:
Spell
ATK|HP:
TEXT:
Get quanta from your pillars and 1 extra from mark. They stop production this turn unless your mark is :air
NAME:
Shard of Agility
ELEMENT: 
Other
COST:
0
TYPE: 
Spell
ATK|HP:
TEXT:
Get quanta from your pillars and 3 extra from mark. They stop production this turn unless your mark is :air
ART:
Kuroaitou
IDEA:
diracdelta
NOTES:
My idea for the air shard. Not sure if others have posted a similar version.

It is designed to counter quanta denial by getting the quanta instantly which otherwise at the end of your turn. Quanta from mark do not depend on mark power. (normal version generate 1 while upgraded version generate 3 no matter your mark is 1x, 2x or 3x).

When playing this, pendulums will flip as if 1 turn has passed. Playing multiple of these in the same turn still only delay your towers by 1 turn and works like immolation for any elements. With :air mark, you are completely free of delay.

SERIES:

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