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Messages - corky (35)

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1
Gravity / Re: Shard of Focus | Shard of Focus
« on: April 05, 2012, 01:31:41 pm »
Did some testing in the trainer and it's not as OP with the increased cost. I would like to see it less appealing to non-gravity, however.

I would like to see black hole card get drawn instead of dumped in your deck if your mark is not gravity. May even be able to lower the cost with this.

2
Favorite element: Earth
Favorite card: Dune Scorpion

there is something very satisfying about infecting your opponent just once and watching them bleed to death over time. A very powerful and underrated card.

3
Gravity / Re: Shard of Focus | Shard of Focus
« on: March 29, 2012, 06:37:51 pm »
Even at 5 it is still quite powerful. Considering multiple of these shards can be played at once decimating permanents in so little time. So powerful!

4
Gravity / Re: Shard of Focus | Shard of Focus
« on: March 28, 2012, 06:21:17 pm »
I am being impatient but I really want to see what direction this card takes with the next round of adjustments.

As is, this card is a game changer. It will appear in every deck imaginable

5
Gravity / Re: Shard of Focus | Shard of Focus
« on: March 07, 2012, 07:19:34 pm »
Then maybe this..

Accretion:

Turn permanent into a Photon 1 turn and gain +0/+15.
Turn into a black hole if HP>50.

From Wiki: photon spheres can only exist in the space surrounding an extremely compact object, such as a black hole or a neutron star.

That seems to fit in perfectly with the gravity theme.

6
Gravity / Re: Shard of Focus | Shard of Focus
« on: March 07, 2012, 05:29:41 pm »
How about this..

Accretion:

Turn permanent into a 0/1 creature for 1 turn and gain +0/+15.
Turn into a black hole if HP>50.

This will allow permanents to be vulnerable to creature removal from all elements and will have a great dynamic with Otyugh.
This also works well with the gravity theme as you are 'pulling' a permanent down to the creature field. :) We can even enhance the wording of 0/1 creature to "singularity" providing that singularity card does not make it out of development.

7
General Discussion / Re: Ask a simple question, get a simple answer
« on: March 06, 2012, 01:33:20 pm »
Can you give me the top 5 cards computer AI does not play right?

8
Earth / Re: Shard of Fertility
« on: March 05, 2012, 06:51:41 pm »
If Rewind is cast on a combined Fertility, does it get destroyed?

9
Gravity / Re: Shard of Focus
« on: February 10, 2012, 05:29:15 pm »
My main deck happens to be gravity/earth with the main focus of permanent/mana control. So I saw this card and got extremely excited as it is EXACTLY within my decks theme. But upon pondering this cards abilities as is, I've come to realize it is not so good for me or the game. Destroying permanents and controlling mana.. This card single handedly does what my entire deck tries so hard to accomplish, only to be given to every rainbow deck imaginable for cheap.

Its abilities should be complementary to existing cards and not an alternative. I would like to see adjustments made.

The delay permanent idea someone made above has merit and should be considered.



10
General Discussion / Re: Does Elements Favor Certain Deck Types?
« on: January 15, 2011, 05:39:55 pm »
Allow me to chime in here..

When I first started playing this game I was severely fustrated by the many rainbow decks in top 50 and pvp to the point of quitting. They were just too effective against any deck I put up. I then decided to evaluate cards that were effective against rainbow and build a deck around that.

Today, I roll with a deck that specifically zeros in on rainbow decks. I give a sigh of relief when I see my opponent throw down quantum towers because he has a deck full of Black Holes and other rainbow killing tools to deal with.

And so I recommend this. Evaluate your deck and observe your weakness. Then start shuffling cards in and out that will close those weakness holes while still maintaining a harmonious deck balance.

11
Game Suggestions and Feedback / Best of three button feature
« on: December 23, 2010, 04:01:43 pm »
Every now and then we all have an intense PvP game with such evenly match decks where it comes down to the wire and you just wish for a rematch. Well why not have a "best of 3" button to press while in a PvP game where it automatically issues a challenge to your opponent for 2 more games. Your opponent will have the option to accept or decline.

Thoughts?

12
Patch Notes and Development News / Re: Elements 1.26
« on: December 21, 2010, 04:48:20 pm »
Looks like I misunderstood the functionality of this card.

I guess it makes sense to work of defense since it is gravity.

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