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Messages - cizer (5)

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1
Rainbow Decks / Re: (1.27) CC? Why Bother? - unupped
« on: May 25, 2011, 06:24:25 pm »
Been playing against FG:s with this deck for a while now... Works good enough as it is, but still need some tweaking. Atm Im finding difficulties with things like:
-momentum/unstoppable creatures just laugh at the puny permafrost shield
-lack of creatures in the deck, combined to the waiting time to get one in your hand (with quintessence ofc)
-black holes, the earlier they show up the worse start you get
-quick sands, not so bad as the one mentioned above but a great hinderance unless you got a good luck with getting protect artifact early
-former "easy" gods are now harder for example miracle just keeps healing and even if set up your own healing and stay alive you'll still lose due decking out
-octane's unstable gas bomb rush :( guess Ill be adding that jadeshield into my deck just to counter this
-deck size = weakness against stalling fg:s  (bonewalls/miracles etc.) eternity here maybe?
-anything that devours.. makes fractalizing and ffq fly spam useless and greatly hinders your dmg output
-bonewalls are just made against this deck.. stalls your attacking and you cant pulverize it, if this is combined with any cc its auto loss
-long "setup" time (to get the regenerationg rolling etc.)

2
Card Ideas and Art / Some new card ideas :)
« on: December 15, 2009, 10:10:02 pm »

Hmm yeah thats true what you said about the gravity card maybe if there was condition on the card like "If the target has more than 20 hitpoints the attackpower gained in swap is halved" That would bring titan to 35 attack power, or even better simply add "Cannot be used on animated weapons" into the card's description.

3
Card Ideas and Art / Some new card ideas :)
« on: December 15, 2009, 10:10:02 pm »

Hey

I have been playing this game for a while now and I tought it would be cool to have some new cards come in play.
So Im throwing here my ideas about the possible new cards ;D

So here is my list, feel free to comment any of my suggestions if you like  :P



[Scorching Heat/Infernal Heat] fire permanent card. Cost 6(7) fire quantum
All fire and air creatures gain +2/0 (upg +3/0) and all others lose -1/1 (upg -2/1)

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[Mercy/Grace] light permanent card. Cost 6(5) light quantum [rare?]
Every fourth (upg third) attack made against you by creature is converted into healing
When the card is in play it should display a number counting the attacks so you could see when the heal occurs.

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[Seal Fate/Doom] time spell card cost 7(7) time quantum
Dooms the target creature causing it to make suicide after 7 turns, but the target also gains +3 attack power while doomed.
Upg. when target commits suicide it will also take along one random creature from the opponent

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[Flood/Deluge] water spell card. Cost 5(6) water quantum
All water and life creatures gain +2(3) attack power temporarily others lose -1(2). Also all water
and life creatures gain +1(2) hitpoints when the card is played, this effect is permanent
Card remains in play for 3(5) turns, does not stack.
-Attackpower bonus is rather high because card is not permanent

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[Forbid Draw/Prohibited Draw] entropy spell card. Cost 3(3) entropy quantums
Un Upg. Denies card drawing from your opponent for the next round
Upg. Draw a card from your opponents deck and use it yourself

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[Landslide/Improved Landslide] earth spell card. Cost 6(7) earth quantum
Two effects will occur when the card is played
All the enemy land units are burrowed for 3 turns and take 1(2) damage (once)
All the burrowed enemy units become unburrowed and take 2(3) damage
Flying or protected units are uneffected
- I would love to see this card in hand of Seism or used against him :D

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[Respect/Awe] life spell card. Cost 6(5) life quantum
For the next 2(3) turns opponent cant use any creature skills or spells
(you could still use deflagration or similar to destroy this card)

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[Coup'de grace/Improved Coup'de grace] death card. Cost 7(6) death quantum
Un upg. Destroys targetted creature if it has 3/6/9/12 (can be divided by 3) hitpoints and deals 1 damage to
all other enemy creatures
Upg. Destroys targetted creature if it has 2/4/6/8/10 (can be divided by 2) hitpoints and deals 1 damage to
all other enemy creatures

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[Spin/Improved Spin] gravity spell card. Cost 6(5) gravity quantums
Swaps target's attackpower and hitpoints around.
- Oh yes this card would be fun against massive dragons or used offensively with armagio
- Idea is good but needs some fine tuning for cards like titan etc..

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[Dominate mind/Shackle mind] air spell card. Cost 5(7) air quantum
Targetted card changes sides for the next 5 turns/permanent
- Since there is no creature steal card in the game yet..

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[Chain lightning/Improved Chain lightning] aether spell card. Cost 7( 8 ) aether quantums
Deals 5/3/1(6/4/2) damage jumps 3 times damage is reduced at each jump
- Aah good old chain lightning <3

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and lastly

[Sunset/Dark fall] darkness spell card. Cost 2(3) darkness quantum
You cannot be killed while the card is in play (will leave you with 1 hp)
Sub Spell: Hasten; Pay 2(1) darkness quantums to draw extra card
Card lasts 2 turns
Playing this card destroys all the sundials you have active

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4
Deck Help / How to improve my deck...?
« on: December 15, 2009, 10:10:00 pm »

I have played with darkness (devourer) deck for quite a while now, and its simple and effective but quite boring too... (Yea and I get kicked ass too real bad when my opponents uses any creature denials/quantum towers => my devourers cant keep up with the draining)

I just got my score to 500 and Im thinking about overhauling the whole deck, so I could finally put all the cards I'we won into good use.
I have tried earlier time and entropy elements/decks and liked them alot, so I one choice would be to make deck including some randomness / luck involved into gameplay (fate egg/mutation etc.) with the new deck. Also turning my deck into rainbow deck would be a viable option. So Im asking you ppl whats the best way to improve/change my deck so the game would get more interesting for me.

Heres the deck Im currently using and all the cards I have won this far.



5
Deck Help / How to improve my deck...?
« on: December 15, 2009, 10:10:00 pm »

After thinking a while for my options, I decided to make Scaredgirl's rainbow "Instant Win" 30 card deck @ unupgraded, ofc with little modifications. It works fine as long I dont get bad draws and the opponent does not have quicksands or get his fire shield/maxwell's demon quickly up from the start.

Anyway here's the deck Im using now, as you might have noticed Im using druidic staff atm.. It would be nice to have some room for the emerald shield or possibly lobotomizer/eternity but If I take them Ill hardly ever get them into play when I need them or have quanta to use them, same goes with miracle yeah I have it in my hand 80% of games I play, but I get to use it very late in the game if at all..



But now back to the real question I had in my mind, should I upgrade first my novas or quantum pillars or maybe something else?

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