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Game Suggestions and Feedback / Re: [POLL] What do you think about the new Sundial?
« on: December 29, 2009, 05:43:23 am »A max of 6 turns of protection and drawing instead of 12 is a huge nerf. I agree that Sundial was too much of a must-have card, but this was the wrong way to deal with it.Agreed, QFT.
Now end-game feels like a boring grind timesuck rather than a relaxing experience. I don't know why people think battling the same false gods over and over again is challenge. Oh, excuse me, with some additions there of other, new false gods that are equally unchallenging because of the limited card dynamics. False-god farming was a relaxing experience, but now it's just 'work'. I play for entertainment, and part of that is a sense of completition by getting 6 of all upgraded cards and a top score, not as a timesuck that feels like work.
But oh well, this is just a flash game after all.