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Messages - burne (124)

Pages: [1] 2 3 ... 11
1
Confirmed Issues / Re: Adrenaline vs. Gravity Pull [unconfirmed]
« on: April 05, 2012, 06:18:21 pm »
I just ran into this one today.

And it bugs me.

2
Duo-Decks / Re: Entropy/Time deck to have fun while farming Silver
« on: March 24, 2012, 09:12:08 am »
I want to share my favorite deck.

It only focus on fate eggs.

I use it to farm silver too. Every game is different so it stay enjoyable over time.

Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6rq 6rq 6rq 6rq 6s1 6s1 6s1 6s1 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6u8 6ve 6ve 6ve 6ve 6ve 6ve 6ve 7q2 7q2 7q2 7q2 7q2 7q2 7q4 7q4 7q5 8ps

Blanks are SoSe



I think entopy pendulum and supernova are really the way you must go to improve yours.
But it may imply that you give up your nymph.

3
Gravity / Re: Shard of Focus | Shard of Focus
« on: March 23, 2012, 12:12:52 pm »
Why not putting the black hole on top of your deck instead of your hand?

This way, you'll draw a dead card next if your not playing any gravity quantum.

4
Water / Re: Shard of Patience | Shard of Patience
« on: March 20, 2012, 11:12:30 am »
but its still weak for non water decks,
I'm thinking putting this in a pestal/quicksand deck, can be better than eclipse.

I think pestal only steals quantum if it go within the attack phase, it doesnt steal otherwise. Somebody please reply me if Im wrong.

They steal quantum as delayed RoL or other still produce quantum

Or maybe in an earth stall, warden will become massive destroyer.

Well, yes. It seems a really good combination. Maybe you got a point here.

In a RoL/hope deck, it will become more powerfull than dragons.

They grow too slow, and they have one Hp. They can die with everything. I wouldnt use.

It doesn't bring protection for the deck but discharge the hand from dragon.
With a full board that+23 damage/turn and it never stop unless you deck out
It can even bypass miracle

As said before with voodoo, completely disable even protected weapons.

It seems too slow to be OP. Even if it is difficult to deal with.

It's not something to build your deck around but that's a very nice trick

Great counter against nasty shields. RoL vs fire bluckler is a nice example.

Most of all it is THE counter against SoSac.

Its the perfect card to counter another card. So is Purify OP too?

And don't forget it boost even burrowed and quinted creature.

They still dont attack.

That the point of the card, grow and burst

Oh, wait, maybe a way to manage singularities ?

Like sundials and things like that. I dont see the problem.

I try some singularities/chimera/antimater deck with SoP.
Unfortunately, it doesn't perform well mainly because of adrenaline.
and by the end, singularities doesn't negatively grow enough to deliver a significant hit.


In my opinion it's already good enough to fit a lot of kinds of decks.
I dont know if it leads to some OP combination. But I´m sure that now it is one of the worst cards in the game. I tried lots and lots of combinations and none work. Even in the arena.
I praticed it a little more and yes, I found it a little less powerfull than my first idea was. But it still is.

It's a really tricky card to play.

Beware the fury of a patient man

5
Buff This Card! / Re: Virus/retrovirus with aflatoxin
« on: March 19, 2012, 01:30:36 pm »
This would completely get rid of the point of aflatoxin.
I don't understand.

What I meant :
-you cast aflatoxin on one of your virus
-you sacrifice it in order to poison creature
-as it die, it leaves a malignant cell on its place (as it should happen as stated)

It could even be considered like a bug no acting so.

6
Water / Re: Shard of Patience | Shard of Patience
« on: March 19, 2012, 10:43:26 am »
but its still weak for non water decks,
I'm thinking putting this in a pestal/quicksand deck, can be better than eclipse.

Or maybe in an earth stall, warden will become massive destroyer.

In a RoL/hope deck, it will become more powerfull than dragons.

As said before with voodoo, completely disable even protected weapons.

Great counter against nasty shields. RoL vs fire bluckler is a nice example.

Most of all it is THE counter against SoSac.

And don't forget it boost even burrowed and quinted creature.

Oh, wait, maybe a way to manage singularities ?


In my opinion it's already good enough to fit a lot of kinds of decks.

7
Patch Notes and Development News / Re: The trial
« on: March 19, 2012, 09:50:23 am »
Acheiving the trial for each hated card you may select is hard work, long and repetitive.

I like it !


When you're close to  the max level, electrum are worthless.
You don't even spin the wheel.
Maybe something else to do with your stack  (for a while)

8
Buff This Card! / Virus/retrovirus with aflatoxin
« on: March 19, 2012, 08:14:48 am »
Aflatoxin swarm are pretty hard to unleash.

I think it would help it a bit if upon sacrificing a virus infected with aflatoxin, it leaves a cell.

Simple soft buff for two underused cards.

9
Water / Re: Shard of Patience | Shard of Patience
« on: March 19, 2012, 06:48:54 am »
I think older version was already powerfull and under rated.

This one is simply deadly with a squid lock or any kind of creature stall.
The fact that not a lot of people enjoy stall deck make it seems weak.


Water creature gets dragonlike in a few turns and there is a lot of usage like scorpions, wardens.
Creature even still produce quanta when delayed.
And one of its most evil use is to throw a voodoo doll in as a weapon control.

At least it deserve to be more expensive.

10
Earth / Re: Shard Golem
« on: March 18, 2012, 10:35:22 am »
In another hand, its quanta cheapness make it very fast to show up.

A massive creature on the first turn is one of it's use.

Seems not UP at all to me.

11
Patch Notes and Development News / Re: Elements 1.30
« on: March 15, 2012, 09:22:57 am »
Hooray for the new shards !

I have a problem with the focus one, giving every deck PC but playing with it in the trainer show it is not so OP (but still).

I love the new shard of patience, much better than the last one.
It may be too powerfull thou, maybe preventing creature from using skills will balance it.

At first S.of integity frightened me, being able to play a massive creature on the first turn.
But other decks can and depleting your whole hand make it ok.

Shards are overall very powerfull. Not sure if it's good for the game.
By the way, I think X.of void should be boosted. Some protection could do it.


The main frustrating think in the game for me right now, is not achieving EM properly.
I have vampiric creature and regenerate in my mind.

I wonder how the whole thing could evoluate if you make the permanent hit before creature ??

12
Patch Notes and Development News / Re: Elements 1.29
« on: October 10, 2011, 10:33:23 am »
this deck change definitely the metagame killing everything which hasn't consistent healing.

I don't know if it will last long. I just enjoy the farm for the moment.

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blarg: burne