Guest Posts

This section allows you to view all posts made by a guest. Note that you can only see posts made in areas you currently have access to.


Messages - assassim (530)

Pages: [1] 2 3 ... 45
1
Level 4 - Reliquary / Re: Level 4 - Reliquary
« on: March 10, 2011, 06:03:14 am »
If I remember correctly, zanz did say he was thinking of making a cloak card in chat which was posted as an interview under general discussion quite a long time ago..

2
Crucible Archive / Re: Sentry | Sentinel
« on: March 10, 2011, 01:58:53 am »
ART CURATOR BABBLE:
 - The image of the bubbles is not a stock image, and has to be treated as copyrighted artwork. This also means you're not allowed to modify it. Please change the card art accordingly.
-Fixed, Just drew some lines and smudged it : /.

3
Crucible Archive / Re: Sentry | Sentinel
« on: March 08, 2011, 11:48:10 pm »
I shopped together the image of a bubble  and cats eyes (was under stock images category), then messed around with the colors. Then I vectored the whole image.

http://browse.deviantart.com/?q=bubble&order=9&offset=24#/d20sw8r
and
http://browse.deviantart.com/?q=eyes&order=9&offset=48#/d9gixs

Not sure if they were pictures or drawn :/ both looked pretty real

4
Crucible Archive / Re: Sentry | Sentinel
« on: March 08, 2011, 02:35:39 am »
@Timer: Will change art asap

@XYTWO: The side which the additional block spawns on could theoretically be on any side as the end result would be the same, but as for user preferences I think people would prefer having it spawn to the right of the selected block.

As for the end blocks, force field will only be able to affect 2 blocks, no more and no less. So if you targeting the far right blocks would affect the block directly to the left of it (as opposed to spawning to the right in other scenarios).

5
Crucible Archive / Sentry | Sentinel
« on: March 08, 2011, 01:45:38 am »
Sentry | Sentinel
NAME:
Sentry
ELEMENT:
Aether
COST:
:aether
TYPE:
Creature
ATK|HP:
1|4
TEXT:
:aether :aether  Force Field:
Prevents target area from being used for two turns. Protects creatures in area
NAME:
Sentinel
ELEMENT:
Aether
COST:
5 :aether
TYPE:
Creature
ATK|HP:
1|4
TEXT:
:aether Force Field:
Prevents target area from being used for two turns. Protects creatures in area
ART:
Assassim
IDEA:
Assassim
NOTES:
-Area affects 2 blocks, side by side in a row
-Affects permanent and creature slots
-Additional cards may not be played onto an area that is occupied by a force field. Cards will be placed in the next available slot if there is any.
-if the force field is placed on a creature, it will be come un-targetable for the duration of the field (have not decided on permanents yet
-Force fields can be placed on top of others, duration is not stacked
-Force field can affect 2 blocks, no more, no less
-The additional affected block will spawn to the right of the targeted block, unless it is at the far right of the field in that case it shall spawn to the left.
SERIES:
None
An example of possible forcefield locations



Card inspired by the protoss sentry unit in starcraft II. Those lil' guys are pure awesomeness in a tiny package!

*Feel free leave any comments or thoughts

6
Duo-Decks / Death From Above
« on: December 24, 2010, 08:13:00 pm »
DEATH FROM ABOVE
Hover over cards for details, click for permalink
Deck import code : [Select]
7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mu 7mu 7mu 7mu 7mu 7mv 7mv 7mv 7n9 7n9 7n9 7qb 7qb 7qb 7qb 7qb 7qb 8ps

A very fast Air/Time Duo

TTW: 6.05

7
Light / Re: Crusader
« on: December 10, 2010, 06:43:18 am »
:D
"It's about dammed time!"
                     - Starcraft 2 Marine

Sweet idea brought forth by jmizzle7 in the early days of the forum. Glad it finally got the recognition it deserves.

8
Agreed, replacing the current quest button with the 2 new ones should make things a lot easier.

10
Competitions / Re: The Biggest Loser
« on: August 29, 2010, 11:20:59 pm »
Sorry if this has been mentioned before.. but isn't rage quiting also considered a loss?

11
Rainbow Decks / Re: Karma - Quit hitting yourself (FG) v 1.25
« on: August 14, 2010, 06:05:03 am »
i love the look of this but don't have the nymphs or most of the upped cards...i wonder how this could be made unupped? Nymphs tears maybe?

How does rage work on VDs? Does it count as damage?

Hmmmm...need to play.
With the current deck you could sub in a nymphs tears in for a nymph (also take out a stone tower)

Rage is not that useful as your doll will be unable to attack although it does 6 damage (not a significant ammount)


12
Rainbow Decks / Re: Karma - Quit hitting yourself (FG) v 1.25
« on: August 14, 2010, 03:01:25 am »
i love the deck but sometimes i don't get the voodoo doll... i would suggest tossing in a few more voodoo dolls if you want more consistency but that's just my opinion and don't use quintessence on your voodoo doll, then you can't use gravity pull on it (lol i learned that the hard way)
Getting a voodoo doll early game is not neccecary (you could use them to draw out CCs) but if even if you get both in the last 10 cards, you should still be able to win (assuming with two quinted nymphs)

Pages: [1] 2 3 ... 45
anything
blarg: assassim