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Duo-Decks / Re: Double Rage Golem! ( random PvP deck )
« on: December 12, 2010, 01:58:29 am »
Considering the fire quanta i have, i will use bolts and deflags, maybe two of each.I usually get destroyers in turn two, and golems in the third.And i think the big advantages(the ones that change the performance) are:
1:they can use the upped potion.
2:they can use it after being hit by light CC.
3:it means that a thunderstorm(the mass air CC) cant took out or make un buffable half my force.
You should do some upgrades and test it in pvp2.There are more strong players and good decks there.
The potions are great CC and after you use like 3 in your golems you dont really need them, so you can usually go just with that.
1:they can use the upped potion.
2:they can use it after being hit by light CC.
3:it means that a thunderstorm(the mass air CC) cant took out or make un buffable half my force.
You should do some upgrades and test it in pvp2.There are more strong players and good decks there.
The potions are great CC and after you use like 3 in your golems you dont really need them, so you can usually go just with that.